Zelda II MultiworldGG Randomizer Setup Guide
Required Software
- The BizHawk emulator. Versions 2.3.1 and higher are supported.
- Your legally acquired Zelda 2: The Adventure of Link USA copy
Joining a MultiWorld Game
Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a .apz2
extension.
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the client, and will also create your ROM in the same place as your patch file.
Running the Client Program and Connecting to the Server
By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just in case you have to close and reopen a window mid-game for some reason.
- Zelda II use MultiworldGG's BizHawk Client. If the client isn't still open from when you patched your game, you can re-open it from the launcher.
- Ensure EmuHawk is running the patched ROM.
- In EmuHawk, go to
Tools > Lua Console
. This window must stay open while playing. - In the Lua Console window, go to
Script > Open Script…
. - Navigate to your MultiworldGG install folder and open
data/lua/connector_bizhawk_generic.lua
. - The emulator may freeze every few seconds until it manages to connect to the client. This is expected. The BizHawk Client window should indicate that it connected and recognized Pokémon Red/Blue.
- To connect the client to the server, enter your room's address and port (e.g.
multiworld.gg:38281
) into the top text field of the client and click Connect.
To connect the client to the multiserver simply put <address>:<port>
on the textfield on top and press enter (if the
server uses password, type in the bottom textfield /connect <address>:<port> [password]
)