- Universal Tracker version v0.2.25 or later. Contains a detailed map tracker by @palex00, @catzador and @carrotinator.
- Item Tracker, a poptracker pack by @ZobeePlays. No map tracking.
- Unless you use MultiworldGG: Find your Archipelago directory, and put
tloz_ph.apworld in the custom_worlds folder
- Create a yaml settings file, and put it in the MultiworldGG directories
players folder. You can generate a template yaml with the MultiworldGG launcher.
- Generate your game
- Host the game, either locally or via the MultiworldGG web hosting service
- Open the
generic bizhawk client in MultiworldGG, and connect to the server
- Launch the vanilla game in bizhawk, and open the lua console. Add the
connector_bizhawk_generic.lua script that can be found in MultiworldGG\data\lua.
- You are now ready to play! Start a new savefile and go! You can check that everything worked by checking if the bridge has been repaired.
- Works with controller patches!
- Works with player model patches. Guide for making them.
- Since the game runs on live patching, you can't see what you found in game. Check your client to see what items you find.
- You can warp to start by opening the collection screen and flipping the screen, then entering any transition. This will also refill you ammo and heal you.
- If enabled in the yaml, there is a fast travel system. Open your sea chart and select an island you've previously visited to select a warp location, and enter any transition to warp to it's port.
- Some locations can despawn. They usually have a backup system. Save and reenter the room to trigger it. Only works for save slot one.