- Find your MultiworldGG directory, and put tloz_ph.apworld in the 'custom_worlds' folder (not needed usually)
- Create a yaml settings file, and put it in the MultiworldGG directories 'players' folder. You can generate a template yaml with the MultiworldGG launcher.
- Generate your game
- Host the game, either locally or via the MultiworldGG web hosting service
- Open the 'generic bizhawk client' in MultiworldGG, and connect to the server
- Launch the vanilla game in bizhawk, and open the lua console. Add the 'connector_bizhawk_generic.lua' script that can be found in 'MultiworldGG\data\lua'.
- You are now ready to play! Start a new savefile and go! You can check that everything worked by checking if the bridge has been repaired.
- The sword and items menu don't work until you've save and quit. Likewise, the sword chest will give you a fake usable sword until you save and quit to remove it.