The Grinch (PS1) - Setup Guide
Required Software
- MultiworldGG. Please use version 0.7.200 or later for integrated BizHawk support.
- Legally obtained NTSC Bin ROM file, probably named something like
Grinch, The (USA) (En,Fr,Es).bin. The game's CUE file should also work alongside the BIN file if you have troubles opening the BIN file. - BizHawk Versions between 2.9.1 & 2.11 will allow you to play the game. Any version below 2.9.1 may not work.
- IF you want to use AP: The latest
grinch.apworldfile. You can find this on the Releases page. Put this in yourArchipelago/custom_worldsfolder. - PSX BIOS Firmware bin file, which is required to run the game through Bizhawk. The file you need should be
named something like
SCPH-5501.BIN. Though, any other BIOS version should work fine if Bizhawk detects the version indicates either a star symbol or a green checkmark.
Configuring BizHawk
Once you have installed BizHawk, open EmuHawk.exe and change the following settings:
- Under
Config > Customize, check the "Run in background" option to prevent disconnecting from the client while you're tabbed out of EmuHawk. - Under
Config > Preferred Cores > PSX, select NymaShock. - Open any PlayStation game in EmuHawk and go to
Config > Controllers…to configure your inputs. If you can't clickControllers…, it's because you need to load a game first. Depending on your controller, you may want to tweak the Deadzone & Sensitivity to prevent weird movements when using the analog stick to move. Changing both analog sticks to 120% Sensitivity should fix most issues. - Consider clearing keybinds in
Config > Hotkeys…if you don't intend to use them. Select the keybind and press Esc to clear it. - You are required to legally obtain a PSX Bios BIN firmware file for the game to be opened. To import this, you go to
Config > Firmware... > Toolsand scrolling until you see the PlayStation tab. You might right-click on the bios region and clickSet CustomizationorImporton the top of the window. Then a window should open, telling you what file to import, which is the BIN file required. The bios should be recognized if Bizhawk displays a checkmark beside it, saying the bios version you have is stable and should run without issues. If a bios is already been imported and the game runs fine by itself, you may skip this step.
Generating a Game
- Create your options file (YAML). After installing the
grinch.apworldfile, you can generate a template within the MultiworldGG Launcher by clickingGenerate Template Settings. - Follow the general Archipelago instructions for generating a game.
- Open
MultiworldGGLauncher.exe - Select "BizHawk Client" in the right-side column. On your first time opening BizHawk Client, you will also be asked to
locate
EmuHawk.exein your BizHawk install.
Connect to the Multiserver
Once both the client and the emulator are started, they must be connected. This should happen automatically.
However, if the lua script window doesn't appear, then within the emulator click
on the "Tools" menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua
script. Navigate to your MultiworldGG install folder and open data/lua/connector_bizhawk_generic.lua.
To connect the client to the multiserver simply put <address>:<port> on the text field on top and
press enter (if the server uses a password, type in the bottom text field
/connect <address>:<port> [password])
You must not connect to your game while demo mode is running if you do not want to
send out unwanted locations.