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Spirit Tracks Guide

The Legend of Zelda: Spirit Tracks AP Setup Guide

Required Software

Setup

  1. If you want to use vanilla AP: Find your Archipelago directory, and put tloz_st.apworld in the 'custom_worlds' folder
  2. Create a yaml settings file, and put it in the MultiworldGG directories 'players' folder. You can generate a template yaml with the MultiworldGG launcher.
  3. Generate your game
  4. Host the game, either locally or via the MultiworldGG web hosting service
  5. Open the 'generic bizhawk client' in MultiworldGG, and connect to the server. There are currently bugs in the game, and launching the client from the debug launcher creates useful debug info in case you run into one. You can find MultiworldGGLauncherDebug.exe in your MultiworldGG directory.
  6. Launch the vanilla game in bizhawk, and open the lua console. Add the 'connector_bizhawk_generic.lua' script that can be found in 'MultiworldGG\data\lua'.
  7. You are now ready to play! Start a new savefile and go!

FAQ/Useful Info

My train is slow

You can adjust the train speed and other settings with /train in your bizhawk client

Is there a map tracker?

Yes! Get Universal Tracker and it will create a simple map page!

Can I warp to start?

You can warp to start with the client command /warp_to_start and entering an entrance or saving and quitting. This also refills your ammo.

What is my current goal?

You can check your current goal and progress towards it at any time with the client command /goal

What is included in hard/glitched logic?

Check the Tricks and Skips guide

What is different from vanilla or has unintuitive requirements in vanilla?

Does it work with dpad/controller patches?

Only some of them. This one probably works.

Who made this?