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Lethal Company Guide

Lethal Company Setup

Download the following two files from the Releases page in Github:

You also need to install the Archipelago Multiworld Randomizer version 0.4.4 client.

Install the APLC mod from the Thunderstore (you may also install the mod via the R2ModManager).

Then, follow the below steps to setup the randomizer:

YAML configuration

The first thing you need to do is configure the lethal_company.yaml file. For that, open and edit the YAML to fit whatever settings you want to play with:

Multiworld generation

Once your YAML is configured, navigate to your MultiworldGG installation folder (will vary depending on where you installed Archipielago, but an example path would be C:\Program Files\MultiworldGG). In the Players folder paste your YAML file as well as the YAMLs of any other players participating in the multiworld (Note: Only one YAML per lobby of Lethal Company. An example of such would be 2 players playing in the same LC lobby while another player plays a different Archipelago game (or LC lobby)). You would need only 1 YAML for Lethal Company and 1 YAML for the other game/s.).In the lib/worlds folder, paste lethal_company.apworld. Then, open the archipelago launcher and click Generate which will generate a .zip in the Output folder found in your MultiworldGG installation, in the same path where the players folder is. Once the generation finishes, navigate to the archipelago website, click on get started, then click Host Game, then "Upload File" and select the zip folder in the Output subfolder of your MultiworldGG folder. The game will generate along with the Spoiler log. Click on Create New Room and that’s done! The Archipelago server is now running!

Setting up the mod

Run the game through Thunderstore (or as you would usually start your modded LC game), and boot up a save. Once you are ready, you can type /connect multiworld.gg:port in the chat, then follow the instructions as they appear. Everyone in the lobby should connect when the host performs a /connect, but if anyone joins late, they can type /connect with no arguments in the chat to connect themselves to the multiworld.