Setup Guide for Lego Star Wars: The Complete Saga in MultiworldGG
Work-in-progress.
Required Software
- PC Release of Lego Star Wars: The Complete Saga
- Both the Steam version and GOG version are supported.
- Running the 'steamless' executable is not expected to work currently, but is untested and should be supported in the future.
- The retail PC release is not expected to work currently, unless it is identical to the GOG version.
- MultiworldGG
- Lego Star Wars: The Complete Saga apworld
- Windows Operating System
- The client uses the
pymem
library, to read from/write to the game's memory, which only supports Windows.
- The client uses the
Optional Software
- Lego Star Wars: The Complete Saga Archipelago Tracker, for use with PopTracker
- Dxwnd to play in a window instead of fullscreen
- Works better with the GOG version.
- The Steam version can sometimes crash when starting when run through Dxwnd, but it is stable once it starts
- In Dxwnd, use
File
>Import
, and then open theLego Star Wars - The Complete Saga
file int theDxWnd\exports
folder.
Apworld Installation Instructions
Install the Lego Star Wars: The Complete Saga apworld by either directly putting it into your custom_worlds
folder,
or by dragging and dropping the apworld onto the MultiworldGG Launcher.
The MultiworldGG Launcher will need to be restarted if it was already open when the apworld was installed.
Connecting to the MultiworldGG server
When connecting to a multiworld for the first time, a new game should be started. Save slots are bound to the first multiworld and slot name they were connected to. To resume playing a multiworld at a later time, the same save slot that initially connected to that multiworld should be loaded.
To connect to the multiworld server, run the Lego Star Wars: The Complete Saga Client from the MultiworldGG Launcher and connect it to the MultiworldGG server. Lego Star Wars: The Complete Saga must be running before a connection can be made.
The first time a save file connects to a MultiworldGG server, the slot name needs to be entered. After that, the slot name will be set into the save data and read automatically from the save file by the client when connecting.
An in-game message will be displayed when the client is fully connected and running.