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Archipelago Guide

MultiworldGG Plando Guide

What is Plando?

The purpose of randomizers is to randomize the items in a game to give a new experience. Plando takes this concept and changes it up by allowing you to plan out certain aspects of the game by placing certain items in certain locations, certain bosses in certain rooms, edit text for certain NPCs/signs, or even force certain region connections. Each of these options are going to be detailed separately as item plando, boss plando, text plando, and connection plando. Every game in MultiworldGG supports item plando but the other plando options are only supported by certain games. Currently, only A Link to the Past supports text and boss plando. Support for connection plando may vary.

Enabling Plando

On the website, plando will already be enabled. If you will be generating the game locally, plando features must be enabled (opt-in).

requires: 
  version: current.version.number
  plando: bosses, items, texts, connections

For a basic understanding of YAML files, refer to YAML Formatting in Advanced Settings.

Item Plando

Item Plando allows a player to place an item in a specific location or locations, or place multiple items into a list of specific locations in their own game and/or in another player's game.

To add item plando to your player yaml, you add them under the plando_items block. You should start with item if you want to do Single Placement, or items if you want to do Multi Placement. A list of items can still be defined under item but only one of them will be chosen at random to be used.

After you define item/items, you would define location or locations, depending on if you want to fill one location or many. Note that both location and locations are optional. A list of locations can still be defined under location but only one of them will be chosen at random to be used.

You may do any combination of item/items and location/locations in a plando block, but the block only places items in locations until the shorter of the two lists is used up.

Once you are satisfied with your first block, you may continue to define ones under the same plando_items parent. Each block can have several different options to tailor it the way you like.

Available Items and Locations

A list of all available items and locations can be found in the website's datapackage. The items and locations will be in the "item_name_to_id" and "location_name_to_id" sections of the relevant game. Names are case-sensitive. You can also use item groups and location groups that are defined in the datapackage.

Item Plando Examples

 plando_items:
    # Example block - Pokémon Red and Blue
    - items:
        Potion: 3
      locations:
        - "Route 1 - Free Sample Man" 
        - "Mt Moon 1F - West Item"
        - "Mt Moon 1F - South Item"

This block will lock 3 Potion items on the Route 1 Pokémart employee and 2 Mt Moon items. Note these are all Potions in the vanilla game. The world value has not been specified, so these locations must be in this player's own world by default.

  plando_items:
  # Example block - A Link to the Past
    - items:
        Progressive Sword: 4
      world:
        - BobsWitness
        - BobsRogueLegacy
      count:
        min: 1
        max: 4

This block will attempt to place a random number, between 1 and 4, of Progressive Swords into any locations within the game slots named "BobsWitness" and "BobsRogueLegacy."

  plando_items:
  # Example block - Secret of Evermore
    - items:
        Levitate: 1
        Revealer: 1
        Energize: 1
      locations:
        - Master Sword Pedestal
        - Desert Discard
      world: true
      count: 2

This block will choose 2 from the Levitate, Revealer, and Energize items at random and attempt to put them into the locations named "Master Sword Pedestal" and "Desert Discard". Because the world value is true, these locations must be in other players' worlds.

  plando_items:
    # Example block - Timespinner
    - item:
        Empire Orb: 1
        Radiant Orb: 3
      location: Starter Chest 1
      from_pool: false
      world: true
      percentage: 50

This block will place a single item, either the Empire Orb or Radiant Orb, on the location "Starter Chest 1". There is a 25% chance it is Empire Orb, and 75% chance it is Radiant Orb (1 to 3 odds). The world value is true, so this location must be in another player's world. Because the from_pool value is false, a copy of these items is added to these locations, while the originals remain in the item pool to be shuffled. Unlike the previous examples, which will always trigger, this block only has a 50% chance to trigger.

  plando_items:
    # Example block - Factorio
    - items:
        progressive-electric-energy-distribution: 2
        electric-energy-accumulators: 1
        progressive-turret: 2
      locations:
        - AP-1-001
        - AP-1-002
        - AP-1-003
        - AP-1-004
      percentage: 80
      force: true
      from_pool: true
      world: false

This block lists 5 items but only 4 locations, so it will place all but 1 of the items randomly among the locations chosen here. This block has an 80% chance of occurring. Because force is true, the Generator will fail if it cannot place one of the selected items (not including the fifth item). From_pool and World have been set to their default values here, but they can be omitted and have the same result: items will be removed from the pool, and the locations are in this player's own world.

NOTE: Factorio's locations are dynamically generated, so the locations listed above may not exist in your game, they are here for demonstration only.

  plando_items:
    # Example block - Ocarina of Time
    - items:
        Biggoron Sword: 1
        Bow: 1
        Magic Meter: 1
        Progressive Strength Upgrade: 3
        Progressive Hookshot: 2
      locations:
        - Dodongos Cavern Bomb Bag Chest
        - Jabu Jabus Belly Boomerang Chest
        - Bottom of the Well Lens of Truth Chest
        - Forest Temple Bow Chest
        - Fire Temple Megaton Hammer Chest
        - Water Temple Longshot Chest
        - Shadow Temple Hover Boots Chest
        - Spirit Temple Silver Gauntlets Chest
      world: false
  
    # example block 3 - Slay the Spire
    - items:
        Boss Relic: 3
      locations:
        - Boss Relic 1
        - Boss Relic 2
        - Boss Relic 3
  
    # example block 4 - Factorio
    - items:
        progressive-electric-energy-distribution: 2
        electric-energy-accumulators: 1
        progressive-turret: 2
      locations:
        - military
        - gun-turret
        - logistic-science-pack
        - steel-processing
      percentage: 80
      force: true
  
  # example block 5 - Secret of Evermore
    - items:
        Levitate: 1
        Revealer: 1
        Energize: 1
      locations:
        - Master Sword Pedestal
        - Boss Relic 1
      world: true
      count: 2
  
  # example block 6 - A Link to the Past
    - items:
        Progressive Sword: 4
      world:
        - BobsSlaytheSpire
        - BobsRogueLegacy
      count:
        min: 1
        max: 4
  1. This block has a 50% chance to occur, and if it does, it will place either the Empire Orb or Radiant Orb on another player's Starter Chest 1 and removes the chosen item from the item pool.
  2. This block will always trigger and will place the player's swords, bow, magic meter, strength upgrades, and hookshots in their own dungeon major item chests.
  3. This block will always trigger and will lock boss relics on the bosses.
  4. This block has an 80% chance of occurring, and when it does, it will place all but 1 of the items randomly among the four locations chosen here.
  5. This block will always trigger and will attempt to place a random 2 of Levitate, Revealer and Energize into other players' Master Sword Pedestals or Boss Relic 1 locations.
  6. This block will always trigger and will attempt to place a random number, between 1 and 4, of progressive swords into any locations within the game slots named BobsSlaytheSpire and BobsRogueLegacy.

Boss Plando

This is currently only supported by A Link to the Past and Kirby's Dream Land 3. Boss plando allows a player to place a given boss within an arena. More specific information for boss plando in A Link to the Past can be found in its plando guide.

Boss plando takes in a list of instructions for placing bosses, separated by a semicolon ;. There are three types of placement: direct, full, and shuffle.

Examples

A Link to the Past:
  boss_shuffle:
    # Basic boss shuffle, but prevent Trinexx from being outside Turtle Rock
    Turtle Rock-Trinexx;basic: 1
    # Place as many Arrghus as possible, then let the rest be random
    Arrghus;chaos: 1
    
Kirby's Dream Land 3:
  boss_shuffle:
    # Ensure Iceberg's boss will be King Dedede, but randomize the rest
    Iceberg-King Dedede;full: 1
    # Have all bosses be Whispy Woods
    Whispy Woods: 1
    # Ensure Ripple Field's boss is Pon & Con, but let the method others
    # are placed with be random
    Ripple Field-Pon & Con;random: 1

Text Plando

As this is currently only supported by A Link to the Past, instead of finding an explanation here, please refer to the relevant guide: A Link to the Past Plando Guide

Connection Plando

This is currently only supported by a few games, including A Link to the Past and Ocarina of Time. As the way that these games interact with their connections is different, only the basics are explained here. More specific information for connection plando in A Link to the Past can be found in its plando guide.

A Link to the Past connections

Minecraft connections

Examples

  plando_connections:
    # example block 1 - A Link to the Past
    - entrance: Cave Shop (Lake Hylia)
      exit: Cave 45
      direction: entrance
    - entrance: Cave 45
      exit: Cave Shop (Lake Hylia)
      direction: entrance
    - entrance: Agahnims Tower
      exit: Old Man Cave Exit (West)
      direction: exit

  1. These connections are decoupled, so going into the Lake Hylia Cave Shop will take you to the inside of Cave 45, and when you leave the interior, you will exit to the Cave 45 ledge. Going into the Cave 45 entrance will then take you to the Lake Hylia Cave Shop. Walking into the entrance for the Old Man Cave and Agahnim's Tower entrance will both take you to their locations as normal, but leaving Old Man Cave will exit at Agahnim's Tower.