Game Options
Progression Balancing
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.
Accepted values:
Normal range: 0 - 99
The following values have special meanings, and may fall outside the normal range.
- 0: Disabled
- 50: Normal
- 99: Extreme
Accessibility
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
Starting Song Count
The number of songs that will be automatically unlocked at the start of a run.
This is a range option.
Accepted values:
Normal range: 3 - 10
Additional Song Count
The total number of songs that will be placed in the randomization pool.
- This does not count any starting songs or the goal song.
Not all gamemodes have enough songs for the maximum amount on their own.
This is a range option.
Accepted values:
Normal range: 15 - 400
Additional Item %
The percentage of songs that will have 2 items instead of 1 when completing them.
Starting Songs will always have 2 items.
Locations will be filled with duplicate songs if there are not enough items.
This is a range option.
Accepted values:
Normal range: 50 - 100
Disable Difficulty Reduction
Prevents plays using difficulty reduction mods from sending checks.
Minimum Grade
If Enabled, only send checks for plays with a grade above this value.
If using "CL" mod on Laser, will use Stable's Grading calculation.
Strict Difficulty Sync
Changes which difficulties of each beatmapset are able to send checks
Off - Any difficulty of each Beatmapset will send a check.
Strict_Any - Only difficulties that fall in your difficulty ranges will send checks
Strict_Random - A randomly chosen difficulty within your range has to be played. To be used with /check_diff.
Disallow Converts
Prevents Converts from sending checks. Reccomended if using strict difficulty Sync.
Maximum Length
Maximum Length a Song can be, in seconds.
This is a range option.
Accepted values:
Normal range: 0 - 2200
Minimum Age
The newest year to pick beatmapsets from.
This is a range option.
Accepted values:
Normal range: 2007 - 2025
Maximum Age
The oldest year to pick beatmapsets from.
This is a range option.
Accepted values:
Normal range: 2007 - 2025
Exclude Standard
Ignores Standard beatmaps when Generating.
Standard Minimum Star Rating
Atleast 1 beatmap of each included Beatmapset will have a difficulty between the Maximum and Minimum for an included Mode.
Star Ratings are multipled by 100, ie: a Star Rating of 1.23 will be 123.
Has No Effect if the given mode is Excluded.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Standard Maximum Star Rating
Maximum Difficulty for Standard beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Exclude Catch The Beat
Ignores Catch The Beat beatmaps when Generating.
Catch Minimum Star Rating
Minimum Difficulty for Catch the Beat beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Catch Maximum Star Rating
Maximum Difficulty for Catch the Beat beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Exclude Taiko
Ignores Taiko beatmaps when Generating.
Taiko Minimum Star Rating
Minimum Difficulty for Taiko beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Taiko Maximum Star Rating
Maximum Difficulty for Taiko beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Exclude 4k
Ignores 4-Key Mania beatmaps when Generating.
4-Key Mania Minimum Star Rating
Minimum Difficulty for 4-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
4-Key Mania Maximum Star Rating
Maximum Difficulty for 4-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Exclude 7k
Ignores 7-Key Mania beatmaps when Generating.
7-Key Mania Minimum Star Rating
Minimum Difficulty for 7-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
7-Key Mania Maximum Star Rating
Maximum Difficulty for 7-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Exclude Miscellaneous Key Counts
Ignores Mania beatmaps of Key Counts other than 4 and 7 when Generating.
Miscellaneous Key Counts Minimum Star Rating
Minimum Difficulty for beatmaps of Key Counts other than 4 and 7. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Miscellaneous Key Counts Maximum Star Rating
Maximum Difficulty for beatmaps of Key Counts other than 4 and 7. Star Ratings are multipled by 100.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Performance Points Percentage
Collecting enough 'Performace Points' will unlock the goal song needed for completion.
This option controls how many are in the item pool, based on the total number of songs.
The 'Performance Points' in this multiworld are unrelated to your accounts PP Score.
This is a range option.
Accepted values:
Normal range: 10 - 40
Percentage of Performace Points Needed
The percentage of Performance Points in the item pool required to unlock the winning song.
This is a range option.
Accepted values:
Normal range: 50 - 100
Include Explicit Lyrics
Allows Songs with 18+ Lyrics to generate.
While this can be played on the main MultiworldGG Server, Streaming them there is not reccomended.
Enable Loved Beatmaps
Allows Loved Beatmaps to Appear when Generating. Not Reccomended with 'Disable Difficulty Reduction' Enabled.
Shuffle Included Songs
Shuffles the songs in "Include Songs" to be randomly placed anywhere in the Rando.
IF Enabled, included songs can appear as starting or goal songs.
If Disabled, included songs will be added in ascending order by ID after the starting songs.
IE: If you have 5 starting songs, the first ID will be song 6, the next will be song 6, etc.
Include Songs
List of Beatmapset IDs to include, each replacing a Rando song.
Exclude Songs
List of Beatmapset IDs to exclude. Listed Beatmapset IDs cannot appear in the Rando.