osu!

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Song Count

The number of songs that will be automatically unlocked at the start of a run.
This is a range option.

Accepted values:
Normal range: 3 - 10
0
25
0
0
0
0
0

Additional Song Count

The total number of songs that will be placed in the randomization pool. - This does not count any starting songs or the goal song. Not all gamemodes have enough songs for the maximum amount on their own.
This is a range option.

Accepted values:
Normal range: 15 - 400
0
25
0
0
0
0
0

Additional Item %

The percentage of songs that will have 2 items instead of 1 when completing them. Starting Songs will always have 2 items. Locations will be filled with duplicate songs if there are not enough items.
This is a range option.

Accepted values:
Normal range: 50 - 100
0
25
0
0
0
0
0

Disable Difficulty Reduction

Prevents plays using difficulty reduction mods from sending checks.
25
0
0

Minimum Grade

If Enabled, only send checks for plays with a grade above this value. If using "CL" mod on Laser, will use Stable's Grading calculation.
25
0
0
0
0
0
0

Strict Difficulty Sync

Changes which difficulties of each beatmapset are able to send checks Off - Any difficulty of each Beatmapset will send a check. Strict_Any - Only difficulties that fall in your difficulty ranges will send checks Strict_Random - A randomly chosen difficulty within your range has to be played. To be used with /check_diff.
25
0
0
0

Disallow Converts

Prevents Converts from sending checks. Reccomended if using strict difficulty Sync.
25
0
0

Maximum Length

Maximum Length a Song can be, in seconds.
This is a range option.

Accepted values:
Normal range: 0 - 2200
0
25
0
0
0
0
0

Minimum Age

The newest year to pick beatmapsets from.
This is a range option.

Accepted values:
Normal range: 2007 - 2025
0
25
0
0
0
0

Maximum Age

The oldest year to pick beatmapsets from.
This is a range option.

Accepted values:
Normal range: 2007 - 2025
25
0
0
0
0
0

Exclude Standard

Ignores Standard beatmaps when Generating.
25
0
0

Standard Minimum Star Rating

Atleast 1 beatmap of each included Beatmapset will have a difficulty between the Maximum and Minimum for an included Mode. Star Ratings are multipled by 100, ie: a Star Rating of 1.23 will be 123. Has No Effect if the given mode is Excluded.
This is a range option.

Accepted values:
Normal range: 0 - 1000
25
0
0
0
0
0

Standard Maximum Star Rating

Maximum Difficulty for Standard beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0

Exclude Catch The Beat

Ignores Catch The Beat beatmaps when Generating.
25
0
0

Catch Minimum Star Rating

Minimum Difficulty for Catch the Beat beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
25
0
0
0
0
0

Catch Maximum Star Rating

Maximum Difficulty for Catch the Beat beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0

Exclude Taiko

Ignores Taiko beatmaps when Generating.
25
0
0

Taiko Minimum Star Rating

Minimum Difficulty for Taiko beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
25
0
0
0
0
0

Taiko Maximum Star Rating

Maximum Difficulty for Taiko beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0

Exclude 4k

Ignores 4-Key Mania beatmaps when Generating.
25
0
0

4-Key Mania Minimum Star Rating

Minimum Difficulty for 4-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
25
0
0
0
0
0

4-Key Mania Maximum Star Rating

Maximum Difficulty for 4-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0

Exclude 7k

Ignores 7-Key Mania beatmaps when Generating.
25
0
0

7-Key Mania Minimum Star Rating

Minimum Difficulty for 7-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
25
0
0
0
0
0

7-Key Mania Maximum Star Rating

Maximum Difficulty for 7-Key Mania beatmaps. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0

Exclude Miscellaneous Key Counts

Ignores Mania beatmaps of Key Counts other than 4 and 7 when Generating.
25
0
0

Miscellaneous Key Counts Minimum Star Rating

Minimum Difficulty for beatmaps of Key Counts other than 4 and 7. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
25
0
0
0
0
0

Miscellaneous Key Counts Maximum Star Rating

Maximum Difficulty for beatmaps of Key Counts other than 4 and 7. Star Ratings are multipled by 100.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0

Performance Points Percentage

Collecting enough 'Performace Points' will unlock the goal song needed for completion. This option controls how many are in the item pool, based on the total number of songs. The 'Performance Points' in this multiworld are unrelated to your accounts PP Score.
This is a range option.

Accepted values:
Normal range: 10 - 40
0
25
0
0
0
0
0

Percentage of Performace Points Needed

The percentage of Performance Points in the item pool required to unlock the winning song.
This is a range option.

Accepted values:
Normal range: 50 - 100
0
25
0
0
0
0
0

Include Explicit Lyrics

Allows Songs with 18+ Lyrics to generate. While this can be played on the main MultiworldGG Server, Streaming them there is not reccomended.
25
0
0

Enable Loved Beatmaps

Allows Loved Beatmaps to Appear when Generating. Not Reccomended with 'Disable Difficulty Reduction' Enabled.
25
0
0

Shuffle Included Songs

Shuffles the songs in "Include Songs" to be randomly placed anywhere in the Rando. IF Enabled, included songs can appear as starting or goal songs. If Disabled, included songs will be added in ascending order by ID after the starting songs. IE: If you have 5 starting songs, the first ID will be song 6, the next will be song 6, etc.
25
0
0

Include Songs

List of Beatmapset IDs to include, each replacing a Rando song.

Exclude Songs

List of Beatmapset IDs to exclude. Listed Beatmapset IDs cannot appear in the Rando.
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.