gzDoom for MultiworldGG
This is an implementation of MultiworldGG Multiworld Randomizer support for gzDoom.
Features include:
- uses zScript and a separate client program to work without modifying gzDoom itself
- supports single-player, multiplayer synchronous, and multiplayer async play
- autoscan feature for quickly importing new wads
- autotune feature for automatically improving wad support based on play
- broad compatibility with both cosmetic and gameplay mods
Where is the options page?
You can read through all the options and generate a YAML here.