Zork Grand Inquisitor

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.
Goal Options

Goal

Determines the victory condition. Three Artifacts: Retrieve the Coconut of Quendor, the Cube of Foundation and the Skull of Yoruk Artifact of Magic Hunt: Retrieve X artifacts of magic and bring them to the walking castle Spell Heist: Acquire all spells and travel to the Port Foozle signpost Zork Tour: Visit all 20 landmarks and travel to the Port Foozle signpost Grim Journey: Experience all 22 player deaths and go beyond the gates of Hades
25
0
0
0
0
0

Artifacts of Magic Total

Determines how many Artifacts of Magic are in the item pool. Only relevant if the selected goal is Artifact of Magic Hunt.
This is a range option.

Accepted values:
Normal range: 5 - 15
0
25
0
0
0
0

Artifacts of Magic Required

Determines how many Artifacts of Magic are required to win. Only relevant if the selected goal is Artifact of Magic Hunt.
This is a range option.

Accepted values:
Normal range: 5 - 15
0
25
0
0
0
0
0

Landmarks Required

Determines how many Landmarks are required to win. Only relevant if the selected goal is Zork Tour.
This is a range option.

Accepted values:
Normal range: 10 - 20
0
25
0
0
0
0

Deaths Required

Determines how many Deaths are required to win. Only relevant if the selected goal is Grim Journey.
This is a range option.

Accepted values:
Normal range: 10 - 22
0
25
0
0
0
0
Gameplay Options

Starting Location

Determines the in-game location the player will start at. The player always starts with VOXAM, which can be used to teleport back to the starting location at any time. Depending on the starting location, the player may also be given a starter kit of items to help them get going. Note: VOXAM will only work from the spell quickbar. It will have no effect from the spellbook.
25
0
0
0
0
0
0
0
0
0
0

Hotspots

Determines the behavior of hotspots (interactable areas of the screen) in the game. Enabled: All hotspots will be enabled at the start of the game Require Item per Region: An item will enable all hotspots for a given region (e.g. Hotspots: Crossroads) Require Item per Hotspot: An item will enable a specific hotspot (e.g. Hotspot: Subway Token Slot)
25
0
0
0

Craftable Spells

Determines the behavior when craftable spells (BEBURTT, OBIDIL, SNAVIG, YASTARD) are obtained. Spells in a starting location's starter kit always have precedence over this option. Vanilla: After crafting a spell, the player will be given that exact spell Any Spell: After crafting a spell, the player will be given a random spell Anything: After crafting a spell, a random item from the multiworld will be unlocked
0
0
25
0

Wild VOXAM

If true, casting VOXAM will have a small chance to teleport the player to a different location. This option can enable small stretches of out-of-logic gameplay in the early game, with strong diminishing returns as the game progresses.
25
0
0

Wild VOXAM Chance %

Determines the percentage chance that a VOXAM cast will be wild.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Deathsanity

If true, adds 22 unique player death locations to the world. This option will be forced on if your goal is Grim Journey.
25
0
0

Landmarksanity

If true, adds 20 landmark locations to the world. This option will be forced on if your goal is Zork Tour.
0
25
0

Entrance Randomizer

Determines the behavior of entrances in the game. Disabled: Entrances are not randomized and lead to their vanilla areas Coupled: Entrances are randomized. Going back through an entrance will lead back to the previous area Uncoupled: Entrances are randomized. Going back through an entrance can lead to a different area
25
0
0
0

Entrance Randomizer - Include Subway Destinations

If true, the entrance randomizer will include subway destinations in the randomization pool. Only relevant if the entrance randomizer is enabled.
25
0
0
Trap Options

Trap Percentage

Determines the percentage chance that a trap will replace a filler item. Possible traps are: - Infinite Corridor Trap: The player is teleported to a random depth in the Infinite Corridor - Reverse Controls Trap: The player's panorama controls are reversed for 30 seconds - Teleport Trap: The player is teleported to a random location - ZVision Trap: The player's vision is obscured for 30 seconds
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Infinite Corridor Trap Weight

Determines the weight of the Infinite Corridor Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Reverse Controls Trap Weight

Determines the weight of the Reverse Controls Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Teleport Trap Weight

Determines the weight of the Teleport Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

ZVision Trap Weight

Determines the weight of the ZVision Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Client Options

Grant Missable Checks

If true, performing an irreversible action will grant the locations checks that would have become unobtainable as a result of that action when you meet the item requirements. Otherwise, the player is expected to potentially have to use the save system to reach those location checks. If you don't like the idea of rarely having to reload an earlier save to get a location check, make sure this option is enabled. Note: This option is incompatible with the entrance randomizer and will be forced off in the scenario where entrances are randomized.
25
0
0

Client Seed Information

Determines what information about the seed the client will reveal after using the /zork command. Reveal Nothing: No information about the seed is displayed Reveal Goal: Only the goal of the seed is displayed Reveal Goal and Options: Both the goal and the options of the seed are displayed
0
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.