Yu-Gi-Oh! Dungeon Dice Monsters

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Free Duel mode means progression will be made through the Free Duel menu culminating in a fight against Yami Yugi. Your game will be longer per duelist you set to play against. You do not enter tournaments in this mode. Tournament mode means progression will be made in Tournaments with the goal being completing The Last Judgement in the Dark Tournament Division. 24 - 72 duel wins required, depending on checks you receive.
25
0
0

Tournament Rewards

This option only matters when your Progression mode is Tournament. Choose whether you will be awarded one, two or three checks every time you complete a Tournament.
0
0
25
0

Free Duel Rewards

This option only matters when your Progression mode is Free Duel. Choose whether you will be awarded one or two checks every time a duelist is defeated in Free Duel.
0
25
0

Starting Duelists

This option only matters when your Progression mode is Free Duel. The number of Duelists to start with unlocked.
This is a range option.

Accepted values:
Normal range: 1 - 91
0
25
0
0
0
0
0

Free Duel Goal

This option only matters when your Progression mode is Free Duel. The number of duelists defeated required to unlock your goal duel (against Yami Yugi). A higher number leads to a longer game.
This is a range option.

Accepted values:
Normal range: 1 - 91
0
25
0
0
0
0
0

Dice Stats

The double option changes all dice crest faces to have double their normal value. This can reduce the amount of time spent rolling for necessary crests in battle and can give AI opponents a little more bite than normal. Normal leaves crest faces as they are in vanilla gameplay.
0
25
0

Randomize Starting Dice

In the base game your starting pool is lightly randomized to begin with, but this setting takes off the guardrails and generates you with any 15 dice from the game (no duplicates). It is impossible to generate a starting pool with only items and no creatures to summon. With this option active you have to select all of your new dice from your collection before the first duel begins.
25
0
0

Bonus Item Mode

Decide what you would like to receive from filler checks. Random Dice will reward any random die from the game. In Tournament Progression mode, Grandpa's Shop can still progress although it is quite slow. Approximately 3-6 Tournament wins per shop level. Shop Progress makes collecting Dice locations. You may be required to buy dice from Grandpa's Shop to progress. This mode will divide the number of filler checks between Shop Levels and Gold items. This will halt normal shop progression if you have chosen Tournament mode.
25
0
0

Gold Reward Amount

This option only matters when your Bonus Item Mode option is Shop Progress. The amount of gold you will receive from Gold filler checks.
This is a range option.

Accepted values:
Normal range: 50 - 200
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.