Yacht Dice

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.

Game difficulty

Difficulty. This option determines how difficult the scores are to achieve. The difficulties are ordered from easiest to hardest. Please try the difficulty to see if it is feasible and fun. Best way to test is to see if you can beat the score in logic when all items are unlocked. I DO NOT RECOMMEND OUTRAGEOUS AND IMPOSSIBLE FOR MULTIWORLDS
0
25
0
0
0
0
0
0

Score for last check

The items in the item pool will always allow you to reach a score of 1000. By default, the last check is also at a score of 1000. However, you can set the score for the last check to be lower. This will make the game shorter and easier.
This is a range option.

Accepted values:
Normal range: 500 - 1000
0
25
0
0
0
0

Score for goal

This option determines what score you need to reach to finish the game. It cannot be higher than the score for the last check (if it is, this option is changed automatically).
This is a range option.

Accepted values:
Normal range: 500 - 1000
0
25
0
0
0
0
0

Minimal number of dice and rolls in pool

The minimal number of dice and rolls in the pool. These are guaranteed, unlike the later items. You can never get more than 8 dice and 5 rolls. You start with one dice and one roll.
25
0
0
0
0
0

Number of dice fragments per dice

Dice can be split into fragments, gathering enough will give you an extra dice. You start with one dice, and there will always be one full dice in the pool. The other dice are split into fragments, according to this option. Setting this to 1 fragment per dice just puts "Dice" objects in the pool.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Number of roll fragments per roll

Rolls can be split into fragments, gathering enough will give you an extra roll. You start with one roll, and there will always be one full roll in the pool. The other rolls are split into fragments, according to this option. Setting this to 1 fragment per roll just puts "Roll" objects in the pool.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0
Categories

Total number of categories

Number of categories in the game. Note if the list of allowed categories is smaller, there will be fewer categories.
This is a range option.

Accepted values:
Normal range: 1 - 16
0
25
0
0
0
0

Allowed normal categories

Normal categories that are allowed to appear.

Allowed alternative categories

Alternative categories that are allowed to appear.

Likeliness of alternative categories

How likely alternative categories are to appear. 0 means no chance, 100 means only alternative categories.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Allowed starting categories

Set of categories that may appear as starting categories.

number_of_starting_categories

Number of categories from the list of allowed starting categories that you start your game with. Note that you may start with more dice or rolls if the starting categories are really bad or require many dice.
This is a range option.

Accepted values:
Normal range: 1 - 16
0
25
0
0
0
0
0
Extra progression items

Weight of adding Dice

The item pool is always filled in such a way that you can reach a score of 1000. Extra progression items are added that will help you on your quest. You can set the weight for each extra progressive item in the following options. Of course, more dice = more points!
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Weight of adding Roll

With more rolls, you will be able to reach higher scores.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Weight of adding Fixed Score Multiplier

Getting a Fixed Score Multiplier will boost all future scores by 10%.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Weight of adding Step Score Multiplier

The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset. So, keep high scoring categories for later to get the most out of them. By default, this item is not included. It is fun however, you just need to know the above strategy.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Weight of adding Category copy

This option allows categories to appear multiple times. Each time you get a category after the first, its score value gets doubled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Double category calculation

This option determines how the score of a category is calculated when it appears multiple times. double: the multiplier is doubled each time the category is obtained. increment: the multiplier is increased by 1 each time the category is obtained.
25
0
0

Weight of adding Points

Are you tired of rolling dice countless times and tallying up points one by one, all by yourself? Worry not, as this option will simply add some points items to the item pool! And getting one of these points items gives you... points! Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you!
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Size of points

If you choose to add points to the item pool, you can choose to have many small points, medium-size points, a few larger points, or a mix of them.
0
25
0
0
0
Other items

Minimize extra items

Besides necessary items, Yacht Dice has extra useful/filler items in the item pool. It is possible however to decrease the number of locations and extra items. This option will: - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls). - will limit the number of dice/roll fragments per dice/roll to 2. - in multiplayer games, it will reduce the number of filler items.
25
0
0

Extra bonus in the pool

Yacht Dice typically has space for extra items. This option determines if bonus points are put into the item pool. They make the game a little bit easier, as they are not considered in the logic. All Of It: fill all locations with extra points Sure: put some bonus points in Never: do not put any bonus points
0
25
0
0

Extra story chapters in the pool

Yacht Dice typically has space for more items. This option determines if extra story chapters are put into the item pool. Note: if you have extra points on "all_of_it", there will not be story chapters. All Of It: fill all locations with story chapters Sure: if there is space left, put in 10 story chapters. Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!)
0
0
25
0

Story

The most important part of Yacht Dice is the narrative. Of course you will need to add story chapters to the item pool. You can read story chapters in the feed on the website and there are several stories to choose from.
0
0
0
0
0
0
25
0
Misc

Guaranteed included scores as locations

Scores in this set will always be included. Note that if you put many scores here, there will be many filler items too. You can put numbers 1 up to (including) 1000. Note that scores above last check don't count. You can also add 'Everything' to the list, which adds all possible scores to the pool (up to last check).

Maximum RNG In Itempool

When you add many or all scores in the above option, the item pool will be filled with many filler "RNG" items. This option determines the maximum number of filler items in the item pool and possibly put in other worlds.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

Allow manual inputs

If allowed, players can roll IRL dice and input them manually into the game. By sending "manual" in the chat, an input field appears where you can type your dice rolls. Of course, we cannot check anymore if the player is playing fair.
25
0
0

Receive death link

With this option on, your current game will be reset when someone else in the multiworld dies.
25
0
0

Send death link

With this option on, other players with deathlink will die when you put a "0" in one of the categories. Instead of putting a 0, you can just reset your game and the other players will be fine. So, this deathlink is very much preventable if you pay attention not to put a 0. When you put a 0, your own game will be reset as well.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.