Xenoblade X

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Include Collectopedia Locations

Allows you to get items from collectopedia entries and adds those locations to the pool
0
25
0

Include Enemy Book Locations

Allows you to get items from completing enemy entries(white dot in the menu) and adds those locations to the pool
0
25
0

Include Location Locations

Allows you to get items from locations and adds those locations to the pool
0
25
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Enemy Aggro

Increase or decrease the enemy aggression
25
0
0
0
0
0

Damage Divisor

Adjust the stats of the enemies
25
0
0
0
0
0
0
0
0
0

Damage Divisor

Divide your teams damage output. Note: Displayed damage values stay the same regardless
25
0
0
0
0
0
0
0

Damage Multiplier

Multiply your teams damage output. Note: Displayed damage values stay the same regardless
25
0
0
0
0
0
0
0

Quicktime-Event Auto

Automatically completes Quicktime-Events with the specified rating
25
0
0
0
0

Quicktime-Event Speed

Sets the speed for every Quicktime-Event manually
25
0
0
0
0
0

Skell Recovery

Restores skells automatically if the insurance is still valid
25
0
0

Collection Range

Increases the collection range of items in the field
25
0
0
0

Armor Slot Upgrades

Allows you to further upgrade armor slots.
25
0
0

Equip Trait Upgrades

Allows you to further upgrade equipment traits. Optional without ressources
25
0
0
0

Lv-Points Modifier

Modifies the level experience gain and disables 9999 exp cap
25
0
0
0
0
0
0
0
0
0

Battle-Points Modifier

Modifies the battle experience gain
25
0
0
0
0
0
0
0
0

BLADE-Points Modifier

Modifies the BLADE experience gain
25
0
0
0
0
0
0

Froniter-Nav Miranium Frequency

Alters the frequency of the Frontier-Nav Miranium bonuses
25
0
0
0
0
0
0
0

Froniter-Nav Miranium Quantity

Alters the quantity of the Frontier-Nav Miranium bonuses
25
0
0
0
0
0
0
0

Froniter-Nav Miranium Frequency

Alters the frequency of the Frontier-Nav Money bonuses
25
0
0
0
0
0
0

Froniter-Nav Miranium Quantity

Alters the quantity of the Frontier-Nav Money bonuses
25
0
0
0
0
0
0
0
0

Froniter-Nav Miranium Frequency

Alters the frequency of the Frontier-Nav Resource bonuses
25
0
0
0
0

Froniter-Nav Miranium Quantity

Alters the quantity of the Frontier-Nav Resource bonuses
25
0
0
0
0
0
0
0

Frontier-Nav no Miranium Cap

Removes the Miranium cap caused by missing storage probes
25
0
0

Treasure Alternate Ratio

In vanilla, equipment traits have a percent chance to be selected, some of them have 90 or 100% , while others have 10%. This mod changes that: everything above 80% is capped at 80% , and everything else is set to 20%
25
0
0

Treasure Chest Count

Alters the guranteed item count in treasure chests
25
0
0
0
0

Treasure Traits

Alters the guranteed equipment trait count
25
0
0
0
0
0

Augment Slots

Alters the guranteed equipment augments slots count
25
0
0
0
0
0

Broken Treasure

Alters chance to get broken equipment
25
0
0
0

Treasure Drop Ratio

Alters the materials drop ratio
25
0
0
0
0
0
0

Treasure Quality

Forces a specific quality
25
0
0
0
0
0

Moon Jump Width

Alters the jump width
25
0
0
0
0
0
0
0
0
0
0
0

Moon Jump Height

Alters the jump height
25
0
0
0
0
0
0
0
0
0
0
0
0

Moon Jump Type

Alters the landing type after the jump
25
0
0
0
0
0
0
0

Run Forrest, Run

Alters the running speed
25
0
0
0
0
0
0

Include Ground Armor Items

Allows you to receive ground armor as items and adds those items to the pool
0
25
0

Include Ground Weapon Items

Allows you to receive ground weapons as items and adds those items to the pool
0
25
0

Include Ground Augment Items

Allows you to receive ground augments as items and adds those items to the pool
0
25
0

Include Skell Weapons Items

Allows you to receive skell weapons as items and adds those items to the pool
0
25
0

Include Skell Armor Items

Allows you to receive skell armor as items and adds those items to the pool
0
25
0

Include Skell Augment Items

Allows you to receive skell augments as items and adds those items to the pool
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.