Xenoblade X

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Include Collectopedia Locations

Allows you to get items from collectopedia entries and adds those locations to the pool
0
25
0

Include Enemy Book Locations

Allows you to get items from completing enemy entries(white dot in the menu) and adds those locations to the pool
0
25
0

Include Location Locations

Allows you to get items from locations and adds those locations to the pool
0
25
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Enemy Aggro

Increase or decrease the enemy aggression
25
0
0
0
0
0

Damage Divisor

Adjust the stats of the enemies
25
0
0
0
0
0
0
0
0
0

Damage Divisor

Divide your teams damage output. Note: Displayed damage values stay the same regardless
25
0
0
0
0
0
0
0

Damage Multiplier

Multiply your teams damage output. Note: Displayed damage values stay the same regardless
25
0
0
0
0
0
0
0

Quicktime-Event Auto

Automatically completes Quicktime-Events with the specified rating
25
0
0
0
0

Quicktime-Event Speed

Sets the speed for every Quicktime-Event manually
25
0
0
0
0
0

Skell Recovery

Restores skells automatically if the insurance is still valid
25
0
0

Collection Range

Increases the collection range of items in the field
25
0
0
0

Armor Slot Upgrades

Allows you to further upgrade armor slots.
25
0
0

Equip Trait Upgrades

Allows you to further upgrade equipment traits. Optional without ressources
25
0
0
0

Lv-Points Modifier

Modifies the level experience gain and disables 9999 exp cap
25
0
0
0
0
0
0
0
0
0

Battle-Points Modifier

Modifies the battle experience gain
25
0
0
0
0
0
0
0
0

BLADE-Points Modifier

Modifies the BLADE experience gain
25
0
0
0
0
0
0

Froniter-Nav Miranium Frequency

Alters the frequency of the Frontier-Nav Miranium bonuses
25
0
0
0
0
0
0
0

Froniter-Nav Miranium Quantity

Alters the quantity of the Frontier-Nav Miranium bonuses
25
0
0
0
0
0
0
0

Froniter-Nav Miranium Frequency

Alters the frequency of the Frontier-Nav Money bonuses
25
0
0
0
0
0
0

Froniter-Nav Miranium Quantity

Alters the quantity of the Frontier-Nav Money bonuses
25
0
0
0
0
0
0
0
0

Froniter-Nav Miranium Frequency

Alters the frequency of the Frontier-Nav Resource bonuses
25
0
0
0
0

Froniter-Nav Miranium Quantity

Alters the quantity of the Frontier-Nav Resource bonuses
25
0
0
0
0
0
0
0

Frontier-Nav no Miranium Cap

Removes the Miranium cap caused by missing storage probes
25
0
0

Treasure Alternate Ratio

In vanilla, equipment traits have a percent chance to be selected, some of them have 90 or 100% , while others have 10%. This mod changes that: everything above 80% is capped at 80% , and everything else is set to 20%
25
0
0

Treasure Chest Count

Alters the guranteed item count in treasure chests
25
0
0
0
0

Treasure Traits

Alters the guranteed equipment trait count
25
0
0
0
0
0

Augment Slots

Alters the guranteed equipment augments slots count
25
0
0
0
0
0

Broken Treasure

Alters chance to get broken equipment
25
0
0
0

Treasure Drop Ratio

Alters the materials drop ratio
25
0
0
0
0
0
0

Treasure Quality

Forces a specific quality
25
0
0
0
0
0

Moon Jump Width

Alters the jump width
25
0
0
0
0
0
0
0
0
0
0
0

Moon Jump Height

Alters the jump height
25
0
0
0
0
0
0
0
0
0
0
0
0

Moon Jump Type

Alters the landing type after the jump
25
0
0
0
0
0
0
0

Run Forrest, Run

Alters the running speed
25
0
0
0
0
0
0

Include Ground Armor Items

Allows you to receive ground armor as items and adds those items to the pool
0
25
0

Include Ground Weapon Items

Allows you to receive ground weapons as items and adds those items to the pool
0
25
0

Include Ground Augment Items

Allows you to receive ground augments as items and adds those items to the pool
0
25
0

Include Skell Weapons Items

Allows you to receive skell weapons as items and adds those items to the pool
0
25
0

Include Skell Armor Items

Allows you to receive skell armor as items and adds those items to the pool
0
25
0

Include Skell Augment Items

Allows you to receive skell augments as items and adds those items to the pool
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.