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Xenoblade X Guide

Xenoblade X

What do I need to do to randomize Xenoblade X?

See full instructions on the setup page.

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

What does randomization do to this game?

  1. You can get items by:
    • Completing Map Segments
      • Missions
      • Treasure
      • FN-Sites
      • Tyrants
      • Affinity Missions
    • Fully researching Monster (By killing them 1-3 times according to your Enemy Index)
    • Visiting Locations
    • Completing Collectopedia
  2. You receive the following items:
    • Classes, Arts, Skills
    • Dataprobes
    • Field Skill Levels
    • Skell Armor, Weapons, Augments, Frames
    • Armor, Weapons, Augments
    • Friendship Levels
    • Overdrive, FrontierNav, BladeLicense, Skell License, Flight Module
  3. The following changes have been made:
    • Mission Rewards, Treasures, Enemies no longer drop items
    • Field Skills, Arts, Overdrive, FrontierNav, BladeLicense, Skell License, Flight Module are no longer obtainable through the story and missions
    • Class and Friendship experience can no longer be obtained
    • Skells are now delivered without any armor or weapons
    • Shop Terminal is disabled
    • Arms Manufacturer Terminal is disabled except for Upgrade Battle Traits
    • L's Shop has been relocated to the Blade Scout Terminal
    • For equipment these changes are not effective if disabled in the options
  4. Whenever you get equipment via MultiworldGG the traits will be seeded according to the possible traits from within the game. This means that you can only get the traits, that specific piece would have if it were dropped from the usual place inside the game. However every item drop has a unique chance at a higher rarity depending on the enemy it dropped from. Therefore it's fixed at the maximum chance of 5%.

MultiworldGG only updates when overworld time is progressing.

What is the goal of Xenoblade X when randomized?

Finish the story and defeat the final boss. You will complete your goal when you finished the credits and cutscenes.

What do items look like in Xenoblade X?

You can't see the items you get yet, but you will be notified through ingame text messages whenever you found or received a item.

Whats the meaning of all the names for locations and items?

Generally the items and locations are categorized with special abbreviated prefixes. These enable you to quickly tell what you got and where something can be found. To aid that process there will be additional data as well.

Items

All items belong to the following categories:

Locations

All locations belong to the following categories:

What is the general progression

In general you the logic expects you reach anything that is possible so there is no handholding here. If you can reach it, but it requires a lot of effort, but no further items, it's in logic.

Beginning

At first you are trying to become stronger. You can level up and receive arts, skills, armor, weapons and maybe a few augments if you get lucky with slots in your weapons and armor. You can play through the story until the end of Chapter 3. The best way to get checks in the early game is to uncover new ingame locations, kill enemies for the Enemy Index and complete some basic segments through early game missions, low level treasure and low level tyrants. You will be very weak and struggling to kill even basic enemies. You can not venture outside Primordia until you complete Chapter 3. During Chapter 2 you will notice that you dont unlock the Frontier-Nav this has very big implications because you will receive all the capabilites of it through the item KEY: Fnet. This includes fast travel, viewing the region maps with quest markers, installing dataprobes, getting Fnet ingame locations and progressing the quest Probe-fessional. After Chapter 2 you will also not receive the KEY: Blade License this means you are not able to raise your Blade Lvl and therefore unable to complete the quest Blade Level Basics. You can also not interact with Blade Terminals, which includes the relocated L Shop the mission terminal, the shop terminals and the blade barracks terminal.

Early Game

After you completed Chapter 3 you can no longer progress in the story until you find both your KEY: Fnet and KEY: Blade License. Both of these items can be very hard to get but are very beneficial because they open up a lot more locations. Getting these however can be a long task you might have to venture deep into late game areas like Cauldros. Because this game has so many locations its not really feasible to do all the locations to stumble onto them and the default hinting system does a very poor job at aiding you. If you have to get 10% of your checks to get a hint you have to do ~250 locations in the full setup, which will take you hours. So i would recommend a much lower hint threshold. If you managed to get together your hint threshold through the same locations as described in the Beginning you can decide which KEY item you wanna focus on with the Fnet you unlock all the ingame locations from the FN-Nodes and the ability to unlock the Fnet-Segments if you have the required Field Skill Lvl and access to Miranium. Otherwise you can look for the Blade License which enables you to complete Collectopedia locations and interact with various terminals, to upgrade your gear or add augment slots with Miranium. Try to gradually improve your characters with weapons, armor, skills, arts, classes and level up. Exp Augments might help and take advantage of other characters. Because its very hard to target specific items, you should try to focus on the easy and fast ones to prioritize quantity over quality. Don't be afraid of going to other regions early because there are still a lot of locations that are easy to get. Keep in mind though that it can take a while running between regions. After you get those items you can start chapter 4.

Mid Game

Once you managed to finish Chapter 4. You are now only locked by soft checks until the end of Chapter 10. To continue you mostly need the required affinity 1 out of 5 with Lao FRD: Lao which at this point you will probably already have, to start the affinity mission The Matchmaker for Chapter 8. And complete segments and affinity missions which shouln't be too hard for you. You can decide to take some detours to get either the KEY: Skell License, which allows you to pilot Skells, if you received specific skell models as items and already have the KEY: Blade License. Just use the garage terminal. All skell equipment can be received through AP if enabled. Or get the KEY: Overdrive to grant you access to the Overdrive ability in combat. After that you should look for the WPN: Solider Assault Rifle this is required for the affinity mission Boot Camp for Chapter 11. The item exists multiple times, all of them work but the WPN: Solider Assault Rifle_1 is the one in logic. Dont be afraid of selling items for credits, because all relevant weapons, armor for quest chains is not sellable. If you do sell anything else though it will be gone forever and you are not getting more of it. Similarly you need FRD: Gwin for this affinity mission.

End Game

For Chapter 12 you need to unlock both the KEY: Skell License and finish the missions The Skell License and A Girl's Wings. Usually during these quests you would be put into a skell. This is disabled for AP, which also means that you have to complete A Girl's Wings with your own skell instead. Be careful to only start this affinity mission if you have a skell. Otherwise you might run into the issue mentioned in Known Issues. You dont need the KEY: Flight Module to get on top of Talon Rock. For the submissions of The Skell License you should watch the 15k credits in one Fnet tick, which just require a few FN-Nodes and Dataprobes and the slaying of the grexes, with a specific weapon. There are three option available WPN: Trial Knife (this is the one in logic), WPN: Trial Sword and WPN: Trial Assault Rifle After that you need the KEY: Flight Module and a skell to not take a bath at the start of Chapter 12. Now you can finish the game.

Advanced Tech

There are three techniques that are included in logic that you should know about. First there is the Target Assisted Jump (TAJ) which enables you to jump in mid air with the skell to a certain degree. This enables you to get to a lot of hard to reach areas without a Flight Modules such as Talon Rock, Cavernous Abyss, Divine Roost, ... Second there is the ability to switch your gear and reset your fall speed while doing it. This allows you to jump a lot further than you usually would. Such as Sandsprint Cavity without a skell. Third there is the ability to jump upwards very steep slopes on ground so you can reach areas like Slavebird Island or Atop the Giant Ring. In general locations are only in logic with these techniques if i was able to pull them off with relative ease. Video Overview

Important Items

If you enabled the option IncludeImportantItems you will have a lot more missions that require items from AP. In general you cant obtain important items through the ingame way. Be careful with affinity missions because they can lock you out (See Known Issues). In some quests you can skip steps because you bypass the original way to get these items. The Skell License for example does only ask for the 8 certificates, you dont have to do any of the proficiency quests. If you would activate a cutscene after getting a specific item you will now just get teleported to the spot if you fullfill the request.

Whats next?

Known Issues