Wordipelago

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Starting Conditions

Starting Letters

How many letters you start the game with.
This is a range option.

Accepted values:
Normal range: 1 - 26
0
25
0
0
0
0
0

Starting Guesses

How many guesses you start the game with.
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Additional Guesses

How many extra guesses are added to the item pool. You can not exceed 6 guesses in play
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Starting Cooldown

How long (in seconds) the new round cooldown is at the start of the game.
This is a range option.

Accepted values:
Normal range: 0 - 18000
0
25
0
0
0
0
0

Yellow Unlocked

Whether you start with yellow letters unlocked at the start of the game.
25
0
0

Unused Letters Unlocked

Whether you start with keyboard letters fading out when discovered not to be in the current word.
25
0
0

Unused Letters Unlocked

Whether typing on your physical keyboard mimics the layout of the game keyboard. none: Typing and on screen keyboard are not shuffled. onscreen: On screen keyboard is shuffled, typing remains unshuffled. querty: Typing and on screen keyboard are shuffled as if using a querty keyboard. azerty: Typing and on screen keyboard are shuffled as if using a azerty keyboard. dvorak: Typing and on screen keyboard are shuffled as if using a dvorak keyboard.
0
25
0
0
0
0
Goals

Word Checks

How many words you have to get right to hit you goal
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Word Streak Checks

How many words you have to get right in a row to hit you goal
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Win Condition

What is needed to achieve victory, hitting the target for words, streaks or both.
25
0
0
0
Difficulty

Logic Difficulty

How restrictive the logic for checks is. easy: easy to get checks, guesses/vowels/yellow likely early. normal: easier to get checks, but still restrictive in some ways. hard: bare minimum required to achive checks.
0
25
0
0

Word Weighting

How likely new words fit with the letters you have unlocked.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0
Locations

Point Shop Checks

How many items are present in the point shop.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Point Shop Check Price

How much AP items cost in the point shop. 0 for a random assortment (multiples of 100). If running a restrictive game, it is recommended to keep this low.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

Green Checks

How checks work for green letters in words. none: No checks for getting green letters. best: Checks for 1-5 correct letters in a word. composition: checks for every configuration of green letters. complete: Best and composition combined.
0
0
0
25
0

Yellow Checks

How checks work for yellow letters in words. none: No checks for getting yellow letters. composition: checks for every configuration of yellow letters.
0
25
0

Letter Checks

Which letters send checks for sucessfully being used in a word. none: No checks for using letters. vowels: Checks for using vowels. common: Checks for using vowels and common consonants. all: Checks for using all letters.
0
0
25
0
0
Items

Time Reward Count

The number of new round cooldown reduction rewards in the pool. Multiply by time_reward_seconds for total reduction.
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Time Reward Seconds

How many seconds each time reward decreases the new round cooldown by. Multiply by time_reward_count for total reduction.
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Extra Time Reward Percent

What percentage of filler items will be replaced with an extra cooldown reduction.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Shop Point Item Reward Percent

What percentage of filler items will be replaced with Shop Points.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Shop Point Item Size

How many Shop Points are awarded with Shop Point filler items.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

Shop Points as Default Filler

Whether the default filler item is point shop points, extra fillers are Suggestions otherwise.
25
0
0
Traps

Bad Guess Trap Reward Percent

What percentage of filler items will be replaced with Bad Guess traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Random Guess Trap Reward Percent

What percentage of filler items will be replaced with Random Guess traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Extra Cooldown Trap Percent

What percentage of filler items will be replaced with Extra Cooldown traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Extra Cooldown Trap Size

How many second are added with the extra cooldown traps.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.