Wordipelago

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Words To Win

How many words you have to get right to hit you goal
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Green Checks

How checks work for green letters in words none: No checks for getting green letters best: Checks for 1-5 correct letters in a word composition: checks for every configuration of green letters complete: Best and composition combined
0
25
0
0
0

Yellow Checks

How checks work for yellow letters in words none: No checks for getting yellow letters composition: checks for every configuration of yellow letters
25
0
0

Letter Checks

Which letters do you want to unlock items for sucessfully using in a word none: No checks for using letters vowels: Checks for using vowels common: Checks for using vowels and common consonants all: Checks for using all letters
0
0
25
0
0

Starting Letters

How many letters you start with
This is a range option.

Accepted values:
Normal range: 1 - 26
25
0
0
0
0
0

Starting Guesses

How many guesses you start with
This is a range option.

Accepted values:
Normal range: 1 - 6
25
0
0
0
0
0

Starting Cooldown

How long the new round cooldown is at the start of the game
This is a range option.

Accepted values:
Normal range: 0 - 600
0
25
0
0
0
0
0

Time Reward Count

The number of new round cooldown reduction rewards in the pool
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Time Reward Seconds

How many seconds each time reward decreases the new round cooldown by
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Yellow Unlocked

Whether you start with yellow tiles shown or not
25
0
0

Unused Letters Unlocked

Whether you start with keyboard letters fading out when discovered not to be in the current word
25
0
0

Unused Letters Unlocked

==Not Yet Implimented== Whether typing on your physical keyboard mimics the layout of the game keyboard none: Typing is not shuffled querty: Typing is shuffled as if using a querty keyboard azerty: Typing is shuffled as if using a azerty keyboard dvorak: Typing is shuffled as if using a dvorak keyboard
25
0
0
0
0

Extra Time Reward Percent

What percentage of filler items will be replaced with an extra cooldown reduction
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Clue Item Reward Percent

==Not Yet Implimented== What percentage of filler items will be replaced with Clue Points
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Clue Item Point Size

==Not Yet Implimented== How many Clue Points are awarded with Clue Point filler items
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

Bad Guess Trap Reward Percent

==Not Yet Implimented== What percentage of filler items will be replaced with Bad Guess traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Extra Cooldown Trap Percent

==Not Yet Implimented== What percentage of filler items will be replaced with Extra Cooldown traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Extra Cooldown Trap Size

==Not Yet Implimented== How many second are added with the extra cooldown traps
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.