Wargroove

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
General Options

Income Boost

How much extra income the player gets per turn per boost received.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Commander Defense Boost

How much extra defense the player's commander gets per boost received.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

Commander Choice

How the player's commander is selected for missions. Locked Random: The player's commander is randomly predetermined for each level. Unlockable Factions: The player starts with Mercival and can unlock playable factions. Random Starting Faction: The player starts with a random starting faction and can unlock the rest. When playing with unlockable factions, faction items are added to the pool. Extra faction items after the first also reward starting Groove charge.
25
0
0
0
Sacrifice and Summon Options

Player Sacrifice Limit

How many times the player can sacrifice a unit at the Stronghold per level attempt. Sacrificed units are stored in the multiworld for other players to summon.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Player Summon Limit

How many times the player can summon a unit at the Stronghold per level attempt. Summoned units are from the multiworld which were sacrificed by other players.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

AI Sacrifice Limit

How many times the AI can sacrifice a unit at the Stronghold per level attempt. Sacrificed units are stored in the multiworld for other players to summon.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

AI Summon Limit

How many times the AI can summon a unit at the Stronghold per level attempt. Summoned units are from the multiworld which were sacrificed by other players. AI summoning can be overwhelming, use /sacrifice_summon in the client if a level becomes impossible.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.