ULTRAKILL

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Start Level

Choose which level to start in.
25
0
0
0
0
0
0
0
0

Goal Level

Choose which level must be completed to finish the game.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0
0
0
0
0
0

Goal Requirement

Choose the number of levels that must be completed to unlock the goal.
This is a range option.

Accepted values:
Normal range: 5 - 38
0
25
0
0
0
0
0

Perfect Goal

Choose if the goal must be cleared with a perfect rank. Has no effect if the goal level is a secret mission.
25
0
0

Skipped Levels

List as many levels as you would like to skip completing for the goal.

Auto Exclude Skipped Level Locations

Choose if skipped levels should automatically have all of their locations excluded.
0
25
0

Level Unlock Type

Choose if levels will be unlocked one at a time, or whole layers at once.
25
0
0

Trap Item Percentage

Choose the percentage of trap items that will appear when filling the item pool with junk.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Filler Item Weights

Choose the odds of each filler item being created when filling the item pool with junk.

Trap Item Weights

Choose the odds of each trap item being created when filling the item pool with traps.

Enemy Rewards

Adds rewards for defeating enemies and unlocking terminal entries. Bosses: Only includes bosses at the end of each act and in Prime Sanctums. Extra: Also includes some additional bosses that usually only appear once. All: Includes all bosses and enemies.
25
0
0
0
0

Challenge Rewards

Adds rewards for completing each level's challenge, except for the goal.
25
0
0

P Rank Rewards

Adds rewards for completing each level with a Perfect Rank, except for the goal.
25
0
0

Hank Rewards

Adds rewards for giving Hank and Hank Jr. a head in 1-4 and 5-3.
25
0
0

Randomize Clash Mode

Randomizes the unlock for destroying all crates in 4-S.
25
0
0

Fish Rewards

Adds rewards for catching each fish in 5-S.
25
0
0

Cleaning Rewards

Adds rewards for cleaning every room in 7-S.
25
0
0

Chess Reward

Adds a reward for winning chess against a bot in the Developer Museum.
25
0
0

Rocket Race Reward

Adds a reward for winning the rocket race in the Developer Museum.
25
0
0

Starting Weapon Pool

Choose a pool of possible starting weapons and their weights of being selected. Some weapons will not be considered valid depending on other options: If choosing to start with Feedbacker, it will be removed from the pool. If choosing not to start with Feedbacker, the Whiplash, Freezeframe, and all Railcannons are removed from the pool. If choosing to randomize secondary fire and not to start with Feedbacker, the S.R.S. Cannon and Firestarter are removed from the pool. If choosing to randomize secondary fire, not to start with Feedbacker, and for the Nailgun to be in its Alternate form, the Overheat is removed from the pool.

Randomize Secondary Fire

Locks the ability to use a weapon's alternate fire behind items that must be found in the multiworld. Split: Separate items will be created for each weapon and secondary fire. Progressive: Two items will be created for each weapon, the first item found will unlock the weapon, and the second will unlock the secondary fire.
25
0
0
0

Start with Feedbacker

Choose whether or not to start the game with the Feedbacker arm.
0
25
0

Starting Stamina

Choose how many bars of stamina to start with.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Starting Wall Jumps

Choose how many wall jumps to start with.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0

Start with Slide

Choose whether or not to start the game with the ability to slide.
0
25
0

Start with Slam

Choose whether or not to start the game with the ability to slam.
0
25
0

Revolver Form

Choose whether the revolver should be in its standard or alternate form initially. The other form must be unlocked.
25
0
0

Shotgun Form

Choose whether the shotgun should be in its standard or alternate form initially. The other form must be unlocked.
25
0
0

Nailgun Form

Choose whether the nailgun should be in its standard or alternate form initially. The other form must be unlocked.
25
0
0

Randomize Skulls

Turns the red and blue skulls into items that must be found before they will appear in levels.
25
0
0

Randomize Limbo Switches

Randomizes the four switches in the Limbo layer.
25
0
0

Randomize Violence Switches

Randomizes the three switches in 7-2.
25
0
0

Point Multiplier

Multiplies the amount of points earned to reduce grind.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

UI Color Randomizer

Randomizes UI colors, either once at the beginning of a run, or every time a level is loaded. Does not affect item popup colors. This option can be changed later.
25
0
0
0

Gun Color Randomizer

Randomizes gun colors, either once at the beginning of a run, or every time a level is loaded. This option can be changed later.
25
0
0
0

Music Randomizer

Randomizes the music that plays during the game. Music randomizer is temporarily disabled.
25
0
0

Cyber Grind Hints

Every 5 waves cleared in The Cyber Grind will unlock a hint. This option can NOT be changed later.
0
25
0

Death Link

When you die, everyone dies. The reverse is also true. This option can be changed later.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.