UFO 50

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.
General Options

Always On Games

Choose which games you would like to enable. The following games have full implementations: Barbuta, Vainger, Night Manor, and Porgy. There is a host.yaml setting that you must enable to include unimplemented games. Unimplemented games will only have Garden, Gold, and/or Cherry checks. The host.yaml setting is not required for the following games due to their short length: Ninpek, Magic Garden, Velgress, and Waldorf's Journey

Random Choice Games

Choose which games have a chance of being enabled. The number of games that will be enabled is based on the Random Choice Game Count option.

Random Choice Game Count

Choose how many Random Choice Games will be included alongside your Always On Games. If your Random Choice Game Count is larger than the number of games in your Random Choice Games list, all of them will be enabled.
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

Starting Game Amount

Choose how many games to have unlocked at the start. At least one of the starting games will always be one of the implemented games, to avoid issues with generation and very early BK. If this value is higher than the number of games you selected, you will start with all of them unlocked. If you put a game in your start inventory from pool, it will count towards the amount from this option.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0

Goal Games

Choose which games you may have to complete to achieve your goal.

Goal Game Amount

Choose how many games you need to goal to achieve your goal among your Goal Games. If this number is less than the number of Goal Games you have selected, it will choose some of them at random to be your Goal Games. If this number is greater than or equal to your number of Goal Games, then all of your games will be your Goal Games.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0

Cherry-Allowed Games

Choose which games you want to include the Cherry goal in. If the game is set as your Goal Game, then you will need to Cherry that game to complete that goal. If the game is not set as a Goal Game, then Cherrying that game will be a check. If the game is not selected at all, then this option will not affect it. The defaults are ones where we believe the Cherry goal is reasonable in the context of a randomizer.
Porgy Options

Porgy - Fuel Difficulty

Determine how much fuel you need to get checks. Hard means an efficient route with minimal damage. Medium means 25% more fuel than Hard. Easy means 50% more fuel than Hard.
0
25
0
0

Porgy - Check on Touch

If enabled, you will check a location as soon as you touch it, rather than having to bring it back. For a shorter, quicker experience.
25
0
0

Porgy - Radar Logic

Choose how the Radar System and its logic behave. Always On: The Radar System is always on without needing to equip it or receive it. Not Required: The Radar System is not logically required for concealed locations. Required: The Radar System is logically required for all concealed locations. Required No Tell: The Radar System is logically required for concealed locations without a visual cue.
0
0
25
0
0

Porgy - Lanternless

If enabled, you will not logically require the Spotlight in the Abyss area.
25
0
0
Night Manor Options

Night Manor Early Hairpin

If enabled, the Hairpin will be on the floor in the starting room on either the Bowl or Spoon checks.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.