The Grinch

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0
Item Pool

Progressive Vacuum Tubes

Determines whether you get access to main areas progressively. If enabled, you will receive Whoville, Who Forest, Who Dump, and Who Lake in that order.
25
0
0

Starting Area

Here, you can select which area you'll start the game with. Whichever one you pick is the region you'll have access to at the start of the Multiworld. If "progressive_vacuums" is enabled, this is not considered and will always start in Whoville.
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0
0
0
0

Randomize Gadgets

Determines whether the Grinch's gadgets will be randomized or not. Disabling this will give you every gadget at the start from gadgets_to_randomize.
0
25
0

Gadgets Randomized

If "gadget_rando" is enabled, gadgets that you add to the dictionary will be randomized.
This option needs to be configured manually in the YAML file.

Remove Grinch Copter

Tired of getting Grinch Copter? This option ensures Grinch Copter is entirely taken out from the multiworld. Note that locations that hard require Grinch Copter will also be removed.
25
0
0

Randomize Moves

Determines whether the Grinch's moves will be randomized or not. Disabling this will give you every gadget at the start from moves_to_randomize.
25
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0

Moves Randomized

If "move_rando" is enabled, the Grinch's moves that you add to the dictionary will be randomized.
This option needs to be configured manually in the YAML file.

Randomize Mission Specific Items

Allows mission specific items to be randomized in the itempool. NOTE: Excluding Submarine World from `exclude_environments` will still require you to enter the region to collect the Twin-End Tuba. NOTE: Disabling this adds the locations and will not add their items to the item pool. Enabling this removes these locations and adds the items.
0
25
0

Randomize Sleigh Parts

Allows the sleigh parts to be randomized in the itempool. NOTE: Disabling this adds the locations and will not add their items to the item pool. Enabling this removes these locations and adds the items.
0
25
0
Location Settings

Mission Locations

How mission checks are randomized in the pool. - none: Does not add mission checks - completion: Only completing the mission gives you a check - individual: Individual tasks for one mission, such as individual snowmen squashed, are checks. - both: Both individual tasks and mission completion are randomized.
0
25
0
0
0

Environments Excluded

Allows entire environments to be entirely removed to ensure you are not logically required to enter the environment along with any and all checks that are in that environment too. Valid keys: "Post Office", "Clock Tower", "City Hall", "Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut", "North Shore", "Mayor's Villa", "Submarine World"

Giftsanity

Determines if individual gifts are checks NOTE: This currently only disables the missions relating to squashing all gifts for an entire region.
25
0
0

Supadow Minigames

Enables completing minigames through the Supadows in Mount Crumpit as checks. NOTE: Each difficulty will need to be played separately. These are not mixed with other difficulties for how locations get checked
25
0
0
0
0

Miscellaneous Locations

Adds locations that aren't specifically categorized and are either random events or just unnecessarily added locations that don't mean anything.
25
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0
Logic Settings

Advanced Logic

Enables logic to allow skips, damage boosts, glitches, game restarts, excessive egg usage, and various other unintentional ways that beginners wouldn't grasp on their first playthrough if this is enabled to be considered logical.
25
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0
In-Game Tweaks

Unlimited Rotten Eggs

Determine if you run out of rotten eggs when you utilize your gadgets. This will also give 1 nitro egg/thistle per 0.5 seconds if in their respective regions. NOTE: Attempting to enable this with ringlink will force generation to stop until either option is disabled.
25
0
0

Music Rando

Randomizes all music in the game
25
0
0

Reduced Cutscenes

Certain cutscenes no longer trigger if enabled for a faster experience
25
0
0

Teleport Multibind

Enables functionality to directly teleport back to Mount Crumpit on command. To teleport, you must be in the notebook and hold start followed by L1 + R1
25
0
0
Filler/Trap Settings

Filler Weights

Determines which filler is added to the pool.
This option needs to be configured manually in the YAML file.

Trap Percentage

Determines how much filler is replaced with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Weights

Determines which traps are replaced with filler in the pool.
This option needs to be configured manually in the YAML file.

Ring Link

Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled. Due to instability, ringlink will not give you eggs if you are in either the Sleigh Ride or any of the minigames in Mount Crumpit. NOTE: Attempting to enable this with unlimited_eggs will force generation to stop until either option is enabled.
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0

Death Link Option

When you die, everyone who enabled death link dies. Of course, the reverse is true too. NOTE: Due to instability, you will not be able to send or receive deaths if you are in the following areas: Mount Crumpit, Sleigh Ride, any minigame in Mount Crumpit, Clock Tower, City Hall, and Post Office
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0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.