Game Options
Progression Balancing
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.
Accepted values:
Normal range: 0 - 99
The following values have special meanings, and may fall outside the normal range.
- 0: Disabled
- 50: Normal
- 99: Extreme
Accessibility
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
Total Locations
Number of location checks which are added.
This is a range option.
Accepted values:
Normal range: 10 - 500
Required Locations
Number of location checks required to beat the game.
This is a range option.
Accepted values:
Normal range: 1 - 500
Item Pickup Step
Number of items to pick up before an AP Check is completed.
Setting to 1 means every pickup,
Setting to 2 means every other pickup,
Setting to 3 means every third pickup and so on...
This is a range option.
Accepted values:
Normal range: 1 - 5
Goal
Goal to finish the run. Note that note marks and full notes do include the Cent Sign note mark as greed mode is
not supported yet.
Full Note Amount
Number of full notes needed to beat the game (if goal is full notes).
This is a range option.
Accepted values:
Normal range: 1 - 34
Full Note Amount
Number of note marks needed to beat the game (if goal is note marks).
This is a range option.
Accepted values:
Normal range: 1 - 374
Note marks require hard mode
If set on Note Marks are only considered complete if the run was on hard mode.
Relevant for both full notes and note marks goal
Item Weights
Preset choices for determining the weights of the item pool.
Custom Item Weights
Put your custom item weights here. Format is item_name: weighting. Leave empty for default weighting. These
weights are only for progression items. For junk and trap items use Custom Junk Item Weights and Trap Item
Weights.
This option cannot be modified here. Please edit your .yaml file manually.
Junk Percentage
Percentage of junk items (Non-Collectable Pickups like Coins, Bombs etc.)
This is a range option.
Accepted values:
Normal range: 0 - 100
Custom Junk Item Weights
Put your custom junk item weights here. Format is item_name: weighting. Leave empty for default weighting. These
weights are only for junk items. For progression and trap items use Custom Item Weights and Trap Item
Weights.
This option cannot be modified here. Please edit your .yaml file manually.
Trap Percentage
Replaces a percentage of junk items with traps
This is a range option.
Accepted values:
Normal range: 0 - 100
Custom Trap Item Weights
Put your custom trap item weights here. Format is item_name: weighting. Leave empty for default weighting. These
weights are only for trap items. For progression and junk items use Custom Item Weights and Custom Junk Item
Weights.
This option cannot be modified here. Please edit your .yaml file manually.
Teleport Trap can teleport to Error Room
Can a Teleport Trap teleport to an Error Room?
Additional Boss Rewards
If enabled all goal bosses will reward additional checks.
The amount of checks if determined on how deep the boss in the run:
Mom = 1
Mom's Heart/Boss Rush = 2
Isaac/Satan/Hush = 3
Blue Baby/The Lamb = 4
Mega Satan/Mother/Beast/Delirium = 5
exception:
Dogma = 0
Death Link
When you die, everyone who enabled death link dies. Of course, the reverse is true too.
Split Items received on start
Will split items already received on run start to be received over multiple floors.
This is to avoid getting to many items early and make runs more interesting.
Always 6 will always divide items over the first 6 floors.
Furthest will base the division on your furthest run so far.
Item & Location Options
Local Items
Forces these items to be in their native world.
Non-local Items
Forces these items to be outside their native world.
Start Inventory
Start with these items.
Start Hints
Start with these item's locations prefilled into the ``!hint`` command.
Start Location Hints
Start with these locations and their item prefilled into the ``!hint`` command.
Excluded Locations
Prevent these locations from having an important item.
Priority Locations
Prevent these locations from having an unimportant item.
Item Links
Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.