The Binding of Isaac Repentance

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Total Locations

Number of location checks which are added.
This is a range option.

Accepted values:
Normal range: 10 - 500
0
25
0
0
0
0
0

Required Locations

Number of location checks required to beat the game.
This is a range option.

Accepted values:
Normal range: 1 - 500
0
25
0
0
0
0
0

Item Pickup Step

Number of items to pick up before an AP Check is completed. Setting to 1 means every pickup, Setting to 2 means every other pickup, Setting to 3 means every third pickup and so on...
This is a range option.

Accepted values:
Normal range: 1 - 5
25
0
0
0
0
0

Goal

Goal to finish the run. Note that note marks and full notes do include the Cent Sign note mark as greed mode is not supported yet.
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Full Note Amount

Number of full notes needed to beat the game (if goal is full notes).
This is a range option.

Accepted values:
Normal range: 1 - 34
25
0
0
0
0
0

Full Note Amount

Number of note marks needed to beat the game (if goal is note marks).
This is a range option.

Accepted values:
Normal range: 1 - 374
0
25
0
0
0
0
0

Note marks require hard mode

If set on Note Marks are only considered complete if the run was on hard mode. Relevant for both full notes and note marks goal
25
0
0

Item Weights

Preset choices for determining the weights of the item pool.
25
0
0

Custom Item Weights

Put your custom item weights here. Format is item_name: weighting. Leave empty for default weighting. These weights are only for progression items. For junk and trap items use Custom Junk Item Weights and Trap Item Weights.
This option cannot be modified here. Please edit your .yaml file manually.

Junk Percentage

Percentage of junk items (Non-Collectable Pickups like Coins, Bombs etc.)
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Custom Junk Item Weights

Put your custom junk item weights here. Format is item_name: weighting. Leave empty for default weighting. These weights are only for junk items. For progression and trap items use Custom Item Weights and Trap Item Weights.
This option cannot be modified here. Please edit your .yaml file manually.

Trap Percentage

Replaces a percentage of junk items with traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Custom Trap Item Weights

Put your custom trap item weights here. Format is item_name: weighting. Leave empty for default weighting. These weights are only for trap items. For progression and junk items use Custom Item Weights and Custom Junk Item Weights.
This option cannot be modified here. Please edit your .yaml file manually.

Teleport Trap can teleport to Error Room

Can a Teleport Trap teleport to an Error Room?
0
25
0

Additional Boss Rewards

If enabled all goal bosses will reward additional checks. The amount of checks if determined on how deep the boss in the run: Mom = 1 Mom's Heart/Boss Rush = 2 Isaac/Satan/Hush = 3 Blue Baby/The Lamb = 4 Mega Satan/Mother/Beast/Delirium = 5 exception: Dogma = 0
0
25
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Split Items received on start

Will split items already received on run start to be received over multiple floors. This is to avoid getting to many items early and make runs more interesting. Always 6 will always divide items over the first 6 floors. Furthest will base the division on your furthest run so far.
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.