Tetris Attack

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

starter_pack

This provides a set of stages and puzzles to start with. If you're doing Stage Clear only and you don't start in Round 6, the Last Stage will be in Round 6. Starting with only one Stage Clear round has all 5 stages in that round unlocked. Starting with only one Puzzle level has all 10 puzzles in that level unlocked. If there are only secret puzzles and no regular puzzles, the starter level is corrected as such.
25
0
0
0
0
0
0
0
0
0
0
0

stage_clear_goal

This makes Stage Clear Last Stage Clear one of the goals. If multiple modes need to be cleared, each will provide a final item and auto-hint the other win conditions.
0
25
0

puzzle_goal

This makes Puzzle and/or Secret Puzzle Round 6 Clear one of the goals. If multiple modes need to be cleared, each will provide a final item and auto-hint the other win conditions.
0
25
0
0
0
0

stage_clear_inclusion

This adds Stage Clear to the randomizer, even if they are not part of the goal. Note that if the Last Stage is a goal, this won't have any effect.
25
0
0

puzzle_inclusion

This adds Puzzles to the randomizer, even if they are not part of the goal. Note that if (Secret) Puzzle Round 6 Clear is a goal, this won't have any effect unless the other set is not a goal. NOTE: Secret Puzzles are not integrated yet.
25
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

stage_clear_mode

Determines how progression works in Stage Clear. Whole Rounds puts each round as one item. Individual Stages puts each round as 5 progressive items. All 5 are needed to start a round. Incremental puts each round as 5 progressive items with optional gate. Skippable puts each round as 5 or 6 items. You can start a round with some stages locked, but all 5 stages are needed for the Round Clear.
0
0
0
25
0
0
0

stage_clear_filler

If enabled, the game will maximize the number of locations (aside from additional Special Stages) and add more filler items to the pool. Note that there are situations where filler is forced, otherwise the logic would be too tight and lead to unbeatable seeds.
0
25
0

stage_clear_saves

If enabled, Stage Clear will let you resume rounds at the first unchecked stage or the stage after the last cleared one, whichever is earlier
0
25
0

special_stage_trap_count

Adds extra locations to certain Stage Clear stages such as Round 3 Clear, but as a consequence adds the Special Stage trap. When tripped, you must either win or lose the Special Stage before you can continue. Requires Stage Clear to be included or as a goal.
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

special_stage_hp_multiplier

Changes Bowser's HP to this times 100 in the Special Stage traps. Default (vanilla) is 6 (x100).
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

last_stage_hp_multiplier

Changes Bowser's HP to this times 100 at the Last Stage. Default (vanilla) is 6 (x100). For reference, a x2 Chain does 50 damage while a x6 Chain does a total of 980 damage.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

puzzle_mode

Determines how progression works in Puzzle. Whole Levels puts each level as one item. Individual Stages puts each level as 10 progressive items. All 10 are needed to start a level. Incremental puts each level as 10 progressive items with optional gate. Skippable puts each level as 10 or 11 items. You can start a level with some puzzles locked, but all 10 puzzles are needed for the Round Clear.
0
0
0
25
0
0
0

puzzle_filler

If enabled, the game will maximize the number of locations and add more filler items to the pool. Note that there are situations where filler is forced, otherwise the logic would be too tight and lead to unbeatable seeds.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.