Symphony of the Night

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.
0
0
25
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.
Item Pool

Item pool

relic_prog: Only relics, silver/gold rings, spike breaker and holy glasses locations are checks guarded: All of the above, plus most items guarded by bosses equipment: All of the above, plus most floor equipment full: Every location on the map is added to the pool
0
0
0
25
0

Enemysanity

Hitting an enemy becomes a check. Extra locations will be added based on difficult easy: Duplicate relics and progression items adds 50 extra vessels and random equipments normal: Duplicate progression items adds 35 extra vessels and random equipments hard: 15 extra vessels and random equipments
25
0
0

Powerful items

Try to add powerful items to the pool: Duplicator, Crissaegrim, Ring of varda, Mablung sword, Masamune, Marsil, Yasutsuna
25
0
0

Make boss drops part of the pool

Boss drops would be part of the seed pool.
25
0
0
Gameplay Tweaks

Opened NO4 Backdoor

Determines the behavior for the back door from Entrance to Underground Cavern closed: The door will be closed as in vanilla open: The door will be open after reaching Alchemy Laboratory, ensuring the Death cutscene open_early: The door will be open from the start, allowing you to break the Death cutscene
25
0
0
0

Opened ARE Backdoor

If true, the back door from Chapel to Colosseum will be open
25
0
0

Randomize extra items

Will randomize items not chosen from the item_pool setting
25
0
0

Enemysanity require Spirit Orb

Enemysanity require Faerie Scroll
25
0
0

Difficult

easy: 50% less monster HP, attack and defense and drop chance increased normal: All vanilla stats hard: 50% more monster HP, attack and defense very_hard: 100% more monster HP, attack, and defense
0
25
0
0
0

Enemy modifier

Modifier for monster HP, attack and defense, override difficult preset Any number above 100 increase the attribute and bellow decrease. 24 means OFF
This is a range option.

Accepted values:
Normal range: 24 - 200
25
0
0
0
0
0

Drop modifier

Modifier for monster drop. Override difficult preset normal: Drop chance is not modified increase: increase the odds of a drop abundant: increase further odds of a drop guaranteed: guarantees drops for every enemy that has one. Ring of arcana makes them drop their rare item instead
25
0
0
0
0

Randomize starting equipment

Randomize starting equipment
25
0
0

Death link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Randomize shop stock

Randomize items sold by Librarian on: Any item can appear at shop on_lib: Any item can appear at shop and enforcing a Library card on sale on_no_prog: Any item can appear at shop and no progression item will appear on_no_prog_lib: No progression item can appear at shop enforcing a Library card on sale
25
0
0
0
0
0

Unlocked mode

Opens all five shorcuts in first castle and one in second castle Might break logic
25
0
0

Relic surprise!

All relics are hidden behind the same sprite and palette. The player cannot tell what the relic is until the collect it
25
0
0

Enemy stats

Enemy stats are randomized ranging from 25% to 200% of their original value and their attack and defense types are randomized to include random elements. Modification options WILL OVERRIDE THIS OPTION
25
0
0

Shop prices

Randomize shop prices between 50% to 150%. OVERRIDE difficult preset
25
0
0

Starting zone

Start in the entrance as usual but after the first Warg, you are teleported to a random zone to start the rest of your run. (Could break logic) vanilla: Normal entrance normal_castle: Your random room will be on the first castle reverse_castle: Your random room will be on the reverse castle any_castle: Your random room could be anywhere
25
0
0
0
0

Reverse library card

Adds a new function to library cards. Hold down while using them to take Alucard to the second castle library after Richter is saved
25
0
0

No logic rules

There is logic. Seed might be unbeatable. Heavy on glitch knowledge
25
0
0
QOL

Infinite wing smash

Makes wing smash continue until you hit a wall or run out of MP (cancellable by exiting bat form)
25
0
0

No prologue

Remove prologue fight
25
0
0

Magic vessels

Replace heart max up with magic max up
25
0
0

Anti freeze

Remove screen freezes on level-up, relic and vessels acquisition
25
0
0

That's my purse

Prevent Death from stealing your gear
25
0
0

Fast warp

Quickens warp animation when using teleporters
25
0
0

Clock tower puzzle

Disable rotating gears clock tower puzzle. Hitting any gear once opens the secret door
25
0
0
Cosmetics

Map colors

Change map colors
25
0
0
0
0
0
0
0
0
0
0

Alucard palette

Change Alucard palette colors
25
0
0
0
0
0
0
0
0

Alucard liner

Change Alucard liner colors
25
0
0
0
0
0

Randomize music

Randomize the game music
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.