Symphony of the Night

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.
0
0
25
0
gameplay tweaks

Opened NO4 Backdoor

Determines the behavior for the back door from Entrance to Underground Cavern closed: The door will be closed as in vanilla open: The door will be open after reaching Alchemy Laboratory, ensuring the Death cutscene open_early: The door will be open from the start, allowing you to break the Death cutscene
25
0
0
0

Opened ARE Backdoor

If true, the back door from Chapel to Colosseum will be open
25
0
0

Item pool

relic_prog: Only relics, silver/gold rings, spike breaker and holy glasses locations are checks guarded: All of the above, plus most items guarded by bosses equipment: All of the above, plus most floor equipment full: Every location on the map is added to the pool
0
0
0
25
0

Randomize extra items

Will randomize items not chosen from the item_pool setting
25
0
0

Enemysanity

Hitting an enemy becomes a check. Extra locations will be added based on difficult easy: Duplicate relics and progression items adds 50 extra vessels and random equipments normal: Duplicate progression items adds 35 extra vessels and random equipments hard: 15 extra vessels and random equipments
25
0
0

Enemysanity require Spirit Orb

Enemysanity require Faerie Scroll
25
0
0

Difficult

easy: 50% less monster HP and attack, 50% more XP and drop chance increased normal: All vanilla stats hard: 25% more monster HP and attack, 25% less XP very_hard: 50% more monster HP and attack, 50% less XP
0
25
0
0
0

XP modifier

Modifier for monster XP, override difficult preset Any number above 100 increase the attribute and bellow decrease
This is a range option.

Accepted values:
Normal range: 0 - 500
25
0
0
0
0
0

Attack modifier

Modifier for monster attack, override difficult preset Any number above 100 increase the attribute and bellow decrease
This is a range option.

Accepted values:
Normal range: 0 - 500
25
0
0
0
0
0

HP modifier

Modifier for monster HP, override difficult preset Any number above 100 increase the attribute and bellow decrease
This is a range option.

Accepted values:
Normal range: 0 - 500
25
0
0
0
0
0

Drop modifier

Modifier for monster drop, override difficult preset
25
0
0
0

Randomize starting equipment

Randomize starting equipment
25
0
0

Death link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
QOL

Infinite wing smash

Makes wing smash continue until you hit a wall or run out of MP (cancellable by exiting bat form)
25
0
0

Powerful items

Try to add powerful items to the pool: Duplicator, Crissaegrim, Ring of varda, Mablung sword, Masamune, Marsil, Yasutsuna
25
0
0

Make boss drops part of the pool

Boss drops would be part of the seed pool.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.