Super Smash Bros. Melee

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Lottery Pool Mode

Changes how the Lottery Trophy pool works. Vanilla: The lottery pool expands when meeting the vanilla requirement. The 200 VS trophies are unlocked with 5 matches instead. Progressive: The lottery pool will increase every time you get a Progressive Lottery Pool item. Non-progressive: The lottery pool has specific upgrade items
0
25
0
0
Starting Options

Starting Character

This is the character you will start with.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
Trophy Settings

Trophies Required

How many Trophies need to be found to complete the seed.
This is a range option.

Accepted values:
Normal range: 1 - 293
0
25
0
0
0
0
0

Extra Trophies

How many extra Trophies will be in the item pool. Total trophies cannot exceed 293.
This is a range option.

Accepted values:
Normal range: 0 - 293
0
25
0
0
0
0
0
Check Settings

Adventure Clear Trophies

Enables checks on each character's Adventure clear trophy
0
25
0

Classic Clear Trophies

Enables checks on each character's Classic clear trophy
0
25
0

All-Star Clear Trophies

Enables checks on each character's All-Star clear trophy
0
25
0

Bonus-sanity

Enables Bonuses as checks. Which bonuses are enabled can be tweaked.
25
0
0

Eventsanity

Enables all Event match clears as checks. If this is disabled, events with major unlocks will still give checks.
25
0
0

Target Clear Checks

Enables a check for every individual character's Target Test being cleared.
25
0
0

Ten-Man Sanity

Enables a check for every individual character clearing 10-Man Melee
25
0
0

Remove 1P Trophies

Removes the random 1P mode trophies from the locations pool.
25
0
0
Item Settings

Randomize Battle Items

Adds in-battle Items to the multiworld pool. The item will not spawn in any mode until you find it. (With the exception of All-Star Heart Containers)
25
0
0
Annoying Checks

Hard Bonus Checks

Enables a few specific difficult Bonus checks. Does nothing with Bonus-sanity off, such as All Variations or bonuses which are easier with 2 human players.
25
0
0

Pokemon Bonus Checks

Enables 2 checks for seeing Mew and Celebi as well as 2 related Bonus checks.
25
0
0

Extreme Bonus Checks

Enables a few very difficult Bonus checks, such as Hammer Throw or No-Damage Clear. Does nothing with Bonus-sanity off.
25
0
0

Annoying Multi-Man Checks

Enables checks on 15-Minute and Cruel Melee
25
0
0

VS Count Checks

Enables checks on VS match counts. WARNING. These are really high and will likely take a long time.
25
0
0

Diskun Check

Enables a check on the Diskun trophy, which requires getting all 249 Bonuses.
25
0
0

Mewtwo Check

Enables a check on unlocking Mewtwo, which requires 1 total hour of VS play.
25
0
0

Long Target Test Checks

Enables Target Test checks locked behind most or all characters.
25
0
0

Hard Mode Clears

Enables checks for completing the main 1-P Modes on Hard or higher.
25
0
0
Goal Settings

Goal Triggers

Set which goal triggers are active. You will need to complete ALL of the specified goals and collect the required amount of Trophies in order to complete the game. You can check your Goal Trigger progress in-game by using the command /check_goals in the client. Available Triggers: Giga Bowser: Defeat Giga Bowser at the end of Adventure Mode Crazy Hand: Defeat Crazy Hand at the end of Classic Mode All Targets: Complete Target Test with every character Other Events: Complete Event Matches 1-49 Event 50: Complete Event 50 Event 51: Complete Event 51
QOL Settings

1-P C Smash

Enables the use of Smash Attacks with the C-Stick during 1-Player modes.
0
25
0

Disable Tap Jump

Removes the ability to jump by tapping Up on the control stick.
25
0
0

Automatic L-Cancel

Automatically L-cancels aerial attacks.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.