Super Mario Sunshine

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Level Access

If on "vanilla", the main levels are accessed in the way they are in the base game (e.g. Ricco Harbor is accessible after collecting 3 Shine Sprites). If on "tickets", each level has a ticket item that must be acquired to access the level. To reduce generation failures in testing, you'll automatically receive one free ticket at the start.
25
0
0

Enable 100 Coin Shines

Turn off to ignore the 100 coin Shine Sprites, which removes 8 Shine Sprites from the pool. You can still collect them, but they don't do anything.
25
0
0

Corona Mountain Shines

How many Shine Sprites are required to access Corona Mountain and the Delfino Airstrip revisit. If less than this number of Shines exist in the pool, it will be adjusted to the total Shine count.
This is a range option.

Accepted values:
Normal range: 0 - 360
0
25
0
0
0
0
0

Blue Coinsanity

Full shuffle: adds Blue Coins to the pool and makes Blue Coins locations.
25
0
0
0

Blue Coin Maximum

How many Blue Coins to include in the pool if Blue Coinsanity is on. Does nothing if Blue Coinsanity is off. Corresponding trade shines will be removed from locations. Removed Blue Coins will be replaced by extra Shine Sprites.
This is a range option.

Accepted values:
Normal range: 0 - 240
0
25
0
0
0
0

Trade Shine Maximum

The number of Shines from the boathouse trades that will be shuffled. If the Blue Coin Maximum is not enough to obtain this amount, it will decrease automatically. Keep in mind that if this value is too high, there is a chance you will have to nearly 100% the game.
This is a range option.

Accepted values:
Normal range: 0 - 24
0
25
0
0
0
0
0

Starting Nozzle

If on, you will start with no Spray Nozzle, and in fact, no FLUDD at all. (Still in non-enforce mode) You will skip directly to Delfino Plaza, and the first Airstrip mission will be removed from locations. In this early version of this setting, you are expected to spray unusual things with Hover.
25
0
0
0

Yoshi Mode

Due to an issue with Yoshi, by default Pinna Park 4 has to be skipped in order for the egg to appear in every level when receiving the item. Alternatively, you can opt to have the item only apply to Delfino Plaza (may have logic errors).
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.