Super Mario Odyssey

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Sets the completion goal. This is the kingdom you must get the last story multi moon in to win the game. Valid options: Metro (A Traditional Festival), Luncheon (Cookatiel Showdown), Moon (Beat the game), Dark (Arrival at Rabbit Ridge), Darker (A Long Journey's End)
0
0
0
0
25
0
0
0

Randomize Story Moons

Adds story progression moons to the pool.
0
0
0
25
0

Extra Moons

Sets the multiplier for the number of extra moons available in the pool for each kingdom. Default: some = 1.2x moons
0
25
0
0
0
0

Randomize Shops

Adds various shop items to the pool. shuffle: shuffles outfits amongst themselves keeping them in your game.
0
0
0
0
25
0

Randomize Moon Colors

Changes the color of moons. kingdom : shuffles color dependent on kingdom (all moons in one kingdom will be the same color similar to the original implementation) item : color is dependent on the item at the location (SMO items only) classification : color is dependent on the item classification of the item at the location random : randomizes the colors instead of using the default set. chaos : colors are completely random for each moon individually.
25
0
0
0
0
0
0
0

Randomize Moon Requirements

Randomizes each kingdom's moon count. same total: Moon counts still add up to 124 like in the base game. lock ruined: Moon counts still add up to 124, but ruined kingdom is always a 3 moon requirement. moderate: Up to +25% and down to -20% of normal per kingdom counts. extreme: Up to 200% of normal count.
0
0
0
0
25
0

Randomize Captures

Randomizes Captures. Warning this is an experimental feature! NOT ALL Captures have logic, use at YOU OWN RISK! Logic for post game is still missing.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too. In Super Mario Odyssey, Mario dying in any way sends a death and receiving a death causes Mario to die where he stands.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.