Super Mario Land 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.
0
0
25
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.

Shuffle Golden Coins

Vanilla: Golden Coins are received when defeating bosses. Shuffle: Shuffle the Golden Coins into the item pool and make bosses location checks. Mario Coin Fragment Hunt: You start with all Golden Coins except the Mario Coin, which has been fragmented into many pieces. You will see a Golden Coin being received when defeating bosses regardless of whether you are actually getting a coin.
25
0
0
0

Golden Coins Required

Number of Golden Coins required to enter Mario's Castle. Ignored on Mario Coin Fragment Hunt.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0

Mario Coin Fragment Percentage

Percentage of filler items to be replaced with Mario Coin Fragments. Note that the Coinsanity and Coinsanity Checks options will greatly impact the number of replaceable filler items.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Mario Coin Fragments Required Percentage

Percentage of the Mario Coins in the item pool that are required to put the Mario Coin together.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Coinsanity

Shuffles the singular coins found freestanding and in question mark blocks into the item pool, and adds location checks made by obtaining a sufficient number of coins in particular levels within a single playthrough.
25
0
0

Coinsanity Checks

Number of Coinsanity checks. A higher number means more checks, and smaller coin amounts per coin item in the item pool. If Accessibility is set to Full, auto-scroll levels may have a lower maximum count, which may lead to this value being limited.
This is a range option.

Accepted values:
Normal range: 31 - 2599
0
25
0
0
0
0
0

Shuffle Midway Bells

Shuffle Midway Bells into the item pool. You can always start at the beginning of a level after obtaining the Midway Bell by holding SELECT while entering the level (until you load into the level). The Midway Bells in levels will trigger location checks whether this option is on or not, but they will only set the checkpoint if this is off, otherwise you must obtain the Midway Bell item from the item pool.
25
0
0

Mario's Castle Midway Bell

Adds a Midway Bell to the final stage, just before the Wario fight.
25
0
0

Shuffle Pipe Traversal

Single: Shuffle a Pipe Traversal item into the item pool, which is required to enter any pipes. Split: Shuffle 4 Pipe Traversal items, one required for entering pipes from each direction. Note that being unable to enter pipes is very limiting and affects nearly half of all levels.
25
0
0
0

Auto Scroll Mode

Always: Any auto scroll levels will always auto-scroll. Global Trap Item: Auto scroll levels will only auto-scroll after obtaining the Auto Scroll trap item. Level Trap Items: As with Trap Item, but there is a separate trap item for each auto scroll level. Global Cancel Item: Auto Scroll levels will stop auto-scrolling after obtaining the Auto Scroll Cancel item. Level Cancel Items: As with Cancel Item, but there is a separate cancel item for each auto scroll level. Chaos: Each level will randomly always auto scroll, have an Auto Scroll Trap, or have an Auto Scroll Cancel item. The effects of Trap and Cancel items are permanent! If Accessibility is not set to Full, Traps may cause locations to become permanently unreachable. With individual level items, the number of auto scroll levels may be limited by the available space in the item pool.
25
0
0
0
0
0
0

Auto Scroll Chance

Chance per eligible level to be made into an auto scroll level. Can also set to Vanilla to leave them unchanged.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • -1: Vanilla
  • 0: None
  • 100: All
0
0
0
0
0
0

Difficulty Mode

Play in normal or easy mode. You can also start in Normal Mode with an "upgrade" to Easy Mode in the item pool, or start in Easy Mode with a Normal Mode "trap" in the item pool.
25
0
0
0
0

Randomize Enemies

Randomize enemies throughout levels.
25
0
0

Randomize Platforms

Randomize platforms throughout levels.
25
0
0

Randomize Music

Randomize the music that plays in levels and overworld areas.
25
0
0

Energy Link

All extra lives beyond 1 are transferred into the server's shared EnergyLink storage. If you drop to 0, 1 will be replenished if there is sufficient energy stored.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.