Starcraft 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Start Inventory

Start with these items.
This option needs to be configured manually in the YAML file.

Disable Forced Camera Movement

Prevents the game from moving or locking the camera without the player's consent.
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Skip Cutscenes

Skips all cutscenes and prevents dialog from blocking progress.
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Difficulty Settings

Game Difficulty

The difficulty of the campaign, affects enemy AI, starting units, and game speed. For those unfamiliar with the Archipelago randomizer, the recommended settings are one difficulty level lower than the vanilla game
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Game Speed

Optional setting to override difficulty-based game speed.
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Starter Unit

Unlocks a random unit at the start of the game. Off: No units are provided, the first unit must be obtained from the randomizer Balanced: A unit that doesn't give the player too much power early on is given Any Starter Unit: Any starter unit can be given
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Required Tactics

Determines the maximum tactical difficulty of the world (separate from mission difficulty). Higher settings increase randomness. Standard: All missions can be completed with good micro and macro. Advanced: Completing missions may require relying on starting units and micro-heavy units. Any Units: Logic guarantees faction-appropriate units appear early without regard to what those units are. i.e. if the third mission is a protoss build mission, logic guarantees at least 2 protoss units are reachable before starting it. May render the run impossible on harder difficulties. No Logic: Units and upgrades may be placed anywhere. LIKELY TO RENDER THE RUN IMPOSSIBLE ON HARDER DIFFICULTIES! Locks Grant Story Tech option to true.
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Allow Unit Nerfs

Controls whether most Protoss units can initially be found in a nerfed state, with upgrades restoring their stronger power level. For example, nerfed Zealots will lack the whirlwind upgrade until it is found as an item.
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Difficulty Curve

Determines whether campaign missions will be placed with a smooth difficulty curve. Standard: The campaign will start with easy missions and end with challenging missions. Short campaigns will be more difficult. Uneven: The campaign will start with easy missions, but easy missions can still appear later in the campaign. Short campaigns will be easier.
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Primary Campaign Settings

Mission Order

Determines the order the missions are played in. The first three mission orders ignore the Maximum Campaign Size option. Vanilla (83 total if all campaigns enabled): Keeps the standard mission order and branching from the vanilla Campaigns. Vanilla Shuffled (83 total if all campaigns enabled): Keeps same branching paths from the vanilla Campaigns but randomizes the order of missions within. Mini Campaign (47 total if all campaigns enabled): Shorter version of the campaign with randomized missions and optional branches. Blitz: Missions are divided into sets. Complete one mission from a set to advance to the next set. Gauntlet: A linear path of missions to complete the campaign. Grid: Missions are arranged into a grid. Completing a mission unlocks the adjacent missions. Corners may be omitted to make the grid more square. Complete the bottom-right mission to win. Golden Path: A required line of missions with several optional branches, similar to the Wings of Liberty campaign. Hopscotch: Missions alternate between mandatory missions and pairs of optional missions. Custom: Uses the YAML's custom mission order option. See documentation for usage.
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Maximum Campaign Size

Sets an upper bound on how many missions to include when a variable-size mission order is selected. If a set-size mission order is selected, does nothing.
This is a range option.

Accepted values:
Normal range: 1 - 195
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Enabled Campaigns

Determines which campaign's missions will be used. Wings of Liberty, Prophecy, and Prologue are the only free-to-play campaigns. Valid campaign names: - 'Wings of Liberty' - 'Prophecy' - 'Heart of the Swarm' - 'Whispers of Oblivion (Legacy of the Void: Prologue)' - 'Legacy of the Void' - 'Into the Void (Legacy of the Void: Epilogue)' - 'Nova Covert Ops'

Enable Race-Swapped Mission Variants

Allow mission variants where you play a faction other than the one the map was initially designed for. NOTE: Cutscenes are always skipped on race-swapped mission variants. Disabled: Don't shuffle any non-vanilla map variants into the pool. Pick One: Shuffle up to 1 valid version of each map into the pool, depending on other settings. Pick One Non-Vanilla: Shuffle up to 1 valid version other than the original one of each map into the pool, depending on other settings. Shuffle All: Each version of a map can appear in the same pool (so a map can appear up to 3 times as different races) Shuffle All Non-Vanilla: Each version of a map besides the original can appear in the same pool (so a map can appear up to 2 times as different races)
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Shuffle No-Build Missions

Determines if the no-build missions are included in the shuffle. If turned off, the no-build missions will not appear. Has no effect for Vanilla mission order.
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Optional Campaign Settings

Key Mode

Optionally creates Key items that must be found in the multiworld to unlock parts of the mission order, in addition to any regular requirements a mission may have. "Questline" options will only work for Vanilla, Vanilla Shuffled, Mini Campaign, and Golden Path mission orders. Disabled: Don't create any keys. Questlines: Create keys for questlines besides the starter ones, eg. "Colonist (Wings of Liberty) Questline Key". Missions: Create keys for missions besides the starter ones, eg. "Zero Hour Mission Key". Progressive Questlines: Create one type of progressive key for questlines within each campaign, eg. "Progressive Key #1". Progressive Missions: Create one type of progressive key for all missions, "Progressive Mission Key". Progressive Per Questline: All questlines besides the starter ones get a unique progressive key for their missions, eg. "Progressive Key #1".
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Shuffle Campaigns

Shuffles the missions between campaigns if enabled. Only available for Vanilla Shuffled and Mini Campaign mission order
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All In Map

Determines what version of All-In (WoL final map) that will be generated for the campaign.
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Two start missions

If turned on and 'grid', 'hopscotch', or 'golden_path' mission orders are selected, removes the first mission and allows both of the next two missions to be played from the start.
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Select Playable Races

Pick which factions' missions and items can be shuffled into the world.

Exclude Very Hard Missions

Excludes Very Hard missions outside of Epilogue campaign (All-In, The Reckoning, Salvation, and all Epilogue missions are considered Very Hard). Doesn't apply to "Vanilla" mission order. Default: Not excluded for mission orders "Vanilla Shuffled" or "Grid" with Maximum Campaign Size >= 20, excluded for any other order Yes: Non-Epilogue Very Hard missions are excluded and won't be generated No: Non-Epilogue Very Hard missions can appear normally. Not recommended for too short mission orders. See also: Excluded Missions, Enabled Campaigns, Maximum Campaign Size
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Enable Mission Race Balancing

If enabled, picks missions in such a way that the appearance rate of races is roughly equal. The final rates may deviate if there are not enough missions enabled to accommodate each race. Disabled: Pick missions at random. Semi Balanced: Use a weighting system to pick missions in a random, but roughly equal ratio. Fully Balanced: Pick missions to preserve equal race counts whenever possible.
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Unit Upgrades

Ensure Generic Items

Specifies a minimum percentage of the generic item pool that will be present for the slot. The generic item pool is the pool of all generically useful items after all exclusions. Generically-useful items include: Worker upgrades, Building upgrades, economy upgrades, Mercenaries, Kerrigan levels and abilities, and Spear of Adun abilities Increasing this percentage will make units less common.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Minimum number of upgrades per unit/structure

Set a minimum to the number of upgrade items a unit/structure can have. Note that most units have 4 to 6 upgrades. If a unit has fewer upgrades than the minimum, it will have all of its upgrades. Doesn't affect shared unit upgrades.
This is a range option.

Accepted values:
Normal range: 0 - 13
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Maximum number of upgrades per unit/structure

Set a maximum to the number of upgrade items a unit/structure can have. -1 is used to define unlimited. Note that most units have 4 to 6 upgrades. Doesn't affect shared unit upgrades.
This is a range option.

Accepted values:
Normal range: -1 - 13
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Maximum Upgrade Level

Controls the maximum number of weapon/armor upgrades that can be found or unlocked.
This is a range option.

Accepted values:
Normal range: 3 - 5
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Generic Upgrade Missions

Determines the percentage of missions in the mission order that must be completed before level 1 of all weapon and armor upgrades is unlocked. Level 2 upgrades require double the amount of missions, and level 3 requires triple the amount. The required amounts are always rounded down. If set to 0, upgrades are instead added to the item pool and must be found to be used. If the mission order is unable to be beaten by this value (if above 0), the generator will place additional weapon / armor upgrades into start inventory
This is a range option.

Accepted values:
Normal range: 0 - 100
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Generic Upgrade Research

Determines how weapon and armor upgrades affect missions once unlocked. Vanilla: Upgrades must be researched as normal. Auto In No-Build: In No-Build missions, upgrades are automatically researched. In all other missions, upgrades must be researched as normal. Auto In Build: In No-Build missions, upgrades are unavailable as normal. In all other missions, upgrades are automatically researched. Always Auto: Upgrades are automatically researched in all missions.
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Generic Upgrade Research Speedup

If turned on, the weapon and armor upgrades are researched more quickly if level 4 or higher is unlocked. The research times of upgrades are cut proportionally, so you're able to hit the maximum available level at the same time, as you'd hit level 3 normally. Turning this on will help you to be able to research level 4 or 5 upgrade levels in timed missions. Has no effect if Maximum Upgrade Level is set to 3 or Generic Upgrade Research doesn't require you to research upgrades in build missions.
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Generic Upgrade Items

Determines how weapon and armor upgrades are split into items. All options produce a number of levels of each item equal to the Maximum Upgrade Level. The examples below consider a Maximum Upgrade Level of 3. Does nothing if upgrades are unlocked by completed mission counts. Individual Items: All weapon and armor upgrades are each an item, resulting in 18 total upgrade items for Terran and 15 total items for Zerg and Protoss each. Bundle Weapon And Armor: All types of weapon upgrades are one item per race, and all types of armor upgrades are one item per race, resulting in 18 total items. Bundle Unit Class: Weapon and armor upgrades are merged, but upgrades are bundled separately for each race: Infantry, Vehicle, and Starship upgrades for Terran (9 items), Ground and Flyer upgrades for Zerg (6 items), Ground and Air upgrades for Protoss (6 items), resulting in 21 total items. Bundle All: All weapon and armor upgrades are one item per race, resulting in 9 total items.
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Kerrigan

Kerrigan Presence

Determines whether Kerrigan is playable outside of missions that require her. Vanilla: Kerrigan is playable as normal, appears in the same missions as in vanilla game. Not Present: Kerrigan is not playable, unless the mission requires her to be present. Other hero units stay playable, and locations normally requiring Kerrigan can be checked by any unit. Kerrigan level items, active abilities and passive abilities affecting her will not appear. In missions where the Kerrigan unit is required, story abilities are given in same way as Grant Story Tech is set to true Note: Always set to "Not Present" if Heart of the Swarm campaign is disabled.
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Grant Story Levels

If enabled, grants Kerrigan the required minimum levels for the following missions: Supreme: 35 The Infinite Cycle: 70 The bonus levels only apply during the listed missions, and can exceed the Total Level Cap. If disabled, either of these missions is included, and there are not enough levels in the world, generation may fail. To prevent this, either increase the amount of levels in the world, or enable this option. If disabled and Required Tactics is set to no logic, this option is forced to Minimum. Disabled: Kerrigan does not get bonus levels for these missions, instead the levels must be gained from items or beating missions. Additive: Kerrigan gains bonus levels equal to the mission's required level. Minimum: Kerrigan is either at her real level, or at the mission's required level, depending on which is higher.
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Levels Per Mission Beaten

Determines how many levels Kerrigan gains when a mission is beaten.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Levels Per Mission Beaten Cap

Limits how many total levels Kerrigan can gain from beating missions. This does not affect levels gained from items. Set to -1 to disable this limit. NOTE: The following missions have these level requirements: Supreme: 35 The Infinite Cycle: 70 See Grant Story Levels for more details.
This is a range option.

Accepted values:
Normal range: -1 - 140
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Kerrigan Level Item Sum

Determines the sum of the level items in the world. This does not affect levels gained from beating missions. NOTE: The following missions have these level requirements: Supreme: 35 The Infinite Cycle: 70 See Grant Story Levels for more details.
This is a range option.

Accepted values:
Normal range: 0 - 140
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Kerrigan Level Item Distribution

Determines the amount and size of Kerrigan level items. Vanilla: Uses the distribution in the vanilla campaign. This entails 32 individual levels and 6 packs of varying sizes. This distribution always adds up to 70, ignoring the Level Item Sum setting. Smooth: Uses a custom, condensed distribution of 10 items between sizes 4 and 10, intended to fit more levels into settings with little room for filler while keeping some variance in level gains. This distribution always adds up to 70, ignoring the Level Item Sum setting. Size 70: Uses items worth 70 levels each. Size 35: Uses items worth 35 levels each. Size 14: Uses items worth 14 levels each. Size 10: Uses items worth 10 levels each. Size 7: Uses items worth 7 levels each. Size 5: Uses items worth 5 levels each. Size 2: Uses items worth 2 level eachs. Size 1: Uses individual levels. As there are not enough locations in the game for this distribution, this will result in a greatly reduced total level, and is likely to remove many other items.
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Total Level Cap

Limits how many total levels Kerrigan can gain from any source. Depending on your other settings, there may be more levels available in the world, but they will not affect Kerrigan. Set to -1 to disable this limit. NOTE: The following missions have these level requirements: Supreme: 35 The Infinite Cycle: 70 See Grant Story Levels for more details.
This is a range option.

Accepted values:
Normal range: -1 - 140
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Starting Primary Abilities

Number of Primary Abilities (Kerrigan Tier 1, 2, and 4) to start the game with. If set to 4, a Tier 7 ability is also included.
This is a range option.

Accepted values:
Normal range: 0 - 4
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Kerrigan Primal Status

Determines when Kerrigan appears in her Primal Zerg form. This greatly increases her energy regeneration. Vanilla: Kerrigan is human in missions that canonically appear before The Crucible, and zerg thereafter. Always Zerg: Kerrigan is always zerg. Always Human: Kerrigan is always human. Level 35: Kerrigan is human until reaching level 35, and zerg thereafter. Half Completion: Kerrigan is human until half of the missions in the world are completed, and zerg thereafter. Item: Kerrigan's Primal Form is an item. She is human until it is found, and zerg thereafter.
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Kerrigan Maximum Active Abilities

Determines the maximum number of Kerrigan active abilities that can be present in the game Additional abilities may spawn if those are required to beat the game.
This is a range option.

Accepted values:
Normal range: 0 - 12
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Kerrigan Maximum Passive Abilities

Determines the maximum number of Kerrigan passive abilities that can be present in the game Additional abilities may spawn if those are required to beat the game.
This is a range option.

Accepted values:
Normal range: 0 - 5
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Spear of Adun

Spear of Adun Presence

Determines in which missions Spear of Adun calldowns will be available. Affects only abilities used from Spear of Adun top menu. Not Present: Spear of Adun calldowns are unavailable. Vanilla: Spear of Adun calldowns are only available where they appear in the basegame (Protoss missions after The Growing Shadow) Protoss: Spear of Adun calldowns are available in any Protoss mission Everywhere: Spear of Adun calldowns are available in any mission of any race Any Race LotV: Spear of Adun calldowns are available in any race-swapped variant of a LotV mission
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Spear of Adun Present in No-Build

Determines if Spear of Adun calldowns are available in no-build missions. If turned on, Spear of Adun calldown powers are available in missions specified under "Spear of Adun Presence". If turned off, Spear of Adun calldown powers are unavailable in all no-build missions
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Spear of Adun Passive Ability Presence

Determines availability of Spear of Adun passive powers. Affects abilities like Reconstruction Beam or Overwatch. Does not affect building abilities like Orbital Assimilators or Warp Harmonization. Not Present: Autocasts are not available. Vanilla: Spear of Adun calldowns are only available where it appears in the basegame (Protoss missions after The Growing Shadow) Protoss: Spear of Adun autocasts are available in any Protoss mission Everywhere: Spear of Adun autocasts are available in any mission of any race Any Race LotV: Spear of Adun autocasts are available in any race-swapped variant of a LotV mission
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Spear of Adun Passive Abilities Present in No-Build

Determines if Spear of Adun autocasts are available in no-build missions. If turned on, Spear of Adun autocasts are available in missions specified under "Spear of Adun Passive Ability Presence". If turned off, Spear of Adun autocasts are unavailable in all no-build missions
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Spear of Adun Maximum Active Abilities

Determines the maximum number of Spear of Adun active abilities (top bar) that can be present in the game Additional abilities may spawn if those are required to beat the game. Note: Warp in Reinforcements is treated as a second level of Warp in Pylon
This is a range option.

Accepted values:
Normal range: 0 - 13
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Spear of Adun Maximum Passive Abilities

Determines the maximum number of Spear of Adun passive abilities that can be present in the game Additional abilities may spawn if those are required to beat the game. Does not affect building abilities like Orbital Assimilators or Warp Harmonization.
This is a range option.

Accepted values:
Normal range: 0 - 3
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Nova

Nova Maximum Weapons

Determines maximum number of Nova weapons that can be present in the game Additional weapons may spawn if those are required to beat the game. Note: Nova can swap between unlocked weapons anytime during the gameplay.
This is a range option.

Accepted values:
Normal range: 0 - 5
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Nova Maximum Gadgets

Determines maximum number of Nova gadgets that can be present in the game. Gadgets are a vanilla category including 2 grenade abilities, Stim, Holo Decoy, and Ionic Force Field. Additional gadgets may spawn if those are required to beat the game. Note: Nova can use any unlocked ability anytime during gameplay.
This is a range option.

Accepted values:
Normal range: 0 - 5
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Nova Ghost of Chance Variant

Determines which variant of Nova should be used in Ghost of a Chance mission. WoL: Uses Nova from Wings of Liberty campaign (vanilla) NCO: Uses Nova from Nova Covert Ops campaign Auto: Uses NCO if a mission from Nova Covert Ops is actually shuffled, if not uses WoL
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Race Specific Options

Enable Morphling

Determines whether the player can build Morphlings, which allow for inefficient morphing of advanced units like Ravagers and Lurkers without requiring the base unit to be unlocked first.
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Mercenary Highlanders

If enabled, it limits the controllable amount of certain mercenaries to 1, even if you have unlimited mercenaries upgrade. With this upgrade you can still call the mercenary again if it dies. Affected mercenaries: Jackson's Revenge (Battlecruiser), Wise Old Torrasque (Ultralisk)
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Check Locations

Victory Cache

Controls how many additional checks are awarded for completing a mission. Goal missions are unaffected by this option.
This is a range option.

Accepted values:
Normal range: 0 - 10
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Vanilla Locations

Enables or disables checks for completing vanilla objectives. Vanilla objectives are bonus objectives from the vanilla game, along with some additional objectives to balance the missions. Enable these locations for a balanced experience. Enabled: Locations of this type give normal rewards. Half Chance: Locations of this type have a 50% chance of being excluded. Filler: Forces these locations to contain filler items. Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Extra Locations

Enables or disables checks for mission progress and minor objectives. This includes mandatory mission objectives, collecting reinforcements and resource pickups, destroying structures, and overcoming minor challenges. Enables these locations to add more checks and items to your world. Enabled: Locations of this type give normal rewards. Half Chance: Locations of this type have a 50% chance of being excluded. Filler: Forces these locations to contain filler items. Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Challenge Locations

Enables or disables checks for completing challenge tasks. Challenges are tasks that are more difficult than completing the mission, and are often based on achievements. You might be required to visit the same mission later after getting stronger in order to finish these tasks. Enable these locations to increase the difficulty of completing the multiworld. Enabled: Locations of this type give normal rewards. Half Chance: Locations of this type have a 50% chance of being excluded. Filler: Forces these locations to contain filler items. Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Mastery Locations

Enables or disables checks for overcoming especially difficult challenges. These challenges are often based on Mastery achievements and Feats of Strength. Enable these locations to add the most difficult checks to the world. Enabled: Locations of this type give normal rewards. Half Chance: Locations of this type have a 50% chance of being excluded. Filler: Forces these locations to contain filler items. Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Base-Bust Locations

Enables or disables checks for killing non-objective bases. These challenges are about destroying enemy bases that you normally don't have to fight to win a mission. Enable these locations if you like sieges or being rewarded for achieving alternate win conditions. Enabled: Locations of this type give normal rewards. Half Chance: Locations of this type have a 50% chance of being excluded. *Note setting this for both challenge and basebust will have a 25% of a challenge-basebust location spawning. Filler: Forces these locations to contain filler items. Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Speedrun Locations

Enables or disables checks for overcoming speedrun challenges. These challenges are often based on speed achievements or community challenges. Enable these locations if you want to be rewarded for going fast. Enabled: Locations of this type give normal rewards. Half Chance: Locations of this type have a 50% chance of being excluded. *Note setting this for both challenge and speedrun will have a 25% of a challenge-speedrun location spawning. Filler: Forces these locations to contain filler items. Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Preventative Locations

Enables or disables checks for overcoming preventative challenges. These challenges are about winning or achieving something while preventing something else from happening, such as beating Evacuation without losing a colonist. Enable these locations if you want to be rewarded for achieving a higher standard on some locations. Enabled: Locations of this type give normal rewards. Half Chance: Locations of this type have a 50% chance of being excluded. *Note setting this for both challenge and preventative will have a 25% of a challenge-preventative location spawning. Filler: Forces these locations to contain filler items. Disabled: Removes item rewards from these locations. Note: Individual locations subject to plando are always enabled, so the plando can be placed properly. See also: Excluded Locations, Item Plando (https://archipelago.gg/tutorial/Archipelago/plando/en#item-plando)
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Filler Options

Filler Percentage

Percentage of the item pool filled with filler items. If the world has more locations than items, additional filler items may be generated.
This is a range option.

Accepted values:
Normal range: 0 - 70
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Minerals Per Item

Configures how many minerals are given per resource item.
This is a range option.

Accepted values:
Normal range: 0 - 200
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Vespene Per Item

Configures how much vespene gas is given per resource item.
This is a range option.

Accepted values:
Normal range: 0 - 200
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Starting Supply Per Item

Configures how much starting supply per is given per item.
This is a range option.

Accepted values:
Normal range: 0 - 16
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Maximum Supply Per Item

Configures how much the maximum supply limit increases per item.
This is a range option.

Accepted values:
Normal range: 0 - 10
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Maximum Supply Reduction Per Item

Configures how much maximum supply is reduced per trap item.
This is a range option.

Accepted values:
Normal range: 1 - 10
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Lowest Maximum Supply

Controls how far max supply reduction traps can reduce maximum supply.
This is a range option.

Accepted values:
Normal range: 100 - 200
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Upgrade Cost Discount Per Item

Controls how much weapon/armor research cost is cut per research cost filler item. Affects both minerals and vespene.
This is a range option.

Accepted values:
Normal range: 0 - 10
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Filler Items Distribution

Controls the relative probability of each filler item being generated over others. Items that are bound to specific race or option are automatically eliminated. Kerrigan levels generated this way don't go against Kerrigan level item sum
Inclusions & Exclusions

Locked Items

Guarantees that these items will be unlockable, in the amount specified. Specify an amount of 0 to lock all copies of an item.
This option needs to be configured manually in the YAML file.

Excluded Items

Guarantees that these items will not be unlockable, in the amount specified. Specify an amount of 0 to exclude all copies of an item.
This option needs to be configured manually in the YAML file.

Unexcluded Items

Undoes an item exclusion; useful for whitelisting or fine-tuning a category. Specify an amount of 0 to unexclude all copies of an item.
This option needs to be configured manually in the YAML file.

Vanilla Items Only

If turned on, the item pool is limited only to items that appear in the main 3 vanilla campaigns. Weapon/Armor upgrades are unaffected; use max_upgrade_level to control maximum level. Locked Items may override these exclusions.
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Exclude Overpowered Items

If turned on, a curated list of very strong items are excluded. These items were selected for promoting repetitive strategies, or for providing a lot of power in a boring way. Recommended off for players looking for a challenge or for repeat playthroughs. Excluding an OP item overrides the exclusion from this item rather than add to it. OP items may be unexcluded or locked with Unexcluded Items or Locked Items options. Enabling this can force a unit nerf even if Allow Unit Nerfs is set to false for some units.
25
0
0

Excluded Missions

Guarantees that these missions will not appear in the campaign Doesn't apply to vanilla mission order. It may be impossible to build a valid campaign if too many missions are excluded.
Advanced Gameplay

Mission Order Scouting

Allow the Sc2 mission order client tabs to indicate the type of item (i.e., progression, useful, etc.) available at each location of a mission. The option defines when this information will be available for the player. By default, this option is deactivated. None: Never provide information Completed: Only for missions that were completed Available: Only for missions that are available to play Layout: Only for missions that are in an accessible layout (e.g. Char, Mar Sara, etc.) Campaign: Only for missions that are in an accessible campaign (e.g. WoL, HotS, etc.) All: All missions
25
0
0
0
0
0
0

Difficulty Damage Modifier

Enables or disables vanilla difficulty-based damage received modifier Handles the 1.25 Brutal damage modifier in HotS and Prologue and 0.5 Casual damage modifier outside WoL and Prophecy
0
25
0

Take Over AI Allies

On maps supporting this feature allows you to take control over an AI Ally.
25
0
0

Enable Void Trade

Enables the Void Trade Wormhole to be built from the Advanced Construction tab of SCVs, Drones and Probes. This structure allows sending units to the Archipelago server, as well as buying random units from the server. Note: Always disabled if there is no other Starcraft II world with Void Trade enabled in the multiworld. You cannot receive units that you send.
25
0
0

Void Trade Age Limit

Determines the maximum allowed age for units you can receive from Void Trade. Units that are older than your choice will still be available to other players, but not to you. This does not put a time limit on units you send to other players. Your own units are only affected by other players' choices for this option.
0
0
0
0
0
0
25
0
0

Allow Workers in Void Trade

If enabled, you are able to send and receive workers via Void Trade. Sending workers is a cheap way to get a lot of units from other players, at the cost of reducing the strength of received units for other players. Receiving workers allows you to build units of other races, but potentially skips large parts of your multiworld progression.
25
0
0

Grant Story Tech

Controls handling of no-build missions that may require very specific items, such as Kerrigan or Nova abilities. no_grant: don't grant anything special; the player must find items to play the missions grant: grant a minimal inventory that will allow the player to beat the mission, in addition to other items found allow_substitutes: Reworks the most constrained mission - Supreme - to allow other items to substitute for Leaping Strike and Mend Locked to "grant" if Required Tactics is set to no logic.
25
0
0
0
Cosmetics

Terran Player Color (Raynor)

Determines in-game player team color in Wings of Liberty missions.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Protoss Player Color

Determines in-game player team color in Legacy of the Void missions.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Zerg Player Color

Determines in-game player team color in Heart of the Swarm missions before unlocking Primal Kerrigan.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Zerg Player Color (Primal)

Determines in-game player team color in Heart of the Swarm after unlocking Primal Kerrigan.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Terran Player Color (Nova)

Determines in-game player team color in Nova Covert Ops missions.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.