Star Fox 64

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

medal_corneria

Set the score required to earn the medal on Corneria.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_meteo

Set the score required to earn the medal on Meteo.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0

medal_sector_y

Set the score required to earn the medal on Sector Y.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_katina

Set the score required to earn the medal on Katina.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_fortuna

Set the score required to earn the medal on Fortuna.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0

medal_aquas

Set the score required to earn the medal on Aquas.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_solar

Set the score required to earn the medal on Solar.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

medal_sector_x

Set the score required to earn the medal on Sector X.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_zoness

Set the score required to earn the medal on Zoness.
This is a range option.

Accepted values:
Normal range: 0 - 250
0
25
0
0
0
0

medal_titania

Set the score required to earn the medal on Titania.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_sector_z

Set the score required to earn the medal on Sector Z.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

medal_macbeth

Set the score required to earn the medal on Macbeth.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_area_6

Set the score required to earn the medal on Area 6.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0

medal_bolse

Set the score required to earn the medal on Bolse.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

medal_venom

Set the score required to earn the medal on Venom.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
Common Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

deathlink

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

ringlink

Enable Ring Link for use with games that support it. Incoming rings are converted to the current level's Hit counter.
25
0
0
Goal Options

Victory Condition

Choose your victory condition.
25
0
0
0

Required Medals

Require a certain number of medals before you can enter Venom 2. The same requirment will apply for Venom 1 if your victory condition is 'Andross or Robot Andross'
This is a range option.

Accepted values:
Normal range: 0 - 15
25
0
0
0
0
0
Shuffle Options

Shuffle Paths

Shuffle the paths between levels. Completing a level a certain way will give a random item. You cannot take the path that normally unlocks until you receive that path item. For example: Getting 'Mission Complete' on Corneria will give a random item. However, you cannot go to Meteo until you receive 'Corneria - Blue Path'
0
25
0

Shuffle Medals

Shuffle the medals awarded by reaching a certain number of Hits in each level. Earning a medal will give a random item, and you will visually see the medal on the map to indicate that you've completed the check.
25
0
0
Speedup Options

Shuffle Paths

Getting 'Mission Accomplished' on any level will also count as getting 'Mission Complete' for that level.
25
0
0
Vanity Options

radio_rando

Randomize the radio dialog.
25
0
0
Accessibility Options

default_lives

Set the number of lives (Arwings) you start with and reset to after a game over.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.