Spyro 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Completion Goal

Lets the user choose the completion goal Sorceress 1 - Beat the sorceress *and* obtain 100 eggs Egg For Sale - Chase Moneybags after defeating the sorceress the first time. Sorceress 2 - Beat the sorceress in Super Bonus Round All Skillpoints - Collect all 20 skill points in the game. Excluded locations are still required for this goal. Epilogue - Unlock the full epilogue by collecting all 20 skill points and defeating the sorceress. Excluded locations are still required for this goal. Spike - Beat Spike with 36 eggs. Scorch - Beat Scorch with 65 eggs. Egg Hunt - Find a certain number of eggs to win. Portal requirements are reduced. The Sorceress and SBR are inaccessible.
25
0
0
0
0
0
0
0
0

Eggs to Win Egg Hunt

The number of eggs needed to win in Egg Hunt.
This is a range option.

Accepted values:
Normal range: 10 - 150
0
25
0
0
0
0
0

Percent Extra Egg Hunt Eggs

The percentage of extra eggs in the pool for Egg Hunt. For example, if 50 eggs are needed and there are 20% extra eggs, 60 eggs will be in the pool. The total number of available eggs caps at 150 regardless of this option. Rounds up.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Guaranteed Items

Guarantees that the specified items will be in the item pool

Open World Mode

Grants access to all 4 homeworlds from the start. End of level and boss eggs are removed as checks. If you are in Sunrise when you unlock Molten or Seashell, you may need to enter another level and come back for the unlock to take effect. Progressive Sparx Health Logic will be different If Moneybags is Vanilla, companion unlocks will be free. Disables world keys.
25
0
0

Level Lock Options

Determines the rules locking levels. Sparx levels, companion levels, homeworlds, Super Bonus Round, and bosses are not affected by these settings. At least one of Sunny, Cloud, Molten, and Seashell will always start unlocked. For any setting other than Vanilla or Keys and Eggs, you start with 1 egg to make level unlocks work correctly. Settings other than Vanilla also prevent entering non-companion levels from out of bounds. Vanilla: Levels have their vanilla unlock requirements, though egg hunt can lower them. Keys: 20 Level Unlock items are added to the item pool. Randomize Requirements: The number of eggs required for levels locked in vanilla will be randomized. Add Requirements: Any level can have an egg requirement added. Add Gem Requirements: Any level can have an egg OR gem requirement added. Only works when Moneybagssanity and Gemsanity are on.
25
0
0
0
0
0

Number of Starting Levels

When Level Lock Options is not Vanilla or Randomize Requirements, determines how many non-companion levels start unlocked. The recommended value when Keys are in use is 2 or 3. One Sunrise level will always be unlocked.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Enable 25% Gem Checks

Adds checks for getting 25% of the gems in a level
25
0
0

Enable 50% Gem Checks

Adds checks for getting 50% of the gems in a level
25
0
0

Enable 75% Gem Checks

Adds checks for getting 75% of the gems in a level
25
0
0

Enable 100% Gem Checks

Adds checks for getting all gems in a level
25
0
0

Enable Total Gem Count Checks

Adds checks for every 500 gems you collect total. NOTE: Gems currently paid to Moneybags do not count towards your total. Logic assumes you pay Moneybags everywhere you can so you cannot be locked out of checks.
25
0
0

Max for Total Gem Count Checks

Sets the highest number of total gems that can be required for Total Gem Count checks. This has no effect if Enable Total Gem Count Checks is disabled.
This is a range option.

Accepted values:
Normal range: 500 - 20000
0
25
0
0
0
0
0

Enable Gemsanity

Adds checks for each individual gem. WARNING: To avoid logic issues, this setting is meant for Moneybagssanity only. If Moneybagssanity is off, all Moneybags prices will be set to 0 in game. Off: Individual gems are not checks. Partial: Every gem has a chance to be a check, but only 200 will be (chosen at random). For every level with loose gems, items giving 50 or 100 gems for that level will be added to the pool.
25
0
0

Enable Skillpoint Checks

Adds checks for getting skill points
25
0
0

Enable Life Bottle Checks

Adds checks for breaking life bottles. Off: Life bottles are not checks. Normal: The 26 life bottles accessible during normal gameplay become checks. Hard: Adds the life bottle stuck out of bounds in a wall in Fireworks Factory to the pool. See https://youtu.be/ugS9orAyExc?si=NbiE_Vz2KlPopkkN&t=2201 on how to obtain it. This does not include the 3 bottles on the impossible island in Midnight Mountain.
25
0
0
0

Sparx Power-sanity Settings

If on, shuffles the Sparx abilities normally obtained from Sparx levels into the item pool. Because atlas warp requires defeating the Sorceress, this is not shuffled. Instead, Sparx's ability to break baskets becomes 2 progressive items. The first allows breaking only wooden baskets; the second allows breaking vases as well.
25
0
0

Moneybags Settings

Determines settings for Moneybags unlocks. WARNING - It is very rarely possible to softlock based on the timing of companion unlocks. Be sure to have autosave on if using these options. Vanilla - Pay Moneybags to progress as usual Companionsanity - You cannot pay for side characters and must find unlock items to progress. Moneybagssanity - You cannot pay Moneybags at all and must find unlock items to progress.
25
0
0
0

Enable World Keys

If enabled, you will be unable to progress to the next homeworld without enough World Key items. Trying to go to Midday without any World Keys will warp you to Sunrise. Evening Lake requires 2 World Keys, Midnight Mountain requires 3. This reduces the chances that an item that another player needs early will be in a late level but increases the chances of becoming stuck waiting for other players to find your World Keys. Disabled in Open World mode.
25
0
0

Enable Extra Lives Filler

Allows filler items to include extra lives
0
25
0

Enable Temporary Invincibility Filler

Allows filler items to include temporary invincibility
25
0
0

Enable Changing Spyro's Color Filler

Allows filler items to include changing Spyro's color
25
0
0

Enable Big Head and Flat Spyro Filler

Allows filler items to include turning on Big Head Mode and Flat Spyro Mode
25
0
0

Enable (over)healing Sparx Filler

Allows filler items to include healing Sparx. Can exceed max health.
25
0
0

Trap Percentage of Filler

Determines the percentage of filler items that will be traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Enable Hurting Sparx Trap

Allows filler items to include damaging Sparx. Cannot directly kill Spyro.
25
0
0

Enable Sparxless Trap

Allows filler items to include removing Sparx.
25
0
0

Enable Progressive Sparx Health Upgrades

Start the game with lower max health and add items to the pool to increase your max health. Applies to Sparx levels as well. The Starfish Reef health upgrade will have no effect in True Sparxless mode. Off - The game behaves normally. Blue - Your max health starts at blue Sparx, and 1 upgrade is added to the pool. Green - Your max health starts at green Sparx, and 2 upgrades are added to the pool. Sparxless - Your max health starts at no Sparx, and 3 upgrades are added to the pool. True Sparxless - Your max health is permanently Sparxless. No upgrades are added to the pool.
25
0
0
0
0
0

Enable Progressive Sparx Health Logic

Ensures that sufficient max Sparx health is in logic before various required checks. Entering Crawdad Farm or any Midday level logically requires green Sparx. Entering Fireworks Factory and Charmed Ridge logically requires blue Sparx, and entering Dino Mines and the Sorceress logically requires gold Sparx. The Extra Health item/bonus from Starfish Reef is not considered for this logic. Note: This does nothing unless Enable Progressive Sparx Health Upgrades is set to blue, green, or Sparxless,
25
0
0

Require Sparx for Max Gems

Determines the logic for 100% gem checks. Gemsanity checks are always accessible. Off: Sparx max health and abilities do not affect gem logic. Green Sparx: Only 75% of gems in non-flight levels are in logic until max health is green. Sparx Finder: Only 75% of gems in non-flight levels are in logic until Sparx Finder is usable. NOTE: This option is ignored in True Sparxless mode, or in Sparxless mode if Progressive Sparx Health Logic is off.
25
0
0
0

Number of Zoe Hints

Enables some or all of the 11 Tutorial Zoes across Sunrise Spring and its levels giving hints. Which Zoes give hints are random. Those in Crawdad Farm never will, as this tutorial can be accessed only once. Hints fit into 3 categories, with hints evenly distributed between the categories: - Difficult or slow locations - Progression items in your world, with a preference for non-eggs. - Joke hints.
This is a range option.

Accepted values:
Normal range: 0 - 11
25
0
0
0
0
0
Game Difficulty

Easy Skateboarding

Makes most skateboarding challenges and skill points much easier. Sunny Villa: Both eggs require only 1 lizard. Skill point requires 1 trick. Lizards will remain after the eggs. Enchanted Towers: Hunter cannot beat you. Skill point requires 1 trick. Lost Fleet and Super Bonus Round: Your have infinite turbo without doing tricks.
25
0
0

Easy Boxing

Makes the enemy yeti have only 1 health in Frozen Altars boxing 1 and 2.
25
0
0

Easy Spooky Sheila Missions

Makes rocks and mushrooms never respawn in Spooky Swamp's Sheila sub-area.
25
0
0

Easy Tanks

Makes the Tanks challenges in Haunted Tomb require only 1 tank each. Unmanned tanks will remain between rounds.
25
0
0

Easy Subs

Makes Lost Fleet submarine challenges much easier by removing all but 1 sub (behind and right of the ship). The HUD will incorrectly display 1/1.
25
0
0

Easy Bluto

Makes Bluto have only 1 health in Seashell Shore.
25
0
0

Easy Sleepyhead

Makes Sleepyhead have only 1 health in Spooky Swamp
25
0
0

Easy Shark Riders

Makes the Shark Riders challenge in Desert Ruins easier by removing all but 1 shark, which starts to the left of the building.
25
0
0

Easy Whack-a-Mole

Makes the Bentley Whack-A-Mole challenge in Crystal Islands require only 1 mole.
25
0
0

Easy Tunnels

Makes Spyro move more slowly through the water tunnels in Seashell Shore and Dino Mines.
25
0
0

Convert Scorch Green Rockets to Red

Collecting a green rocket in Scorch will automatically convert to 50 red rockets instead.
25
0
0
Tricks

Enter Sunny Villa Sheila Area Early

Puts entering the Sheila sub-area of Sunny Villa without completing Sheila into logic. This requires jumps to the top of the side area "hut" or entering from behind. NOTE: Entering this area from behind may crash the game if done incorrectly. This option only matters is Companionsanity or Moneybagssanity is turned on.
25
0
0

Cloud Spires Backwards

Puts completing Cloud Spires backwards without paying Moneybags into logic. This requires one of two jumps to the end of the level. For all gems, an additional jump from near the egg 'Cloud Spires: Glide to the island. (Clare)' is needed. This option only matters if Moneybagssanity is turned on.
25
0
0

Enter Molten Crater Early

Puts entering Molten Crater from out of bounds without 10 eggs into logic. This requires either a swim in air trick, or getting onto the wall alongside Molten.
25
0
0

Enter Molten Crater Sgt. Byrd Area Early

Puts entering Molten Crater's Sgt. Byrd sub-area without completing Sgt. Byrd into logic. This requires jumping on the bridge's posts and then onto the top of his hut.
25
0
0

Enter Molten Crater Thieves without Moneybags

Puts entering Molten Crater's thieves sub-area without paying Moneybags into logic. This requires bouncing off the first boar in the level above the trees and entering the area from behind. This option only matters if Moneybagssanity is turned on.
25
0
0

Enter Seashell Shores Early

Puts entering Seashell Shores from out of bounds without 14 eggs into logic. This requires a swim in air trick.
25
0
0

Enter Seashell Shores Sheila Area Early

Puts entering the Sheila sub-area of Seashell Shores without completing Sheila into logic. One way to do this is through a proxy and swim in air.
25
0
0

Enter Mushroom Speedway Early

Puts entering Mushroom Speedway from out of bounds without 20 eggs into logic. This requires a swim in air trick or getting onto the wall by Mushroom Speedway and Molten Crater.
25
0
0

Enter Sheila's Alp Early

Puts entering Sheila's Alp from out of bounds without paying Moneybags into logic. This requires a swim in air trick and can result in a softlock if you end up in Sheila's cage. This option only matters if Companionsanity or Moneybagssanity is turned on.
25
0
0

Enter Spooky Swamp Early

Puts entering Spooky Swamp from out of bounds without 25 eggs into logic. This requires a swim in air trick or one of various glides from out of bounds.
25
0
0

Skip Moneybags in Spooky Swamp

Puts skipping Moneybags in Spooky Swamp into logic. This can be done by damage boosting across the water near 'Spooky Swamp: Jump to the island. (Michael)' to the end of level. This option only matters if Moneybagssanity is turned on.
25
0
0

Enter Bamboo Terrace Early

Puts entering Bamboo Terrace from out of bounds without 30 eggs into logic. This requires a swim in air trick or a glide from out of bounds.
25
0
0

Enter Bamboo Terrace Bentley Area Early

Puts entering the Bentley sub-area of Bamboo Terrace without completing Bentley's Outpost into logic. This can be done with a swim in air.
25
0
0

Enter Country Speedway Early

Puts entering Country Speedway from out of bounds without 36 eggs into logic. This requires a swim in air trick.
25
0
0

Enter Sgt. Byrd's Base Early

Puts entering Sgt. Byrd's Base from out of bounds without paying Moneybags into logic. This requires a swim in air trick or a glide out of bounds. This option only matters if Companionsanity or Moneybagssanity is turned on.
25
0
0

Enter Frozen Altars Bentley Area Early

Puts entering Frozen Altars' Bentley sub-area from out of bounds without completing Bentley's Outpost into logic. This requires a proxy off a mammoth or getting onto the wall near the area and gliding from out of bounds. This option only matters if Companionsanity or Moneybagssaniity is turned on.
25
0
0

Enter Frozen Altars Cat Hockey Area without Moneybags

Puts entering Frozen Altars' Cat Hockey sub-area from out of bounds without paying Moneybags into logic. This requires a proxy. This option only matters if Moneybagssanity is turned on.
25
0
0

Enter Fireworks Factory Early

Puts entering Fireworks Factory from out of bounds without 50 eggs into logic. This requires a zombie swim in air or a glide out of bounds.
25
0
0

Enter Fireworks Factory Agent 9 Area Early

Puts entering Fireworks Factory's Agent 9 sub-area without completing Agent 9's Lab into logic. This requires a careful glide to the right 'antenna' of the sub-area hut.
25
0
0

Enter Charmed Ridge Early

Puts entering Charmed Ridge from out of bounds without 58 eggs into logic. This requires a zombie swim in air or a glide out of bounds.
25
0
0

Pass Charmed Ridge Stairs without Moneybags

Puts getting past the stairs in Charmed Ridge without paying Moneybags into logic. This requires gliding through a section of wall with no collision. NOTE: A proxy allows partial access to the second half of the level but not full access. This option only matters if Moneybagssanity is turned on.
25
0
0

Enter Honey Speedway Early

Puts entering Honey Speedway from out of bounds without 65 eggs into logic. This requires a zombie swim in air or a glide out of bounds.
25
0
0

Enter Bentley's Outpost Early

Puts entering Bentley's Outpost from out of bounds without paying Moneybags into logic. This requires a zombie swim in air or a glide out of bounds. This option only matters if Companionsanity or Moneybagssanity is turned on.
25
0
0

Complete Crystal Islands without Moneybags

Puts fully completing Crystal Islands without paying Moneybags or beating the Sorceress into logic. This requires a swim in air in the pool before the whirlwind. This option only matters if Moneybagssanity is turned on.
25
0
0

Complete Desert Ruins without Moneybags

Puts fully completing Desert Ruins without paying Moneybags or beating the Sorceress into logic. This requires a proxy off a scorpion or one of several terrain jumps to get to the end of level. This option only matters if Moneybagssanity is turned on.
25
0
0

Enter Haunted Tomb Agent 9 Area Early

Puts entering the Agent 9 sub-area of Haunted Tomb without completing Agent 9 into logic. See https://www.youtube.com/watch?v=GAr-E1pha7c
25
0
0

Enter Dino Mines Agent 9 Area Early

Puts entering the Agent 9 sub-area of Dino Mines without completing Agent 9 into logic. This can be done with a swim in air or getting on top of the level's terrain.
25
0
0

Enter Sorceress' Lair Early

Puts defeating the Sorceress without 100 eggs into logic. This requires a proxy on the Desert Ruins helmet, or a series of difficult terrain jumps. 100 eggs are still required for the Sorceress 1 goal, but this setting probably only makes sense for Sorceress 2 or other niche goals.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.