Sonic Robo Blast 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Time Emblems

Enable record attack time emblems (27 Locations)
0
25
0

Ring Emblems

Enable record attack Ring emblems (20 Locations)
0
25
0

Score Emblems

Enable record attack Score emblems (7 Locations)
0
25
0

NiGHTS Maps

Enable NiGHTS stages as items/locations (36 Locations)
0
25
0

NiGHTS Rank Emblems

Enable NiGHTS A Rank emblems (12 Locations)
0
25
0

NiGHTS Time Emblems

Enable NiGHTS Time emblems (12 Locations)
0
25
0

Actsanity

Splits zone unlocks into individual acts I.E. Greenflower Zone -> Greenflower Zone (Act 1), Greenflower Zone (Act 2), Greenflower Zone (Act 3)
25
0
0

Object Locking

Shuffles objects such as springs, slime, zoom tubes etc
25
0
0

Starting Character

Choose Starting characters Tails/Knuckles are recommended if you don't know where all the emblems are You may also select any valid custom character

Character List

Choose Included characters, you will not be able as said character unless you put it in this list. MODDED CHARACTERS MUST BE DOWNLOADED SEPERATELY Removing vanilla characters may cause logic issues Vanilla characters: 'Sonic', 'Tails', 'Knuckles', 'Amy', 'Fang', 'Metal Sonic' Chaotix: 'Espio', 'Mighty', 'Charmy Bee', 'Vector', 'Heavy', 'Bomb' Mario Bros: 'Mario', 'Luigi' RChars: 'Metal Knuckles', 'Tails Doll' Rush Chars: 'Blaze', 'Marine' Silverhorn: 'Inazuma', 'Aether' Misc characters: 'Yoshi', 'Ray', 'Silver', 'Shadow', 'Modern Sonic', 'Werehog', 'Bean', 'Dr. Eggman', 'Adventure Sonic', 'Tangle'

Randomize Starting Character

Randomly pick a character from the Starting Character list as your starting character instead of all of them
25
0
0

Logic Difficulty

Difficulty of logic required to get items Normal - Tails/Knuckles required for difficult emblems, no badnik bouncing Hard - If it's possible, it's in logic
25
0
0

Multiplayer Maps

Enable Ringslinger Maps as items/locations
25
0
0

1UP-Sanity

Enable 1UP Monitors as checks (247 Locations)
25
0
0

Super Ring-Sanity

Enable Ring Monitors as checks Normal - 598 Locations With Ringslinger Maps - 976 Locations
25
0
0

Start with Emblem Radar

Start with Emblem Hints + Radar, useful if you don't know where all the emblems are
25
0
0

Total Emblems

Total Number of emblems (There are about 250 locations with all emblems turned on)
This is a range option.

Accepted values:
Normal range: 10 - 250
0
25
0
0
0
0
0

Trap Weights

Determines the ratio of each trap
This option needs to be configured manually in the YAML file.

Filler Weights

Determines the ratio of each filler item
This option needs to be configured manually in the YAML file.

Completion Goal

Set goal for Victory Condition Bad Ending - Beat Black Core Zone Act 3 Good Ending - Beat Black Core Act 3 with all 7 Chaos Emeralds Challenge Levels - Beat Haunted Heights, Aerial Garden and Azure Temple All Bosses - Beat every Act 3 and every act of Black Core Zone
25
0
0
0
0

Emblems for Goal

PERCENTAGE of emblems needed for your goal stage to be unlocked When playing with the challenge level goal: 1/3 of this percentage unlocks Haunted Heights, 2/3 unlocks Aerial Garden and 3/3 unlocks Azure Temple Putting 0 will make your goal stages items in the multiworld like the rest of the zones
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Percentage

Percentage of filler items to replace with traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ring Link

Enable Ringlink (share rings/currency with other games) Easy - Only lose rings through damage Normal - Lose rings on death (crushing, drowning, pits) Hard - Lose rings on zone exit, zone entry and retry
25
0
0
0
0

Local Ring Reset

Rings reset locally on zone entry/exit (takes priority over hard ringlink)
0
25
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.