Sonic Robo Blast 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Time Emblems

Enable record attack time emblems (27 Locations)
0
25
0

Ring Emblems

Enable record attack Ring emblems (20 Locations)
0
25
0

Score Emblems

Enable record attack Score emblems (7 Locations)
0
25
0

NiGHTS Maps

Enable NiGHTS stages as items/locations (36 Locations)
0
25
0

NiGHTS Rank Emblems

Enable NiGHTS A Rank emblems (12 Locations)
0
25
0

NiGHTS Time Emblems

Enable NiGHTS Time emblems (12 Locations)
0
25
0

actsanity

Splits zone unlocks into individual acts I.E. Greenflower Zone -> Greenflower Zone (Act 1), Greenflower Zone (Act 2), Greenflower Zone (Act 3)
25
0
0

object_locking

Shuffles certain objects like springs, slime, zoom tubes etc DOES NOT CURRENTLY WORK WITH MATCH MAPS + RING MONITORS
25
0
0

starting_character

Choose Starting character Tails/Knuckles are recommended if you don't know where all the emblems are
25
0
0
0
0
0
0
0

Logic Difficulty

Difficulty of logic required to get items Normal - Tails/Knuckles required for difficult emblems, no badnik bouncing Hard - If it's possible, it's in logic Custom - Disables in-zone logic for custom character use
25
0
0
0

Multiplayer Maps

Enable Ringslinger Maps as items/locations
25
0
0

1UP-Sanity

Enable 1UP Monitors as checks (247 Locations)
25
0
0

Super Ring-Sanity

Enable Ring Monitors as checks Normal - 598 Locations With Ringslinger Maps - 976 Locations
25
0
0

Start with Emblem Radar

Start with Emblem Hints + Radar, useful if you don't know where all the emblems are
25
0
0

Total Emblems

Total Number of emblems (There are about 250 locations with all emblems turned on)
This is a range option.

Accepted values:
Normal range: 10 - 250
0
25
0
0
0
0
0

Trap Weights

Determines the ratio of each trap
This option needs to be configured manually in the YAML file.

Filler Weights

Determines the ratio of each filler item
This option needs to be configured manually in the YAML file.

Emblems for Black Core

PERCENTAGE of emblems needed for black core zone to be unlocked Putting 0 will make Black Core Zone an item in the multiworld like the rest of the zones
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Percentage

Percentage of filler items to replace with traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ring Link

Enable Ringlink (share rings/currency with other games) Easy - Only lose rings through damage Normal - Lose rings on death (crushing, drowning, pits) Hard - Lose rings on zone exit, zone entry and retry
25
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Completion Goal

Set goal for Victory Condition Bad Ending Requires Beating Black Core Zone Act 3 Good Ending Requires The 7 Chaos Emeralds
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.