Sonic Heroes

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal

Determines the goal of the seed Metal Overlord: Beat Metal Overlord
25
0

Goal Unlock Condition

Determines how the Goal level is unlocked Normal: Requires all 7 Chaos Emeralds plus the number of Emblems chosen Emblems Only: Only requires the chosen number of Emblems Emeralds Only: Only requires the 7 Chaos Emeralds with no Emblem requirements. Level Gates will still require Emblems to proceed
25
0
0
0

Emerald Stage Location Type

Which Location type should the Emeralds be? Priority is recommended as it gives a reason to do them Excluded requires enough space in the itempool to generate
25
0
0
0

Skip Metal Madness

Skips Metal Madness when selecting it from level select and goes directly to Metal Overlord (final boss)
0
25
0

Emblem Pool Size

How many Emblems should be added to the itempool? This is per Mission Act enabled (A and B) and Story
This is a range option.

Accepted values:
Normal range: 0 - 14
0
25
0
0
0
0
0

Extra Emblems

How many extra emblems to add to the itempool? These allow for easier unlocking of gates as they are NOT used calculate emblem costs This is capped at available spots in the location pool Very high values can allow for very fast gate and goal unlocks with sanity enabled
This is a range option.

Accepted values:
Normal range: 0 - 900
25
0
0
0
0
0

Required Emblems Percent

What percent of the Emblem pool size emblems should be required to unlock the Final Goal? (rounded down) This also affects level gates (if enabled) This can be 0 which makes all level gates and the final boss have no emblem cost
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

Required Rank

Determines what minimum Rank is required to send a check for a mission
25
0
0
0
0
0

Dont lose the Bonus Key when dying or getting hit

Keep the Bonus Key for the rest of the level once you collect it
25
0
0
Level Gates

Number of Level Gates

The number emblem-locked gates which lock sets of levels.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
0
Story Options

Sonic Story

Should Sonic Story Missions be enabled?
25
0
0
0
0

Dark Story

Should Dark Story Missions be enabled? Mission B will allow for Dark Enemy Sanity
25
0
0
0
0

Rose Story

Should Rose Story Missions be enabled? Mission B will allow for Rose Ring Sanity
25
0
0
0
0

Chaotix Story

Should Chaotix Story Missions be enabled? Either Mission Act, or both, will allow for Chaotix Sanity
25
0
0
0
0
Sanity

Dark Sanity

How many enemies are needed for a sanity check? Requires Mission B to be enabled 1 results in 1400 checks 20 results in 70 checks
25
0
0
0
0
0

Rose Sanity

How many rings are needed for a sanity check? Requires Mission B to be enabled Each 1 results in 2800 checks 20 results in 140 checks
25
0
0
0
0
0

Chaotix Sanity

Should Chaotix Sanity be enabled, and if so, how many rings are needed for a check on Casino Park? Mission A only Check Count: 223 + 200 / value (if enabled) Mission B only Check Count: 266 + 500 / value (if enabled) Both Missions Check Count: 489 + 700 / value (if enabled)
25
0
0
0
0
0
Ring Options

Ring Link Enabled

Ring Link
25
0
0

Ring Link on Metal Overlord

Should Ring Link be enabled on Metal Overlord? This requires Ring Link to be enabled to have any effect
25
0
0

Modern Ring Loss Enabled

Only lose up to 20 Rings when hit instead of all
25
0
0
Traps

Trap Fill Percentage

Determines the percentage of the junk fill which is filled with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Stealth Trap Weight

Determines the weight (not percent) for Stealth Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Freeze Trap Weight

Determines the weight (not percent) for Freeze Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

No Swap Trap Weight

Determines the weight (not percent) for No Swap Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ring Trap Weight

Determines the weight (not percent) for Ring Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Charmy Trap Weight

Determines the weight (not percent) for Charmy Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
DeathLink

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.