Sonic Heroes

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Included Levels and Sanities

Which Levels and Sanities should be included? Note that some of these (like Sonic Act 2 and Super Hard Mode are mutually exclusive) Valid Choices: [ 'Sonic Act A', 'Sonic Act B', 'Sonic KeySanity 1 Set', 'Sonic KeySanity Both Acts', 'Sonic CheckpointSanity 1 Set', 'Sonic CheckpointSanity Both Acts', 'Dark Act A', 'Dark Act B', 'Dark ObjSanity', 'Dark KeySanity 1 Set', 'Dark KeySanity Both Acts', 'Dark CheckpointSanity 1 Set', 'Dark CheckpointSanity Both Acts', 'Rose Act A', 'Rose Act B', 'Rose ObjSanity', 'Rose KeySanity 1 Set', 'Rose KeySanity Both Acts', 'Rose CheckpointSanity 1 Set', 'Rose CheckpointSanity Both Acts', 'Chaotix Act A', 'Chaotix Act B', 'Chaotix ObjSanity', 'Chaotix KeySanity 1 Set', 'Chaotix KeySanity Both Acts', 'Chaotix CheckpointSanity 1 Set', 'Chaotix CheckpointSanity Both Acts', 'Super Hard Mode', 'Super Hard Mode CheckpointSanity', ]

Unlock Type

How should the entire run be structured? Ability Character Unlocks has all levels open from the start and locks characters and abilities behind items. Legacy Gates has all abilities and characters unlocked from the start and instead locks level access behind level gates (like SA2).
25
0
0

Ability Unlocks

How should Ability Unlocks be Handled (if enabled)? Entire Story will make there be a "Homing Attack" item for each Team that unlocks Homing Attack on all levels for that team. All Regions Separate will have 7 sets of ability items (Per Team) that unlock the ability for that respective region. (A Region is a set of levels that follow the same theme) For example, Seaside Hill and Ocean Palace are both in the Ocean Region Dev Note: All Regions Separate can cause significant BK in syncs (depending on speed of other games) Recommended for asyncs only (or with proper consideration)
0
25
0

Legacy Number Of Level Gates

How many Level Gates should there be? This option is ignored if set to Ability and Character Unlocks. This will result in this many groups of levels locked behind emblems and boss completions and 1 additional group unlocked from the start.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
0

Legacy Level Gates Allowed Bosses

Which Bosses should be allowed to be level gate bosses? This option is ignored if set to Ability and Character Unlocks. This needs to be equal to the number of level gates or larger. Valid Choices: - 'Egg Hawk' - 'Team Fight 1' - 'Robot Carnival' - 'Egg Albatross' - 'Team Fight 2' - 'Robot Storm' - 'Egg Emperor'

Required Rank

What Minimum Rank should be required to send level complete checks? This option is ignored when Ability and Character Unlocks is enabled. This also affects Bonus/Emerald stage unlocking as well.
25
0
0
0
0
0

Final Boss

What should the final boss be? Metal Madness requires both Metal Madness and Metal Overlord (in one go). This is accessed from Metal Overlord in level select regardless of choice. Sea Gate is the scariest final boss of all time.
0
25
0
0

Goal Unlock Conditions

How should Metal Madness/Overlord be unlocked? Adding Multiple will require all of them. Valid Choices: - 'Emblems' - 'Emeralds' - 'Level Completions All Teams' - 'Level Completions Per Story' Note: All Characters are required to be unlocked if Unlock Type is Ability Character Unlocks as well. Note: There are no Emblems added to the item pool if Unlock Type is Ability Character Unlocks

Goal Level Completions

How Many Level Completions are needed across all Stories to unlock Metal Madness/Overlord? Completing Both Acts of a level will not count as a second Completion. This Requires Level Completion Goal Unlock Condition. This is capped to 14 * the number of stories enabled. This is in addition to Goal Unlock Conditions Per Story.
This is a range option.

Accepted values:
Normal range: 0 - 70
25
0
0
0
0
0

Goal Level Completions Per Story

How Many Level Completions are needed per Story to unlock Metal Madness/Overlord? This Requires Level Completion Per Story Goal Unlock Condition. Each Story will require at least this many completed levels. This is in addition to Goal Level Completions.
This is a range option.

Accepted values:
Normal range: 0 - 14
0
25
0
0
0
0
0

Sonic Story Starting Character

If Ability and Character Unlocks are enabled, which Character should be unlocked for Sonic Story from the Start? Knuckles has the largest sphere 1 Sonic and Tails are even though Tails is slightly more restrictive logically
0
0
0
25

Dark Sanity

How many enemies are needed for a sanity check? Requires Mission B and Dark ObjSanity to be enabled 1 results in 1400 checks 20 results in 70 checks
0
0
0
25
0

Dark Story Starting Character

If Ability and Character Unlocks are enabled, which Character should be unlocked for Dark Story from the Start?
0
0
0
25

Rose Sanity

How many rings are needed for a sanity check? Requires Mission B and Rose ObjSanity to be enabled 1 results in 2800 checks 20 results in 140 checks
0
0
0
25
0

Rose Story Starting Character

If Ability and Character Unlocks are enabled, which Character should be unlocked for Rose Story from the Start?
0
0
0
25

Chaotix Sanity

Should Chaotix Sanity be enabled, and if so, how many rings are needed for a check on Casino Park? (All non-Casino Park levels are the same if enabled) Mission A only Check Count: 223 + 200 / value (if enabled) Mission B only Check Count: 266 + 500 / value (if enabled) Both Missions Check Count: 489 + 700 / value (if enabled)
0
0
0
25
0

Chaotix Story Starting Character

If Ability and Character Unlocks are enabled, which Character should be unlocked for Chaotix Story from the Start?
0
0
0
25

Super Hard Mode Starting Character

If Ability and Character Unlocks are enabled, which Character should be unlocked for Super Hard Mode from the Start?
0
0
0
25

Remove Casino Park VIP Table Laser Gate

This Option will Remove the Laser Gate in front of the ramp before the VIP Table in Casino Park. This allows access to the Bonus Key there and the VIP table without having to get the switch on the pinball table before.
0
25
0

Trap Fill

What percent of filler items should be replaced with trap items?
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Stealth Trap Weight

Determines the weight (not percent) for Stealth Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Freeze Trap Weight

Determines the weight (not percent) for Freeze Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

No Swap Trap Weight

Determines the weight (not percent) for No Swap Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ring Trap Weight

Determines the weight (not percent) for Ring Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Charmy Trap Weight

Determines the weight (not percent) for Charmy Trap. Traps must be enabled for this to have any effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.