Sonic Adventure DX

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
General Options

Goal Requires Levels

If enabled, you have to complete action stages to unlock the last fight.
0
25
0

Level Requirement Percentage

If Levels are part of the goal, Percentage of the available levels that needed to be completed to unlock the final story.
This is a range option.

Accepted values:
Normal range: 25 - 100
0
25
0
0
0
0

Goal Requires Chaos Emeralds

If enabled, you have to collect all the Chaos Emeralds to unlock the last fight. Keep in mind selecting emerald hunt will require enough checks to add the 7 emeralds to the pool.
25
0
0

Goal Requires Emblems

If enabled, you have to collect a certain number of emblems to unlock the last fight. The emblems are extra items added to the item pool, so they scale with the number of checks.
25
0
0

Max Emblem Cap

If Emblems are part of the goal, determines the maximum number of emblems that can be in the item pool. If fewer available locations exist in the pool than this number, the number of available locations will be used instead.
This is a range option.

Accepted values:
Normal range: 20 - 1500
0
25
0
0
0
0
0

Emblem Requirement Percentage

If Emblems are part of the goal, percentage of the available emblems needed to unlock the final story.
This is a range option.

Accepted values:
Normal range: 1 - 90
0
25
0
0
0
0
0

Goal Requires Missions

If enabled, you have to complete missions to unlock the last fight.
25
0
0

Mission Requirement Percentage

If Missions are part of the goal, Percentage of the available missions that needed to be completed to unlock the final story.
This is a range option.

Accepted values:
Normal range: 25 - 100
0
25
0
0
0
0

Goal Requires Bosses

If enabled, you have to beat all the bosses to unlock the last fight.
25
0
0

Boss Requirement Percentage

If Bosses are part of the goal, Percentage of the available bosses that needed to be completed to unlock the final story.
This is a range option.

Accepted values:
Normal range: 25 - 100
0
25
0
0
0
0

Goal Requires Chao Races

If enabled, you have to beat all the chao races to unlock the last fight.
25
0
0

Logic Level

Determines the logic the randomizer will use. Normal Logic (0): Very forgiving, ideal if you are not used to this game or its location checks. Hard Logic (1): Less forgiving logic, some checks require performing spindash jumps or dying to get the check. Expert DC Logic (2): The most unforgiving logic, some checks require performing out-of-bounds jumps (DC conversion). Expert DX Logic (3): The most unforgiving logic, some checks require performing out-of-bounds jumps (vanilla DX). Expert+ DX Logic (4): Same as Expert DX but with extra speed runner level tricks (vanilla DX).
25
0
0
0
0
0

Starting Character

Select which the character you will start with. Choose between Random (0), Sonic (1), Tails (2), Knuckles (3), Amy (4), Big (5), and Gamma (6).
25
0
0
0
0
0
0
0

Starting Location

Select in which location you would like to start. Keep in mind that if there are no checks in that location for your character, another one will be chosen. CChoose between Random (0), Station Square (Main) (1), Station (2), Hotel (3), Casino (4), Twinkle Park Lobby (5), Mystic Ruins (Main) (6), Angel Island (7), Jungle (8) and EggCarrier (Outside) (9), EggCarrier (Inside) (10)
25
0
0
0
0
0
0
0
0
0
0
0

Random Starting Location Per Character

If enabled, each character will start in a random location.
0
25
0

Guaranteed Starting Checks

Ensures at least this many checks in your starting location if possible.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Entrance Randomizer

Randomizes the entrances to action stages. This means that the entrance to an action stage could be different from the original game. If a given entrance is closed (e.g., doors not opening), it indicates that the level behind that entrance is not accessible. For example, if Hot Shelter is inside the Emerald Coast entrance, the beach entrance will appear closed for Sonic but open for Amy. Depending on the character, the entrance may be Sonic's or Knuckles'. Big, for example, can't use the Speed Highway elevator.
25
0
0

Level Entrance Plando

Plando for level entrance. Only works if Entrance Randomizer is enabled. The level name should be Capitalized with no spaces. For example, {'Emerald Coast': 'Final Egg'} will place Final Egg behind the Emerald Coast entrance and randomize the rest.
This option cannot be modified here. Please edit your .yaml file manually.

Send Death Link Chance

When dying, the chance of sending a death link to another player.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0

Receive Death Link Chance

When receiving a death link, the chance of dying.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0

Ring Link

Whether your in-level ring gain/loss is linked to other players.
25
0
0

Enable Ring Link while playing Sonic's Casinopolis

Whether Ring Link is enabled while playing Sonic's Casinopolis.
25
0
0

Hard Ring Link

If Ring Link is enabled, sends and receives rings in more situations. Particularly, it will subtract rings when finishing a level and during the Perfect Chaos fight.
25
0
0

Ring Loss

How taking damage is handled. Classic (0): You lose all of your rings when hit. Modern (1): You lose 20 rings when hit. One Hit K.O. (2): You die immediately when hit. One Hit K.O. No Shields (3): You die immediately when hit, and you can't use shields or invincibility power ups.
25
0
0
0
0

Trap Link

Whether your received traps are linked to other players
25
0
0
Characters Options

Playable Sonic

Determines whether Sonic is playable.
0
25
0

Playable Tails

Determines whether Tails is playable.
0
25
0

Playable Knuckles

Determines whether Knuckles is playable.
0
25
0

Playable Amy

Determines whether Amy is playable.
0
25
0

Playable Big

Determines whether Big is playable.
0
25
0

Playable Gamma

Determines whether Gamma is playable.
0
25
0
Stage Options

Sonic's Action Stage Missions

Choose what action stage missions will be a location check for Sonic.
0
25
0
0
0
0

Tails' Action Stage Missions

Choose what action stage missions will be a location check for Tails.
0
25
0
0
0
0

Knuckles' Action Stage Missions

Choose what action stage missions will be a location check for Knuckles.
0
25
0
0
0
0

Amy's Action Stage Missions

Choose what action stage missions will be a location check for Amy.
0
25
0
0
0
0

Big's Action Stage Missions

Choose what action stage missions will be a location check for Big.
0
25
0
0
0
0

Gamma's Action Stage Missions

Choose what action stage missions will be a location check for Gamma.
0
25
0
0
0
0
Upgrade Options

Randomize Sonic's Upgrades

Determines whether Sonic's upgrades are randomized and sent to the item pool.
0
25
0

Randomize Tails' Upgrades

Determines whether Tails' upgrades are randomized and sent to the item pool.
0
25
0

Randomize Knuckles' Upgrades

Determines whether Knuckles' upgrades are randomized and sent to the item pool.
0
25
0

Randomize Amy's Upgrades

Determines whether Amy's upgrades are randomized and sent to the item pool.
0
25
0

Randomize Big's Upgrades

Determines whether Big's upgrades are randomized and sent to the item pool.
0
25
0

Randomize Gamma's Upgrades

Determines whether Gamma's upgrades are randomized and sent to the item pool.
0
25
0
Bosses Options

Boss Checks

Determines whether beating a boss grants a check (15 Locations).
0
25
0

Unify Chaos 4

Determines whether the Chaos 4 fight counts as a single location or three (Sonic, Tails, and Knuckles).
0
25
0

Unify Chaos 6

Determines whether the Chaos 6 fight counts as a single location or three (Sonic, Big, and Knuckles).
25
0
0

Unify Egg Hornet

Determines whether the Egg Hornet fight counts as a single location or two (Sonic, Tails).
25
0
0
Extra locations

Field Emblems Checks

Determines whether collecting field emblems grants checks (12 Locations).
0
25
0

Secret Chao Egg Checks

Determines whether getting the 3 secret chao eggs grants checks (3 Locations).
0
25
0

Chao Races Checks

Determines whether winning the chao races grants checks (5 Locations).
25
0
0

Level Access Percentage for Chao Races

Percentage of the available levels accessible for the chao races to be in logic. Higher values means races are required later in the game.
This is a range option.

Accepted values:
Normal range: 25 - 100
0
25
0
0
0
0

Enable Mission Checks

Determines whether completing missions grants checks (60 Locations).
25
0
0

Auto Start Missions

Determines whether missions will start already activated.
25
0
0

Mission Blacklist

Determines what missions are blacklisted. The default are: Mission 49 (Flags in the Kart section of Twinkle Park). Mission 53 (Triple Jump in the Snowboard section of Ice Cap). Mission 54 (Flags in the Snowboard section of Ice Cap). Mission 58 (Flags in the rolling bounce section of Lost World). Also, you can blacklist all the missions by using the character names. i.e. {'Big', 'Sonic'}

Twinkle Circuit Check

Determines whether beating Twinkle Circuit grants a check.
0
25
0

Multiple Twinkle Circuit Checks

If enabled, each character will have their own Twinkle Circuit check (5 extra locations). Only works if Twinkle Circuit Check is enabled.
25
0
0

Sand Hill Check

Determines whether beating Sand Hill grants a check.
0
25
0

Hard Sand Hill Check

Determines whether beating the harder (points-based) Sand Hill mission grants a check. Only works if Sand Hill Check is enabled.
25
0
0

Sky Chase Checks

Determines whether beating Sky Chase Act 1 and 2 grants checks (2 Locations).
0
25
0

Hard Sky Chase Checks

Determines whether beating the harder (points-based) Sky Chase Act 1 and 2 missions grants checks (2 Locations). Only works if Sky Chase checks are enabled.
25
0
0

Enemy Sanity

Determines whether destroying enemies grants checks (710 Locations). You need to enable enemy-sanity for some characters for it to work.
25
0
0

Sonic's Enemy Sanity

If enemy-sanity is on, determines whether Sonic's enemies are part of the randomizer (308 Locations).
0
25
0

Tails' Enemy Sanity

If enemy-sanity is on, determines whether Tails' enemies are part of the randomizer (46 Locations).
0
25
0

Knuckles' Enemy Sanity

If enemy-sanity is on, determines whether Knuckles' enemies are part of the randomizer (80 Locations).
0
25
0

Amy's Enemy Sanity

If enemy-sanity is on, determines whether Amy's enemies are part of the randomizer (54 Locations).
0
25
0

Big's Enemy Sanity

If enemy-sanity is on, determines whether Big's enemies are part of the randomizer (12 Locations).
0
25
0

Gamma's Enemy Sanity

If enemy-sanity is on, determines whether Gamma's enemies are part of the randomizer (210 Locations).
0
25
0

Capsule Sanity

Determines whether destroying capsules grants checks (692 Locations). You need to enable capsule-sanity for some characters and some types for it to work.
25
0
0

Include Pinball's Capsules

Determines whether pinball's capsules grant checks (5 Locations).
25
0
0

Sonic's Capsule Sanity

If capsule-sanity is on, determines whether Sonic's capsules are part of the randomizer (360 Locations).
0
25
0

Tails' Capsule Sanity

If capsule-sanity is on, determines whether Tails' capsules are part of the randomizer (111 Locations).
0
25
0

Knuckles' Capsule Sanity

If capsule-sanity is on, determines whether Knuckles' capsules are part of the randomizer (66 Locations).
0
25
0

Amy's Capsule Sanity

If capsule-sanity is on, determines whether Amy's capsules are part of the randomizer (53 Locations).
0
25
0

Big's Capsule Sanity

If capsule-sanity is on, determines whether Big's capsules are part of the randomizer (26 Locations).
0
25
0

Gamma's Capsule Sanity

If capsule-sanity is on, determines whether Gamma's capsules are part of the randomizer (76 Locations).
0
25
0

Life Capsule Sanity

If capsule-sanity is on, the randomizer will include Life Capsules (103 Locations).
0
25
0

Shield Capsule Sanity

If capsule-sanity is on, the randomizer will include Shields and Magnetic Shields (78 Locations).
0
25
0

Power Up Capsule Sanity

If capsule-sanity is on, the randomizer will include Invincibility, Speed Up and Bomb Capsules (70 Locations).
0
25
0

Ring Capsule Sanity

If capsule-sanity is on, the randomizer will include 5, 10 and ? capsules (441 Locations).
0
25
0

Fish Sanity

Determines whether catching every type of fish grants checks (23 Locations).
25
0
0

Lazy Fishing

Enabling Lazy Fishing grants infinite tension during fishing if you have the Power Rod upgrade. Depending on your option, the Power Rod will be a logic requirement or not for your locations: 0: Disabled (default). 1: Enabled, no requirements (Power Rod is not a logic requirement for any location check). 2: Enabled, fishsanity (Power Rod is a logic requirement for fish-sanity only). 3: Enabled, all (Power Rod is a logic requirement for fish-sanity, B/A/S ranks and every "Keeper" mission for Big).
25
0
0
0
0
Junk Options

Junk Fill Percentage

Replace a percentage of non-required emblems in the item pool with random junk items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Ice Trap Weight

Likelihood of receiving a trap that freezes the player in place.
0
0
25
0
0

Spring Trap Weight

Likelihood of receiving a trap that spawns a spring that sends the player flying in the opposite direction.
0
0
25
0
0

Police Trap Weight

Likelihood of receiving a trap that spawns a lot of Cop Speeder enemies.
0
0
25
0
0

Buyon Trap Weight

Likelihood of receiving a trap that spawns a lot of Buyon enemies.
0
0
25
0
0

Reverse Controls Trap Weight

Likelihood of receiving a trap that reverses your controls.
0
0
25
0
0

Gravity Trap Weight

Likelihood of receiving a trap that increments your gravity.
0
0
25
0
0

Reverse Control Trap Duration

How many seconds the reverse control trap will last. If set to 0, the trap will last until you die or change level.
This is a range option.

Accepted values:
Normal range: 0 - 60
0
25
0
0
0
0
0

Traps and filler on Adventure Fields

If enabled, traps and filler can activate in the adventure field.
0
25
0

Traps and filler on Boss Fights

If enabled, traps and filler can activate during boss fights.
0
25
0

Traps and filler on Perfect Chaos Fight

If enabled, traps and filler can activate during the Perfect Chaos fight. Keep in mind that enemy traps will subtract rings from the player.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.