Sly Cooper and the Thievius Raccoonus

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Unlock Clockwerk

What you need to do to unlock Cold Heart of Hate to defeat Clockwerk
25
0
0

Fast Clockwerk

If enabled, unlocking Cold Heart of Hate will give you access directly to the Clockwerk boss fight skipping all the previous levels.
25
0
0

RequiredBosses

How many members of the Fiendish Five you need to defeat before Cold Heart of Hate is unlocked. Only used if boss victories is selected as the Unlock Clockwerk option.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0

MaxPages

How many pages are available to collect in the multiworld. These pages are NOT the same as the normal pages that give you thief moves. Only used if page hunt is selected as the Unlock Clockwerk option. Note that this option requires more locations than usual. Cluesanity is recommended.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

RequiredPages

How many pages of the Thievius Raccoonus you need to collect before Cold Heart of Hate is unlocked. These pages are NOT the same as the normal pages that give you thief moves. Only used if page hunt is selected as the Unlock Clockwerk option.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Starting Episode

Determines which episode you will start in. You will be able to do the initial level for it, but will only be able to continue if you receive a key for that episode (or unlock a different episode) from a location within it. Avoid Early BK is suggested if you want to avoid early stuck points.
25
0
0
0
0
0

Include Hourglasses

If enabled, Hourglasses are included in the locations.
25
0
0

Hourglasses Require Roll

Some Hourglasses are tough without the Roll move. If enabled, at least one Progressive Roll will logically be required for Hourglasses.
25
0
0

Avoid Early BK

Determines if you will start with 1 key for your chosen starting episode. If all is selected, you are given 1 key for a random episode.
25
0
0

Exclude Minigames

Choose which minigames types you want to exclude as locations. Crabs: Treasure in the Depths Races: At the Dog Track, A Desperate Race Turrets: Murray's Big Gamble, The King of the Hill Hover Blasters: A Ghastly Voyage, Rapid Fire Assault Chicken Killing: Down Home Cooking Swamp Skiff: Piranha Lake

Minigame Caches

Determines how many additional "minigame cache" checks that minigame levels send when completed. Minigame levels will still have a key location even if this is set to 0. This is ignored for any minigame levels excluded above. Allows a range from 0-10.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Location Cluesanity Bundle Size

Determines how many bottles you need to collect for each check. Set to 0 to disable. Allows a range between 0 and 5.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Item Cluesanity Bundle Size

Determines how many bottles you will receive for a given level. Set to 0 to disable. Allows a range between 0 and 5.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Enable Tricks

This option allows you to enable alternative forms of logic to access parts of the game via tricks. Intended for use by people who know speedrun tricks already, but if you would like to learn, watch an Any% run of the game for reference on how to do the below tricks. Tide of Terror supports tot_second_half_early and tot_raleigh_early. Sunset Snake Eyes supports sse_second_half_early and sse_muggshot_early. Vicious Voodoo only supports vv_second_half early as Mz. Ruby does not have known methods of early access. Fire in the Sky supports fits_second_half_early and fits_panda_early. Additionally, an 8th trick unseen_foe_invis_skip is supported which puts all Unseen Foe locations into logic without requiring any progressive invisibility items. Including any of the tricks below will potentially require you to do those tricks to progress, depending on the randomization.

Cutscene Skip

Automatically skips dialogue and FMV cutscenes if enabled. Dialogue can be skipped with the R2 button whether this option is on or off.
0
25
0

Include Traps

Determines the chance for a filler item to become a trap. Set it to 0 for no traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Ice Physics Trap Weight

The weight of ice physics traps in the trap pool. Ice physics traps turn on the low friction cheat code for 10 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Speed Change Trap Weight

The weight of speed change traps in the trap pool. Speed change traps change the game speed for 10 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Invisibility Trap Weight

The weight of invisibility traps in the trap pool. Invisibility traps turn Sly completely invisible for 10 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ball Trap Weight

The weight of ball traps in the trap pool. Ball traps force Sly to stay in the roll form for 10 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.