Slay the Spire

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Character

Enter the list of characters to play as. Valid characters are: 'Ironclad' 'Silent' 'Defect' 'Watcher' 'Hermit' 'SlimeBoss' 'Guardian' 'Hexaghost' 'Champ' 'Gremlins' 'Automaton' 'Snecko' 'Collector'

Number of Characters to Goal

How many characters you need to complete a run with before you goal. 0 means all characters
This is a range option.

Accepted values:
Normal range: 0 - 18
25
0
0
0
0
0

Ascension

What Ascension do you wish to play with.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Ascension Down

The number of ascension downs to add to the item pool, per character. Only valid when `use_advanced_characters` is false (see `advanced_characters`), and when `include_floor_checks` is true. Will be ignored if invalid. Logic does NOT account for this.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

Final Act

Whether you will need to collect the 3 keys and beat the final act to complete the game.
25
0
0

Downfall

When Downfall is Installed this will switch the played mode to Downfall
25
0
0

Death Link %

Percentage of health to lose when a death link is received.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Lock Characters

Whether in a multi character run "Unlock [Char]" items should be shuffled in. locked_fixed means the unlocked_character option is used to determine which character to start with locked_random means which character you start with is randomized unlocked means you start with all characters available
0
25
0
0

unlocked_character

Which character to start unlocked, if lock_characters is set to locked_fixed. Can also enter a character name for modded characters.
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Pick Number of Characters

Randomly select from the configured characters this many characters to generate for. 0 disables. For example, if "character" is configured to be: character: - Ironclad - Silent - Defect And pick_num_characters is set to 2, then one possible outcome is to have a run with Ironclad and Defect, but not the Silent.
This is a range option.

Accepted values:
Normal range: 0 - 17
0
25
0
0
0
0
0

Seeded Run

Whether each character should have a fixed seed to climb the spire with or not.
25
0
0
Sanities

Include Floor Checks

Whether to include reaching new floors as a location. Adds small amounts of gold as items.
0
25
0

Campfire Sanity

Whether to shuffle being able to rest and smith at each campsite per act. Also adds new locations at campsites per act.
25
0
0

Gold Sanity

Whether to enable shuffling gold rewards into the multiworld. Adds 27 locations per character
25
0
0

Potion Sanity

Whether to enable shuffling potion drops into the multiworld; adds 9 locations per character.
25
0
0

Shop Sanity

Whether to shuffle shop slots into the pool. Also adds new locations at the shop per slot shuffled.
25
0
0

Shop Card Slots

When shop_sanity is enabled, the number of colored card slots to shuffle.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Shop Neutral Card Slots

When shop_sanity is enabled, the number of neutral card slots to shuffle.
This is a range option.

Accepted values:
Normal range: 0 - 2
0
25
0
0
0
0
0

Shop Relic Slots

WHen shop_sanity is enabled, the number of relic slots to shuffle.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

Shop Potion Slots

When shop_sanity is enabled, the number of potion slots to shuffle
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

Shop Remove Slots

When shop_sanity is enabled, whether to shuffle the ability to remove cards at the shop. Progressive based on Act; i.e. you'll gain the ability to remove cards per Act, starting from Act 1. Act 4 will be treated as Act 3.
25
0
0

Shop Sanity Costs

How expensive the AP shop items should be. Tiered means costs map to typical costs rarity for the slot. Progression = Rare, Useful = Uncommon, Filler = Common Logic does not take this option into account. Fixed=15 gold each Super_Discount_Tiered=20% of tiered costs Discount_Tiered=50% of tiered costs Tiered=Vanilla price for slot
0
0
25
0
0
Traps

Trap Chance

Chance that a filler item is replaced with a trap. Requires `include_floor_checks` for any traps to be added.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Weights

The list of traps and corresponding weights that will be added to the item pool. Debuff Trap - Start next combat with a weaker debuff Strong debuff Trap - Start next combat with a strong debuff Killer debuff Trap - Start next combat with a debuff has a good chance of killing you Buff Trap - Next combat, enemies start buffed Strong Buff Trap - Next combat, enemies start with a strong buff Status Card Trap - Start next combat with status cards in your draw pile Gremlin Trap - Next combat, a random gremlin is added to the enemies
Misc

Chatty MC

Whether the MC should talk about AP events.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.