Skyward Sword

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

Algorithm for moving progression items into earlier spheres to make the gameplay experience a bit smoother. The higher the value, the more frontloaded the world is.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Required Dungeon Count

Determines the number of dungeons required to beat the seed. Beating Sky Keep is **NOT** required. Lanayru Mining Facility is beaten when exiting to the Temple of Time at the end of the dungeon. The other dungeons are only beaten when the Goddess Crest at the end is struck with a Skyward Strike.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0
0

Triforce Required

If enabled, the three Triforces will be required to open the door to Hylia's Realm at the end of the game.
0
25
0

Triforce Shuffle

Choose where Triforces will appear in the game. **Vanilla**: Triforces are placed in their vanilla locations in Sky Keep. **Sky Keep**: Triforces are shuffled only within Sky Keep. **Anywhere**: Triforces are shuffled with all other valid locations in the game.
0
0
25
0

Gate of Time Sword Requirement

Determines the sword needed to open the Gate of Time.
0
0
0
0
25
0

Gate of Time Dungeon Requirements

Enables dungeon requirements for opening the Gate of Time. **Required**: beating the required dungeons is necessary to open the Gate of Time. **Unrequired**: the Gate of Time can be opened without beating the required dungeons.
25
0
0

Imp 2 Skip

If enabled, the requirement to defeat Imprisoned 2 at the end of the game is skipped.
0
25
0

Skip Horde

If enabled, the requirement to defeat The Horde at the end of the game is skipped.
25
0
0

Skip Ghirahim 3

If enabled, the requirement to defeat Ghirahim 3 at the end of the game is skipped.
25
0
0

Skip Demise

If enabled, the requirement to defeat Demise at the end of the game is skipped.
25
0
0

Gate of Time Starting State

Determines whether the Gate of Time starts raised or lowered. **Lowered**: the Goddess's Harp is needed to raise the Gate of Time. **Raised**: the Gate of Time is raised from the start of the game.
25
0
0

Open Thunderhead

Determines how the Thunderhead is unlocked. **Ballad**: the Thunderhead opens when the Ballad of the Goddess song is found. **Open**: the Thunderhead is open from the start of the game.
25
0
0

Open Earth Temple

If enabled, the Earth Temple door (requiring 5 key pieces to unlock) is opened at the start of the game.
25
0
0

Open Lanayru Mining Facility

Determines the conditions for opening the Lanayru Mining Facility dungeon. **Nodes**: requires activating the 3 nodes (vanilla). **Main Node**: requires only the main generator to be activated. **Open**: the Lanayru Mining Facility is open at the start of the game.
0
0
25
0

Open Lake Floria

Choose how to access Lake Floria. **Vanilla**: logically requires you to talk to Yerbal and draw on the Floria Gates to enter Lake Floria. **Talk to Yerbal**: logically requires you to talk to Yerbal to enter Lake Floria. **Open**: the Floria Gates are opened from the start of the game.
25
0
0
0

Progression in Goddess Chests

If enabled, Goddess Chests can contain progression items. If not enabled, all Goddess Chests will contain junk (filler) items.
0
25
0

Progression in Minigames

If enabled, Minigames can contain progression items. If not enabled, all Minigames will contain junk (filler) items.
0
25
0

Progression in Gratitude Crystal Quests

If enabled, Crystal Quests can contain progression items. If not enabled, all Crystals Quests will contain junk (filler) items.
0
25
0

Progression in Scrapper Quests

If enabled, Scrapper Quests can contain progression items. If not enabled, all Scrapper Quests will contain junk (filler) items.
0
25
0

Progression in Batreaux's Rewards

If enabled, Batreaux's Rewards can contain progression items. If not enabled, all Batreaux Rewards will contain junk (filler) items.
0
25
0

Empty Unrequired Dungeons

If enabled, only the required dungeons will contain progression items. If not enabled, all dungeons and Sky Keep can potentially contain progression items.
0
25
0

Map Mode

Determines the placement of maps. **Start With**: start with all maps. **Vanilla**: maps appear in their vanilla locations. **Own Dungeon - Restricted**: dungeon maps cannot appear on boss heart containers or the ending checks of dungeons. **Own Dungeon - Unrestricted**: dungeon maps appear anywhere within their own dungeon. **Anywhere**: maps can appear outside of dungeons in any world.
0
0
25
0
0
0

Small Key Mode

Determines the placement of small keys. **Vanilla**: keys will be in their vanilla locations (The Skyview Digging Spot will not contain a key). **Own Dungeon**: keys will be within their own dungeons in your own world. **Lanayru Caves Key only**: shuffles the Lanayru Caves Small Key (all other keys are shuffled within their own dungeon). **Anywhere**: keys can appear outside of dungeons in any world.
0
0
25
0
0

Boss Key Mode

Determines the placement of boss keys. **Vanilla**: boss keys appear in their vanilla locations. **Own Dungeon**: boss keys appear within their own dungeon in your own world. **Anywhere**: boss keys can appear outside of dungeons in any world.
0
25
0
0

FS Last Room Lava Flow

If enabled, the lava in the last room of Fire Sanctuary will be flowing by default (without needing to blow up the underground boulder).
25
0
0

Shuffle Trial Objects

Shuffles obtainable items in Silent Realms (within the same Silent Realm). **None**: trial objects appear in their vanilla locations. **Simple**: only shuffles tears and light fruits. **Advanced**: also shuffles dusk relics. **Full**: also shuffles stamina fruits.
25
0
0
0
0

Treasuresanity in Silent Realms

Randomizes treasures in Silent Realms to items. Items other than relics will glow in Silent Realms (Yellow in Faron, Blue in Eldin, Green in Lanayru, and Red on Skyloft)
25
0
0

Trial Treasure Amount

How many treasures per Silent Realm you want to randomize.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Randomize Entrances

Shuffles entrances with one another. **None**: entrances are vanilla. **Required Dungeons Separately**: required dungeons entrances are only shuffled with each other. **All Surface Dungeons**: all surface dungeons entrances are shuffled with each other. **All Surface Dungeons + Sky Keep** - all surface dungeon entrances AND the Sky Keep entrance are shuffled with each other.
25
0
0
0
0

Randomize Silent Realms

If enabled, the Silent Realm that a Trial Gate entrance leads to is shuffled.
25
0
0

Random Starting Spawn

Determines where you will spawn you start the game. **Vanilla**: You will spawn in Link's bedroom. **Bird Statues**: You will spawn at a random Bird Statue or Link's bedroom. **Any Surface Region**: You will spawn at any valid surface entrance or Link's bedroom. **Any**: You will spawn at any valid entrance. **TIP**: You can ask Fi to warp you back to the starting point.
25
0
0
0
0

Random Starting Statues

If enabled, the starting statue for each surface region will be randomized. All overworld statues except Inside the Volcano and Inside Fire Sanctuary may be chosen.
25
0
0

Shopsanity

Determines if shops are randomized. When enabled, shop items and locations will be shuffled like normal items, and the shop locations will get a randomized item. When disabled, shops will always contain their vanilla items, however those items may still be required for progression. **Currently shuffled shops**: Beedle's Airshop
0
25
0

Rupoor Mode

Adds or replaces junk items with Rupoors. **Off**: no Rupoors are added as junk items. **Added**: adds 15 rupoors as junk items. **Rupoor Mayhem**: replaces half of the junk items with Rupoors. **Rupoor Insanity**: replaces all junk items with Rupoors. Note, Rupoors may also be added if there are not enough junk items for the game to randomize.
25
0
0
0
0

Rupeesanity

Shuffles freestanding rupees. When unshuffled, all freestanding rupees will remain vanilla. Note, it is not possible to shuffle some freestanding rupees yet (e.g. the rupees on the Lumpy Pumpkin chandelier).
0
25
0

Tadtonesanity

If enabled, 17 "Group of Tadtones" items will be shuffled throughout the world and each of the tadtone groups in Flooded Faron Woods will give an item when collected. Get all 17 "Group of Tadtones" items to complete the music scroll and receive an item from the Water Dragon in Flooded Faron Woods."
25
0
0

Place Scrap Shop Upgrades

If enabled, the extra progressive items upgradeable in the Scrap Shop in vanilla will be shuffled. Includes: Quick Beetle, Tough Beetle, Iron Bow, Sacred Bow, Big Bug Net and Scattershot. Note, there are no random items obtainable by talking to Gondo at the Scrap Shop.
0
25
0

Force Sword Dungeon Reward

Determines if swords should be rewarded for beating required dungeons. **None**: swords are shuffled anywhere. **Heart Container**: end of required dungeon heart containers are swords. **Final Check**: the final check of required dungeons are swords. Note, if there aren't enough swords to place, some required dungeons will not force a sword at the end.
25
0
0
0

Randomize Boss Key Puzzles

If enabled, the starting position of the boss keys will be randomized.
25
0
0

Random Puzzles

Randomizes the Isle of Songs puzzle, the Ancient Cistern/Sandship directional door puzzles, and the Lanayru Mining Facility switches puzzle.
25
0
0

Peatrice Conversations

How many times you need to talk to Peatrice before she calls you "darling" and you can start Peater's quest.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0

Demise Count

Determines how many demises appear in the final fight of the game. **WARNING**: Enabling more than one makes the fight very difficult. **DOUBLE WARNING**: Enabling more than 3 demises produces a lot of lag and can make the game unplayable.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

BiT Patches

Changes how the Back in Time (BiT) glitch works. **Disable BiT**: Makes it impossible to activate BiT. **Vanilla**: Keeps the vanilla game behaviour where BiT is possible but Eldin BiT (and others) will still crash. **Fix BiT Crashes**: Does not load some arcs to make all areas accessible in BiT. **WARNING**: All 3 files must be filled BEFORE activating BiT otherwise this will not work.
25
0
0
0

Fill Dowsing on White Sword

If enabled, obtaining the Goddess White Sword will unlock rupee, crystal, treasure and goddess cube dowsing.
0
25
0

Full Wallet Upgrades

If enabled, wallets you find throughout the game will already be filled with Rupees. E.g. Finding the Giant Wallet will add 4000 Rupees to your Rupee counter.
25
0
0

Ammo Availability

Determines the number of locations where ammo refills can be found. **Scarce**: Ammo will only be available from chance-based drops and Rupin's Gear shop. **Vanilla**: Ammo will appear when breaking pots and barrels in the same way as the vanilla game. **Useful**: Ammo pots will be added in key places near checks requiring a specific ammo to reduce back-tracking. **Plentiful**: Ammo pots will be added next to all Bird Statues.
0
0
0
25
0

Upgraded Skyward Strike

If enabled, the Skyward Strike will be fully upgraded for all swords (excluding Practice Sword). This increases the reach and the charge speed of the Skyward Strike.
0
25
0

Faster Air Meter Drain

If enabled, the air meter depletes twice as fast when under water.
25
0
0

Heart Drops

If enabled, heart flowers will spawn and hearts may drop from defeated enemies, broken pots, broken barrels, cut grass, and digging spots.
25
0
0

Damage Multiplier

Determines the overall damage multiplier. **Normal Mode** (default) damage is x1. **Hero Hode** (new game +) damage is x2. At x12 or higher, the hot cave in Eldin Volcano logically requires Fireshield Earrings to traverse."
This is a range option.

Accepted values:
Normal range: 1 - 255
25
0
0
0
0
0

Starting Sword

Select which sword to start with. The remaining upgrades will be shuffled into the item pool.
0
0
25
0
0
0
0
0

Starting Tablet Count

The number of tablets to start with. Tablets are selected randomly and the remainder are randomized as progress items.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

Starting Gratitude Crystal Packs

How many gratitude crystal packs to start with.
This is a range option.

Accepted values:
Normal range: 0 - 13
25
0
0
0
0
0

Starting Empty Bottles

Determines how many empty bottles start in your pouch. **WARNING**: If you start with more pouch items than pouch slots, the extra items will become usable after finding additional pouches.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Starting Heart Containers

Determines how many heart containers to start with.
This is a range option.

Accepted values:
Normal range: 0 - 6
25
0
0
0
0
0

Starting Heart Pieces

Determines how many heart pieces to start with.
This is a range option.

Accepted values:
Normal range: 0 - 24
25
0
0
0
0
0

Starting Tadtone Count

How many groups of Tadtones to start with.
This is a range option.

Accepted values:
Normal range: 0 - 17
25
0
0
0
0
0

Random Starting Item

Gives you a random progression item at the start of the game in addition to any starting items. This includes: Bow, Beetle, Slingshot, Digging Mitts, Pouch, Bomb Bag, Clawshots, Whip, Gust Bellows, Water Dragon's Scale, Fireshield Earrings, Goddess's Harp and Spiral Charge.
25
0
0

Start with Hylian Shield

If enabled, you will start with the Hylian Shield in your pouch. **WARNING**: If you start with more pouch items than pouch slots, the extra items will become usable after finding additional pouches. Hylian Shield will always be placed in the first pouch slot.
0
25
0

Start with Full Wallet

If enabled, you will start with a full wallet. This changes based on the number of starting wallets and extra wallets.
25
0
0

Start with Max Bugs

If enabled, you will start with 99 of each type of bug.
25
0
0

Start with Max Treasures

If enabled, you will start with 99 of each type of treasure.
25
0
0

MultiworldGG Hint Distribution

Determines what hints are placed throughout the world. **Standard**: The standard hint distribution. **Junk**: 0 Fi hints, and only junk hints on gossip stones. Note that this distribution is different from the original randomizer's hint distribution option. MultiworldGG hints in game are placed differently than the original randomizer's hints.
25
0
0

Song Hints

Determines how hints appear on songs. **None**: Silent Realm rewards will be hinted on Gossip Stones. **Basic**: the song text indicates if beating the trial rewards a progress item. **Advanced**: the song text indicates if beating the trial rewards a SotS, junk or potientially required item. **Direct**: the song text states the reward for beating the trial directly.
25
0
0
0
0

Chest Dowsing

Determines the main quest (top) dowsing option. **Vanilla**: dowsing points to Trial Gates and the Sandship (after obtaining the necessary song or Sea Chart first). **All Chests**: dowsing points to all chests (regardless of their contents). **Progress Items**: dowsing only points to chests containing progress items (doesn't work with Goddess Chests).
25
0
0
0

Allow Dowsing in Dungeons

If enabled, dowsing will be re-enabled in dungeons and other dungeon-like areas like the Great Tree and Waterfall Cave.
25
0
0

Past Impa Stone of Trials Hint

If enabled, Impa in Hylia's Temple to give a hint to the location of the Stone of Trials. Does not appear if the Stone of Trials is a starting item.
25
0
0

Separate Cube SotS

If enabled, when a SotS hint points to a Goddess Chest, the hint will change to indicate this and display which of the cube progress regions is SotS.
25
0
0

Precise Item Hints

If enabled, item hints will indicate the exact location within a region that is being hinted. If disabled, only the region will be hinted.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.