Schedule I

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Gameplay Options

Goal

The goal to win the game. missions_networth: Reach a specificed net worth and complete the main story. networth_only: Reach a specificed net worth. missions_only: Complete the main story.
0
25
0
0

number_of_xp_bundles

Number of XP bundles to include in the item pool. min to max xp bundles will be interpolated based on number of bundles. Meaning there will be 1 min bundle and 1 max bundle and the rest will be evenly distributed in between. If default min/max are used, 25 bundles give max level xp. 12 gives out about a quarter of that. 16,425 xp is needed to complete the game, but this can be done naturally, bundles speed up process. If 1 bundle is chosen, only the minimum xp bundle will be in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

amount_of_xp_per_bundle_min

Min amount of XP per bundle included in the item pool. Each bundle is worth the specified amount of XP. This option is only relevant if NumberOfXpBundles > 0.
This is a range option.

Accepted values:
Normal range: 1 - 1000
0
25
0
0
0
0
0

amount_of_xp_per_bundle_max

Max amount of XP per bundle included in the item pool. Each bundle is worth the specified amount of XP. This option is only relevant if NumberOfXpBundles > 0.
This is a range option.

Accepted values:
Normal range: 1000 - 10000
0
25
0
0
0
0
0

number_of_cash_bundles

Number of cash bundles to include in the item pool. min to max cash bundles will be interpolated based on number of bundles. Meaning there will be 1 min bundle and 1 max bundle and the rest will be evenly distributed in between. If 1 bundle is chosen, only the minimum cash bundle will be in the item pool. Defaults will give out ~87k cash with 20 bundles. 46 bundles gives out ~200k cash.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

amount_of_cash_per_bundle_min

Min amount of cash per bundle included in the item pool. Each bundle is worth the specified amount of cash. This option is only relevant if NumberOfCashBundles > 0.
This is a range option.

Accepted values:
Normal range: 1 - 1500
0
25
0
0
0
0

amount_of_cash_per_bundle_max

Max amount of cash per bundle included in the item pool. Each bundle is worth the specified amount of cash. This option is only relevant if NumberOfCashBundles > 0.
This is a range option.

Accepted values:
Normal range: 1500 - 100000
0
25
0
0
0
0
0

networth_amount_required

The net worth amount required to win the game. This option is only relevant if the goal includes net worth.
This is a range option.

Accepted values:
Normal range: 10000 - 10000000
0
25
0
0
0
0
0

Filler Item Pool Type

Determines which non-progress items are included in the item pool. - Random: Filler item pool consists of random non-progress items. - Random: No Bad Items: Filler items consist of non-bad filler items. - Random: Only Good Items: Filler items consist of only good filler items.
25
0
0
0

Randomize Cartel Influence

Determines if cartel influence will be randomized into the item pool. 7 Bundles of 100 cartel influence per in-game region that applies. Every 100 cartel influcence by the player counts as a check regardless of this option. This option removes the player's ability to earn cartel influence naturally
0
25
0

Randomize drug making Properties

Determines if drug making properties will be added into the item pool. Purchasing drug making properties become checks, but you do not purchase them. Realtor will have AP items instead of drug making properties if this is enabled. This does not include ones you must purchase through missions or the sewer office.
0
25
0

Randomize Level Unlocks

Leveling up is always a check regardless of this option. Block Boss I, 30,350xp, will be the highest checks will go to. Things you unlock by leveling up will be shuffled into the item pool if this option is enabled. When this is enabled, you will no longer get level up rewards naturally.
0
25
0

Randomize business making Properties

Determines if business properties will be added into the item pool. The Realtor will have AP items instead of business properties if this is enabled.
0
25
0

Randomize Dealers

Determines if dealers will be added into the item pool. Recruiting dealers become checks, but you do not recruit them. This does not include Benji, who is required for story progression.
0
25
0

Randomize Customers

Determines if customers will be added into the item pool. Customers are checks regardless if this is toggled on or off Player can still get successful samples as checks
0
25
0

Randomize Suppliers

Determines if suppliers will be added into the item pool. If enabled, befriending suppliers no longer become checks. Albert Hoover is unlocked by default
0
25
0

recipe_checks

Number of recipe checks to include in the item pool. These are recipes per drug type. 10 means 10 weed recipes, 10 meth recipes, etc.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0

cash_for_trash

Number of checks for each 10 pieces of trash collected 50 = 500 total pieces of trash which is equal to the achiemvement.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

cartel_influence_items_per_region

Number of cartel influence Items to include in the item pool per region. Each item is worth 100 cartel influence. 7 needed to unlock region, recommend to add extra of each region. Westville has 5 less checks and 5 less cartel influence items This option is only relevant if Randomize Cartel Influence is enabled.
This is a range option.

Accepted values:
Normal range: 7 - 12
0
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.