Ratchet and Clank 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Allow Collecting

If other players are allowed to '!collect' items from your world.
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Generic Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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RAC3 Game Options

Shortcuts

Determines which shortcuts are enabled in the game. ------------------------------------------------------------------------------------------------ When a shortcut is enabled, the corresponding teleporter/taxi will be available from the start. Shortcuts will not let you skip logic. You still need the required items to access the areas. Veldin Skip will force the player to start on the Starship Phoenix. ------------------------------------------------------------------------------------------------ 0 = Disabled, Any other value = Enabled

Speedups

Determines which gameplay sections are already completed. ----------------------------------------------------------------------------------------------- When a speedup is enabled, the corresponding puzzle type will be skipped from the start. Gadget speedups require the corresponding gadget to be unlocked in order for the skip to activate. ----------------------------------------------------------------------------------------------- 0 = Disabled, Any other value = Enabled

Bolt and XP Multiplier

Determines what your base bolt and xp multiplier will be set to, recommended to use x8 if you're looking to do a sync.
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One HP Challenge

Game is too easy? Try this challenge mode where the player has only 1 HP! Each option toggles 1 HP for a specific character or vehicle. -------------------------------------------------------------------------------------- Ratchet: Ratchet has only 1 HP. Clank: Clank has only 1 HP. Vehicle: Vehicles have only 1 HP. Qwark: Qwark has only 1 HP. Giant Clank: Giant Clank has only 1 HP. This is almost impossible as terror of talos will hit you immediately --------------------------------------------------------------------------------------- If you feel like this is too hard for you, you can always toggle the challenge for a character using /one_hp [ character name] 0 = Disabled, Any other value = Enabled

NG+ Start

Determines if the game should start in New Game Plus mode. ------------------------------------------------------------------------------------ Disabled: Game starts in normal mode. Enabled: Game starts in Challenge Mode. Enabled with Multiplier: Game starts in Challenge Mode, and the NG+ multiplier is enabled. ------------------------------------------------------------------------------------ WARNING: The NG+ bolt multiplier stacks with the bolt and XP multiplier, which can lead to very high multipliers that can break the game. Use with caution.
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RAC3 Item Options

Starting Weapons

Determines which weapons you will be starting the game with, provide a count of the weapons you want to be picked between, two are selected to be placed on Veldin. If Veldin skip is enabled, the weapons will be granted immediately.

NG+ Items

Determines how New Game Plus items appear in the multiworld. When enabled, puts the RY3N0 into the item pool and the mega versions of weapons in the vendor if you have a V5 weapon. --------------------------------------------------------------------------------------------------------- Disabled: The RY3N0 will not appear in the multiworld, the mega versions of weapons are not purchasable. Enabled: The RY3N0 will appear in the multiworld, the mega versions of weapons are purchasable. --------------------------------------------------------------------------------------------------------- For progressive weapons, it will instead add 3 more upgrades to the pool, up to V8. When enabled, locations for the mega weapon vendor purchases will not be sent out, it'll provide the mega version of the weapon only. ---------------------------------------------------------------------------------------------------------
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Progressive Weapons

Determines whether weapon level-ups are progressive items or not. ------------------------------------------------------------------------------------ Disable: Weapon leveling and exp functions like in the vanilla game. Manual Leveling: Weapon level caps are increased when a progressive item is collected, weapon exp past the cap is disabled. Automatic Leveling: Weapons level-up when its progressive item is collected, weapon exp is disabled. ------------------------------------------------------------------------------------ Note: If Weapon Level Locations are enabled, Automatic Leveling will be forced to Manual Leveling instead.
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Armor Upgrade

Determines how many Progressive Armor items are included in the item pool. Set to 0 for No Armor. Set to 4 for all vanilla Armor to be available. Set above 4 to add extra Armor copies into the item pool. Collecting more than 4 Progressive Armor items will do nothing.
This is a range option.

Accepted values:
Normal range: 0 - 8
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Clank Pack Options

Determines how Clank and his packs appear in the world. --------------------------------------------------------------------------------------------------------- Start with: Begin with Clank and all packs already collected. Shuffled as one: Clank is randomized in the pool, finding him will give access to both packs. Shuffled Independently: Each pack is an independent item, Heli-pack is required to glide. Shuffled Progressive: Two Progressive packs are added, the first gives Heli-pack and the second gives Thruster. --------------------------------------------------------------------------------------------------------- Warning: Using this option while starting on Veldin may result in a restrictive start for solo seeds!
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Enable Traps

Determines whether trap items are included in the item pool. ------------------------------------------------------------ Disabled: No traps will be included in the item pool. Enabled: Traps will be included in the item pool. ------------------------------------------------------------
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Trap Weight

Sets the relative weights of trap items in the item pool. A higher value increases the likelihood of a particular trap to appear in the item pool. This option has no effect when traps are disabled.

Filler Weight

Sets the relative weights of filler items in the item pool. A higher value increases the likelihood of a particular filler item to appear in the item pool. If progressive weapons are enabled, weapon xp automatically gets removed from the pool.
RAC3 Location Options

Weapon Vendors

Determines whether weapon vendors are locations in the world. ----------------------------------------------------------------------------------------------- Disabled: No weapon vendors are locations. Enabled: Weapon vendors are added as locations. ----------------------------------------------------------------------------------------------- Weapons are still randomized regardless of this setting.
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NG+ Vendor

Determines if the RY3N0 Purchase should be a location in the vendor or not. ------------------------------------------------------------------------------------ Disabled: The RY3N0 is not a purchasable location. Enabled: The RY3N0 is a purchasable location. ------------------------------------------------------------------------------------
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Armor Vendor

Determines whether armor vendor items are locations in the world. ------------------------------------------------------------------------------ Disabled: No armor vendor items are locations. Enabled: Armor vendor items are added as locations. ------------------------------------------------------------------------------ Visiting the planet associated with the armor will put it in the armor vendor. Magnaplate: Starship Phoenix Adamantite: Aquatos Aegis Mark V: Zeldrin Starport Infernox: Koros ------------------------------------------------------------------------------ Note: Disabling this option will not make armor work like in the vanilla game. Armor is determined by the number of progressive armor items you have.
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Ship Vendor

Determines whether ship vendor cosmetics are locations in the world. ----------------------------------------------------------------------------------------------- Disabled: No ship vendor cosmetics are locations. Enabled: Ship vendor cosmetics are added as locations. ----------------------------------------------------------------------------------------------- Note: Each planet you have will put the next 2 items in the ship vendor in order of how they would appear in the vanilla game. You cannot change ship cosmetics with this option enabled.
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Scout Vendors

Determines which vendors should send out hints about the items inside them. -------------------------------------------------------------------------------- Armor: Armor vendor sends out hints. Ship: Ship vendor sends out hints. Weapon: Gadgetron vendors and Slim Cognito's shop send out hints. -------------------------------------------------------------------------------- The vendors will always show the item names inside them in game, regardless of this option. 0 = Disabled, Any other value = Enabled

Skill Points

Determines which skill points are locations in the world. Any Skill Points locked behind other locations such as Ranger Missions require those options to be enabled. ----------------------------------------------------------------------------------------------- Simple skill point locations are the following: - Aridia: Skillpoint: Go for hang time - Phoenix: Skillpoint: Beat Helga's best time - Phoenix: Skillpoint: Turn Up The Heat - Phoenix: Skillpoint: Monkeying around - Marcadia: Skillpoint: Reflect on how to score - Daxx: Skillpoint: Bugs to Birds - Annihilation Nation: Skillpoint: Lights, camera action! - Aquatos: Skillpoint: Search for sunken treasure - Tyhrranosis: Skillpoint: Be a Sharpshooter - Obani Gemini: Skillpoint: Get to the belt - Blackwater City: Skillpoint: Bash the party - Koros: Skillpoint: You break it, you win it - Metropolis: Skillpoint: 2002 was a good year in the city - Crash Site: Skillpoint: Aim High - Aridia: Skillpoint: Zap back at ya' - Hideout: Skillpoint: Break the Dan - Command Center: Skillpoint: Spread your germs
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Trophies

Determines which trophies are locations in the world. ----------------------------------------------------------------------------------------------- None: No trophies are locations. Collectables: Only the collectable trophies found on various planets are locations. All: All special trophies are now also locations. ----------------------------------------------------------------------------------------------- Note: Skill Master trophy is only included in the pool if all 30 skill points are in the world. NG+ trophies are only included in the pool if ngplus_start is enabled, and the Nano Finder trophy is only included if the nanotech limitation is also set to include level 200.
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Titanium Bolts

Determines whether Titanium Bolts are locations in the world. ----------------------------------------------------------------------------------------------- Disabled: No Titanium Bolts are locations. Enabled: Titanium Bolts are added as locations. ----------------------------------------------------------------------------------------------- Any Titanium bolts locked behind other locations such as Ranger Missions require those options to be enabled
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Weapon Level Locations

Determines whether weapon levels should be locations or not. ----------------------------------------------------------------------------------------------- Disable: No weapon levels are locations. V5: Only V5 weapon levels are locations. All: All weapon levels are locations (including V6, V7, V8 if ngplus_items are enabled). ----------------------------------------------------------------------------------------------- Note: If progressive weapons are enabled, leveling will be forced to manual leveling instead of automatic leveling.
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Rangers

Determines whether Ranger Missions and anything that is located in or behind them is a location. ----------------------------------------------------------------------------------------------- None: Removes anything that is located in or behind a Ranger Mission from being a location. Story Missions: Story related Ranger Missions, and anything directly locked behind them, are added as locations. Optional Missions: Ranger Missions that are optional in the main game, and anything directly locked behind them, are added as locations. All: Ranger Missions, and anything directly locked behind them, are added as locations. ----------------------------------------------------------------------------------------------- Story missions include: Marcadia, Blackwater City, and Aridia missions. Optional missions include: Tyhrranosis: Operation ISLAND STRIKE and Metropolis: Operation URBAN STORM missions Any Skill Points or Titanium Bolts are added if their respective setting is enabled.
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Vidcomics

Determines whether VidComics and anything that is located in or behind them is a location. ----------------------------------------------------------------------------------------------- Disabled: Removes anything that is located in or behind a VidComic from being a location. Enabled: VidComics, and anything directly locked behind them, are added as locations. ----------------------------------------------------------------------------------------------- Any Skill Points or Titanium Bolts are added if their respective setting is enabled.
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VR Challenges

Determines whether VR Challenges and anything that is located in or behind them is a location. ----------------------------------------------------------------------------------------------- Disabled: Removes anything that is located in or behind a VR Challenge from being a location. Enabled: VR Challenges, and anything directly locked behind them, are added as locations. ----------------------------------------------------------------------------------------------- Any Skill Points or Titanium Bolts are added if their respective setting is enabled. This option also includes the VR Gadget Training Challenge before Daxx and all of its checks
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Arena

Determines whether Annihilation Nation challenges and anything that is located in or behind them is a location. --------------------------------------------------------------------------------------------------------------- None: Removes anything that is located in or behind an Annihilation Nation challenge from being a location. First Only: Annihilation Nation 1 challenges, and anything directly locked behind them, are added as locations. Second Only: Annihilation Nation 2 challenges, and anything directly locked behind them, are added as locations. All: All Annihilation Nation challenges, and anything directly locked behind them, are added as locations. --------------------------------------------------------------------------------------------------------------- Any Skill Points or Titanium Bolts are added if their respective setting is enabled.
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Sewer Crystals

Determines whether sewer crystals are locations in the world. ----------------------------------------------------------------------------------------------- None: No sewer crystals are locations. Every 20: Makes every 20 sewer crystals locations starting from 20 sewer crystals collected. Every 10: Makes every 10 sewer crystals locations starting from 10 sewer crystals collected. Every 5: Makes every 5 sewer crystals locations starting from 5 sewer crystals collected. All: All sewer crystals are locations. ----------------------------------------------------------------------------------------------- If set to anything other than none, this will also add the "Hit the motherload skillpoint" into the world when skill points are set to "all".
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Sewer Limitation

Determines the upper limit of the Sewer Crystal locations in the multiworld between 1 and 101. ----------------------------------------------------------------------------------------------- This option has no effect when sewer_crystals are disabled. The locations will appear in steps the player specified in sewer_crystals. Setting this to 100 or above will also add "Hit the motherload" into the pool if skill_points are set to "all". ----------------------------------------------------------------------------------------------- Example: If set to 40 then you only need to collect up to 40 sewer crystals. Any more won't count as checks.
This is a range option.

Accepted values:
Normal range: 1 - 101
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Nanotech Milestones

Determines whether nanotech milestones are locations in the world. ------------------------------------------------------------------------------- None: No nanotech milestones are locations. Every 20: Makes every 20 nanotech milestones locations starting from nanotech level 20. Every 10: Makes every 10 nanotech milestones locations starting from nanotech level 20. Every 5: Makes every 5 nanotech milestones locations starting from nanotech level 15. All: All nanotech milestones are locations. -------------------------------------------------------------------------------
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Nanotech Limitation

Determines the upper limit of the nanotech milestone locations in the multiworld between 11 and 200. ----------------------------------------------------------------------------------------------- Nanotech milestone locations start from nanotech level 11 and can go up to nanotech level 200. The locations will appear in steps the player specified in nanotech_milestones. This option has no effect when nanotech_milestones are disabled. This option has no effect past 100 if ngplus_start is disabled. ----------------------------------------------------------------------------------------------- Example: If set to 40 then you only need to level up to nanotech level 40 as any higher won't count as checks.
This is a range option.

Accepted values:
Normal range: 11 - 200
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RAC3 Cosmetic Options

Ship Nose

Cosmetic: What Nose should you have on the ship?
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Ship Wings

Cosmetic: What Wings should you have on the ship?
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Ship Skin

Cosmetic: What Skin should you have on the ship?
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Player Skin

Cosmetic: What Skin should Ratchet have? Remember to reload your save file after starting a new game to apply the skin! Alternatively, go to the Armor Vendor to reload the skin.
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RAC3 QoL Options

Help Desk

Determines if the in-game help desk should be enabled/disabled from the start. ------------------------------------------------------------------------------ Disabled: Helpdesk is disabled when creating a new save. Enabled: Helpdesk is enabled when creating a new save. ------------------------------------------------------------------------------
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Vendor Access

Determines if vendor items should become available after a planet is visited or once its infobot has been collected. ------------------------------------------------------------------------------ Visit: Vendor items are available after visiting a planet. Infobot: Vendor items are available when the infobot is collected. ------------------------------------------------------------------------------ The Holo-shield glove is normally accessible after defeating the Noid Queen on Tyhrranosis instead of just visiting.
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Item & Location Options

Excluded Locations

Prevent these locations from having an important item.
 

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.