Ratchet & Clank 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Generic Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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0

Death Link

Any players with "Death Link" who die in their game will cause all other players with this option enabled to also die
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RAC3 Game Options

Intro Skip

Determines whether the player should start on Veldin or Starship Phoenix. Disabled: The player starts on Veldin, then must complete Florana to reach the Starship Phoenix. Enabled: The player begins on the Starship Phoenix, Veldin is skipped and the player starts with the items that would have been placed on Veldin.
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Holostar Skip

How much of the linear sections of Holostar studios should get skipped? Start as Clank: Nothing is skipped, the planet behaves like normal. Start at Trailer: Skip the Clank section and begin as Ratchet by the trailer
25
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0

Bolt and XP Multiplier

Determines what your base bolt and xp multiplier will be set to, recommended to use x8 if you're looking to do a sync.
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0

One HP Challenge

Game is too easy? Try this challenge mode where the player has only 1 HP! Each option toggles 1 HP for a specific character or vehicle. Ratchet: Ratchet has only 1 HP. Clank: Clank has only 1 HP. Vehicle: Vehicles have only 1 HP. Qwark: Qwark has only 1 HP. Giant Clank: Giant Clank has only 1 HP. This one is impossible as terror of talos will one hit you immediately If you feel like this is too hard for you, you can always toggle the challenge for a character using /one_hp [ character name] 1 = Enabled, 0 = Disabled
RAC3 Item Options

Starting Weapons

Determines which weapons you will be starting the game with, provide a count of the weapons you want to be picked between, two are selected to be placed on Veldin.

Enable Progressive Weapons

Determines whether weapon level-ups are progressive items or not. **Disable**: Weapon leveling and exp functions like in the vanilla game. **Enable**: Weapons level-up when it's progressive item is collected, weapon exp is disabled.
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0

Armor Upgrade

Determines how many Progressive Armor items are included in the item pool. Set to 0 for No Armor. Set to 4 for all vanilla Armor to be available. Set above 4 to add extra Armor copies into the item pool. Collecting more than 4 Progressive Armor items will do nothing.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
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0

Clank Pack Options

Determines how Clank and his packs appear in the world. Start with: Begin with Clank and all packs already collected. Shuffled as one: Clank is randomized in the pool, finding him will give access to both packs. Shuffled Independently: Each pack is an independent item, Heli-pack is required to glide. Shuffled Progressive: Two Progressive packs are added, the first one gives Heli-pack and the second gives Thruster. Warning: Using this option while starting on Veldin may result in a restrictive start for solo seeds!
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0

Enable Traps

Determines whether trap items are included in the item pool. Disabled: No traps will be included in the item pool. Enabled: Traps will be included in the item pool.
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Trap Weight

Sets the relative weights of trap items in the item pool. A higher value increases the likelihood of a particular trap to appear in the item pool. This option has no effect when traps are disabled.

Filler Weight

Sets the relative weights of filler items in the item pool. A higher value increases the likelihood of a particular filler item to appear in the item pool. If progressive weapons are enabled, weapon xp automatically gets removed from the pool.
RAC3 Location Options

Weapon Vendors

Warning: Receiving weapons send out their associated vendor checks as well, it is recommended to keep this option disabled until it is fixed. Weapons are still randomized even with this option disabled. Determines whether weapon vendors are locations in the world. Disabled: No weapon vendors are locations. Enabled: Weapon vendors are added as locations.
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Skill Points

Determines which skill points are locations in the world. Any Skill Points locked behind other locations such as Ranger Missions require those options to be enabled Simple locations are the following: - Aridia: Skillpoint: Go for hang time - Phoenix: Skillpoint: Beat Helga's best time - Phoenix: Skillpoint: Turn Up The Heat - Phoenix: Skillpoint: Monkeying around - Marcadia: Skillpoint: Reflect on how to score - Daxx: Skillpoint: Bugs to Birds - Annihilation Nation: Skillpoint: Lights, camera action! - Aquatos: Skillpoint: Search for sunken treasure - Tyhrranosis: Skillpoint: Be a Sharpshooter - Obani Gemini: Skillpoint: Get to the belt - Blackwater City: Skillpoint: Bash the party - Koros: Skillpoint: You break it, you win it - Metropolis: Skillpoint: 2002 was a good year in the city - Crash Site: Skillpoint: Suck it up! - Crash Site: Skillpoint: Aim High - Aridia: Skillpoint: Zap back at ya' - Hideout: Skillpoint: Break the Dan - Command Center: Skillpoint: Spread your germs
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Trophies

Determines which trophies are locations in the world. None: No trophies are locations. Collectables: Only the collectable trophies found on various planets are locations. Every Trophy: All special trophies that do not require NG+ are now also locations. Long Term Trophy: Skill Master is only included in the pool if all 30 skill points are in the world.
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Titanium Bolts

Determines whether Titanium Bolts are locations in the world. Disabled: No Titanium Bolts are locations. Enabled: Titanium Bolts are added as locations. Any Titanium bolts locked behind other locations such as Ranger Missions require those options to be enabled
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Rangers

Determines whether Ranger Missions and anything that is located in or behind them is a location. None: Removes anything that is located in or behind a Ranger Mission from being a location. Story Missions: Story related Ranger Missions, and anything directly locked behind them, are added as locations. Story missions include: Marcadia, Blackwater City, and Aridia missions. Optional Missions: Ranger Missions that are optional in the main game, and anything directly locked behind them, are added as locations. Optional missions include: Tyhrranosis: Operation ISLAND STRIKE and Metropolis: Operation URBAN STORM missions All: Ranger Missions, and anything directly locked behind them, are added as locations. Any Skill Points or Titanium Bolts are added if their respective setting is enabled.
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Vidcomics

Determines whether VidComics and anything that is located in or behind them is a location. Disabled: Removes anything that is located in or behind a VidComic from being a location. Enabled: VidComics, and anything directly locked behind them, are added as locations. Any Skill Points or Titanium Bolts are added if their respective setting is enabled.
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VR Challenges

Determines whether VR Challenges and anything that is located in or behind them is a location. Disabled: Removes anything that is located in or behind a VR Challenge from being a location. Enabled: VR Challenges, and anything directly locked behind them, are added as locations. Any Skill Points or Titanium Bolts are added if their respective setting is enabled. This option also includes the VR Training Challenge before Daxx and all of it's checks
0
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Arena

Determines whether Annihilation Nation challenges and anything that is located in or behind them is a location. None: Removes anything that is located in or behind an Annihilation Nation challenge from being a location. First Only: Annihilation Nation 1 challenges, and anything directly locked behind them, are added as locations. Second Only: Annihilation Nation 2 challenges, and anything directly locked behind them, are added as locations. All: All Annihilation Nation challenges, and anything directly locked behind them, are added as locations. Any Skill Points or Titanium Bolts are added if their respective setting is enabled.
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Sewer Crystals

Determines whether sewer crystals are locations in the world. None: No sewer crystals are locations. Every 20: Makes every 20 sewer crystals locations starting from 20 sewer crystals collected. Every 10: Makes every 10 sewer crystals locations starting from 10 sewer crystals collected. Every 5: Makes every 5 sewer crystals locations starting from 5 sewer crystals collected. All: All sewer crystals are locations. If set to anything other than none, this will also add the "Hit the motherload skillpoint" into the world when skill points are set to "every_skill_point".
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Sewer Limitation

Determines the upper limit of the Sewer Crystal locations in the multiworld between 1 and 99. This option has no effect when sewer_crystals are disabled. Example: If set to 40 then you only need to collect up to 40 sewer crystals. Any more won't count as checks. The checks will appear in a way the player specified it in sewer_crystals. Setting this to 100 will also add "Hit the motherload" into the pool if skill_points are set to "all".
This is a range option.

Accepted values:
Normal range: 1 - 100
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Nanotech Milestones

Determines whether nanotech milestones are locations in the world. None: No nanotech milestones are locations. Every 20: Makes every 20 nanotech milestones locations starting from nanotech level 20. Every 10: Makes every 10 nanotech milestones locations starting from nanotech level 20. Every 5: Makes every 5 nanotech milestones locations starting from nanotech level 15. All: All nanotech milestones are locations.
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Nanotech Limitation

Determines the upper limit of the nanotech milestone locations in the multiworld between 11 and 100. Nanotech milestone checks start from nanotech level 11 and can go up to nanotech level 100. This option has no effect when nanotech_milestones are disabled. Example: If set to 40 then you only need to level up to nanotech level 40 as any higher won't count as checks. The checks will appear in a way the player specified it in nanotech_milestones.
This is a range option.

Accepted values:
Normal range: 11 - 100
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RAC3 Cosmetic Options

Ship Nose

Cosmetic: What Nose should you have on the ship?
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Ship Wings

Cosmetic: What Wings should you have on the ship?
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Ship Skin

Cosmetic: What Skin should you have on the ship?
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Skin

Cosmetic: What Skin should Ratchet have? Remember to reload your save file after starting a new game to apply the skin! Alternatively, go to the Armor Vendor to reload the skin.
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Item & Location Options

Excluded Locations

Prevent these locations from having an important item.
 

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.