Ratchet & Clank 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Starting Weapons

Randomize what two weapons you start the game with. Vanilla: Start with the Lancer and Gravity Bomb. Balanced: Start with two random weapons that are relatively balanced. Non-Broken: Start with two random weapons besides RYNO II and Zodiac. Unrestricted: Start with any two non-upgraded weapons.
25
0
0
0
0

Randomize Megacorp Vendor

Randomize what items appear at the Megacorp vendor. New items will get added as you visit more planets. When enabled, you can switch between buying items and buying ammo by pressing up/down when in the vendor.
25
0
0

Randomize Gadgetron Vendor

Randomize what items appear at the Gadgetron vendor on Barlow.
25
0
0

Exclude Very Expensive Items

Exclude RYNO II and Zodiac from the randomization leaving them at their vanilla locations. This will only take effect if the corresponding vendors are randomized
0
25
0

Skip Wupash Nebula

Skips the Wupash Nebula ship section that appears when first traveling to Maktar Nebula.
0
25
0

Allow First Person Mode

Gives access to first person mode in 'Special' menu without being in New Game+.
0
25
0

Enable Bolt Multiplier

Enables the bolt multiplier feature without being in New Game+.
25
0
0

Remove Revisit Rewards Change

In the vanilla game, rewards given when killing enemies change when you come back to a previously visited planet (bolts & experience). Enabling this option removes this behavior, making the experience and bolts obtained more stable throughout the seed.
25
0
0

Remove Kill Rewards Degradation

In the vanilla game, rewards given by a specific enemy decrease each time you kill it (bolts & experience). Enabling this option removes this behavior, making the experience and bolts obtained more stable throughout the seed.
25
0
0

Free Challenge Selection

Makes all hoverbike and spaceship challenges selectable right away, which means you don't have to win a challenge to access the next one.
25
0
0

Nanotech XP Multiplier

A multiplier applied to experience gained for Nanotech levels, in percent.
This is a range option.

Accepted values:
Normal range: 20 - 600
0
25
0
0
0
0
0

Weapon XP Multiplier

A multiplier applied to experience gained for weapon levels, in percent.
This is a range option.

Accepted values:
Normal range: 30 - 600
0
25
0
0
0
0
0

Extra Spaceship Challenge Locations

In the vanilla game, only the first challenge and the race challenge completed perfectly give an item as a reward. If enabled, this option makes all spaceship challenges reward an item on first completion.
25
0
0

Extended Weapon Progression

If enabled, make all weapon tiers obtainable through weapon experience. This means LV2 (orange) weapons can upgrade into LV3 (yellow) weapons, which can then upgrade into LV4 (blue) weapons. This effectively makes all weapons that are usually restricted to NG+ available with enough grinding.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.