Game Options
Progression Balancing
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.
Accepted values:
Normal range: 0 - 99
The following values have special meanings, and may fall outside the normal range.
- 0: Disabled
- 50: Normal
- 99: Extreme
Accessibility
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
Max Number of Easter Eggs
The maximum number of Easter Eggs that will be in the item pool.
If fewer available locations exist in the pool than this number, random potions will be removed to make space.
By default, 26 eggs can be placed before potions are removed;
with all locations enabled, there is space for 57 eggs.
Required Percentage of Easter Eggs will be calculated based off of this number.
This is a range option.
Accepted values:
Normal range: 1 - 80
Required Percentage of Easter Eggs
What percentage of Easter Eggs are required to beat the game. Note that you will receive
the Rainbow Shot after 5 eggs no matter how many eggs are required.
This is a range option.
Accepted values:
Normal range: 1 - 100
Encourage Eggs In Late Spheres
If set to true, the randomizer logic will attempt to place eggs in later spheres
resulting in harder to get to eggs.
Open Mode
Gain access to Chapter 1 areas without needing to complete the prologue.
It is highly recommended to leave this enabled.
Apply Beginner Mod
If set to true, applies an accessibility mod for new players.
This mod shows hidden paths and reveals breakable blocks.
Additionally, the mod fixes a few areas to prevent softlocks.
Attack Mode
Normal attack mode starts you with 0 attack ups.
Super attack mode starts you with 20 attack ups.
Hyper attack mode starts you with 30 attack ups.
This gives you a lot more damage, which is especially useful because you often don't get
the hammer early in randomizer games. (Ribbon does about 20 damage per shot in super attack mode)
Knowledge
Knowledge can be BASIC, INTERMEDIATE, ADVANCED, or OBSCURE.
There are many tricks in the game that requires advanced knowledge of how the game works to perform.
Knowledge levels (mostly) align with the tricks explained on each section of the Platforming Tricks Tutorial custom map.
Obscure contains tricks that require incredibly specific game knowledge and may be scarcely documented, if at all.
Trick Difficulty
Difficulty can be NORMAL, HARD, V_HARD, EXTREME, or STUPID.
Some tricks in Rabi-Ribi can be very difficult to execute. This flag determines the minimum execution ability required to complete the seed.
Normal is recommended for most players. There are many tight jumps which are still labeled as NORMAL.
Hard involves some tricks that are tight, and can be difficult to execute for newer players.
V_Hard involves some tricks that are very tight, and can be difficult to execute even for experienced players.
Extreme involves tricks that can be quite unreasonable to be expected to execute.
Stupid refers to tricks that no one wants to do, ever. This often refers to tricks that have only been performed successfully once, just to prove that it is possible.
Block Clips Required
Block clips are performed by quick-dropping onto the top of a one-tile block to obtain the item inside the block.
Turning off this flag removes the need for block clips.
Semi Solid Clips Required
Semisolid Clips refers to clipping through semisolid
(one-way) platforms via a specific glitch. If this flag is turned on,
reaching some of the items may require semisolid clips to be performed.
If turned off, all the required items can be obtained without the need
for semisolid clips.
Zips Required
Zips are glitches that allow you to clip through terrain.
The main types of zips are slide zips and hammer roll zips.
If this flag is turned on, reaching some of the items may require
zips to be performed. If turned off, all the required items can be
obtained without the need for zips.
Bunstrike Zips Required
A bunstrike zip is an obscure zip method performed by using Bunny Strike.
If this flag is turned on, reaching some of the items may require
bunstrike zips to be performed. If turned off, all the required items
can be obtained without the need for bunstrike zips.
Boring Tricks Required
If this flag is true, some of the items may require performing tricks
considered too boring or tedious to normally be included in logic.
Note that most of these tricks are still considered to be at least
Advanced knowledge and Very Hard difficulty at minimum.
Darkness Without Light Orb
If this flag is true, the game might expect you to go into dark areas,
even if you don’t have the Light Orb.
Underwater Without Water Orb
If this flag is true, the game might expect you to go into underwater areas,
even if you don’t have the Water Orb.
Carrot Shooter In Logic
If set to false, Carrot Shooter will not be required to bomb locations.
These locations will be locked behind Carrot Bomb instead.
Rainbow Shot In Logic
If set to false, Rainbow Shot will not be considered as a collectable magic type
to enable the item menu.
Event Warps in Logic
If this flag is true, events that warp the player to another location are considered in logic.
While some of these events can only be reached once normally, the randomizer adds doors that
allow these events to be accessed multiple times.
Randomize Hammer
If set to false, Piko Hammer is at the default location
Randomize Gift Items
If set to false, items given by NPCs (Speed Boost, Bunny Strike, P Hairpin) are at their default locations
IncludePlurkwood
If this flag is true, the game might expect you to go into Plurkwood.
Include Warp Destination
If this flag is true, locations in the warp destination area are included in the pool.
Note that some of these locations may require beating the game to reach again if missed.
Include Post Game
If this flag is true, locations only reachable in the post game are included in the pool.
Include Post Irisu
If this flag is true, locations after beating Irisu are included in the pool.
Include Halloween DLC
If this flag is true, the Halloween DLC locations are included in the pool.
Requires the "Cinini's Halloween!" DLC.
Number of Map Constraint Changes
Sets the total number of map constraint changes to be added.
This is a range option.
Accepted values:
Normal range: 0 - 70
Shuffle Map Transitions
If this flag is true, the randomizer will shuffle the entrances between maps.
Shuffle Start Location
If this flag is true, the randomizer will start the player at one of several locations
around Rabi Rabi Island.
Shuffle Music
If this flag is true, the randomizer will shuffle the music tracks played in each area.
Shuffle Backgrounds
If this flag is true, the randomizer will shuffle the room backgrounds in each area.
Note that some backgrounds that introduce lag or make tricks difficult to perform are disabled.
Death Link
When you die, everyone who enabled death link dies. Of course, the reverse is true too.