Rabi-Ribi

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Max Number of Easter Eggs

The maximum number of Easter Eggs that will be in the item pool. If fewer available locations exist in the pool than this number, random potions will be removed to make space. By default, 26 eggs can be placed before potions are removed; with all locations enabled, there is space for 57 eggs. Required Percentage of Easter Eggs will be calculated based off of this number.
This is a range option.

Accepted values:
Normal range: 1 - 80
0
25
0
0
0
0
0

Required Percentage of Easter Eggs

What percentage of Easter Eggs are required to beat the game. Note that you will receive the Rainbow Shot after 5 eggs no matter how many eggs are required.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0

Encourage Eggs In Late Spheres

If set to true, the randomizer logic will attempt to place eggs in later spheres resulting in harder to get to eggs.
25
0
0

Open Mode

Gain access to Chapter 1 areas without needing to complete the prologue. It is highly recommended to leave this enabled.
0
25
0

Apply Beginner Mod

If set to true, applies an accessibility mod for new players. This mod shows hidden paths and reveals breakable blocks. Additionally, the mod fixes a few areas to prevent softlocks.
25
0
0

Attack Mode

Normal attack mode starts you with 0 attack ups. Super attack mode starts you with 20 attack ups. Hyper attack mode starts you with 30 attack ups. This gives you a lot more damage, which is especially useful because you often don't get the hammer early in randomizer games. (Ribbon does about 20 damage per shot in super attack mode)
25
0
0
0

Knowledge

Knowledge can be BASIC, INTERMEDIATE, ADVANCED, or OBSCURE. There are many tricks in the game that requires advanced knowledge of how the game works to perform. Knowledge levels (mostly) align with the tricks explained on each section of the Platforming Tricks Tutorial custom map. Obscure contains tricks that require incredibly specific game knowledge and may be scarcely documented, if at all.
25
0
0
0
0

Trick Difficulty

Difficulty can be NORMAL, HARD, V_HARD, EXTREME, or STUPID. Some tricks in Rabi-Ribi can be very difficult to execute. This flag determines the minimum execution ability required to complete the seed. Normal is recommended for most players. There are many tight jumps which are still labeled as NORMAL. Hard involves some tricks that are tight, and can be difficult to execute for newer players. V_Hard involves some tricks that are very tight, and can be difficult to execute even for experienced players. Extreme involves tricks that can be quite unreasonable to be expected to execute. Stupid refers to tricks that no one wants to do, ever. This often refers to tricks that have only been performed successfully once, just to prove that it is possible.
25
0
0
0
0
0

Block Clips Required

Block clips are performed by quick-dropping onto the top of a one-tile block to obtain the item inside the block. Turning off this flag removes the need for block clips.
25
0
0

Semi Solid Clips Required

Semisolid Clips refers to clipping through semisolid (one-way) platforms via a specific glitch. If this flag is turned on, reaching some of the items may require semisolid clips to be performed. If turned off, all the required items can be obtained without the need for semisolid clips.
25
0
0

Zips Required

Zips are glitches that allow you to clip through terrain. The main types of zips are slide zips and hammer roll zips. If this flag is turned on, reaching some of the items may require zips to be performed. If turned off, all the required items can be obtained without the need for zips.
25
0
0

Bunstrike Zips Required

A bunstrike zip is an obscure zip method performed by using Bunny Strike. If this flag is turned on, reaching some of the items may require bunstrike zips to be performed. If turned off, all the required items can be obtained without the need for bunstrike zips.
25
0
0

Boring Tricks Required

If this flag is true, some of the items may require performing tricks considered too boring or tedious to normally be included in logic. Note that most of these tricks are still considered to be at least Advanced knowledge and Very Hard difficulty at minimum.
25
0
0

Darkness Without Light Orb

If this flag is true, the game might expect you to go into dark areas, even if you don’t have the Light Orb.
25
0
0

Underwater Without Water Orb

If this flag is true, the game might expect you to go into underwater areas, even if you don’t have the Water Orb.
25
0
0

Carrot Shooter In Logic

If set to false, Carrot Shooter will not be required to bomb locations. These locations will be locked behind Carrot Bomb instead.
25
0
0

Rainbow Shot In Logic

If set to false, Rainbow Shot will not be considered as a collectable magic type to enable the item menu.
25
0
0

Event Warps in Logic

If this flag is true, events that warp the player to another location are considered in logic. While some of these events can only be reached once normally, the randomizer adds doors that allow these events to be accessed multiple times.
25
0
0

Randomize Hammer

If set to false, Piko Hammer is at the default location
25
0
0

Randomize Gift Items

If set to false, items given by NPCs (Speed Boost, Bunny Strike, P Hairpin) are at their default locations
25
0
0

IncludePlurkwood

If this flag is true, the game might expect you to go into Plurkwood.
25
0
0

Include Warp Destination

If this flag is true, locations in the warp destination area are included in the pool. Note that some of these locations may require beating the game to reach again if missed.
25
0
0

Include Post Game

If this flag is true, locations only reachable in the post game are included in the pool.
25
0
0

Include Post Irisu

If this flag is true, locations after beating Irisu are included in the pool.
25
0
0

Include Halloween DLC

If this flag is true, the Halloween DLC locations are included in the pool. Requires the "Cinini's Halloween!" DLC.
25
0
0

Number of Map Constraint Changes

Sets the total number of map constraint changes to be added.
This is a range option.

Accepted values:
Normal range: 0 - 70
25
0
0
0
0
0

Shuffle Map Transitions

If this flag is true, the randomizer will shuffle the entrances between maps.
25
0
0

Shuffle Start Location

If this flag is true, the randomizer will start the player at one of several locations around Rabi Rabi Island.
25
0
0

Shuffle Music

If this flag is true, the randomizer will shuffle the music tracks played in each area.
25
0
0

Shuffle Backgrounds

If this flag is true, the randomizer will shuffle the room backgrounds in each area. Note that some backgrounds that introduce lag or make tricks difficult to perform are disabled.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.