Pseudoregalia

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Game Version

The version of Pseudoregalia you will use when playing the game. Different versions have different logic, locations, and items. After you connect, the game will warn you if the version you are playing doesn't match this option. map_patch: The latest version of the game. Includes time trials and new outfits. full_gold: Previous version, accessible using the "fullgoldjump" beta code in Steam.
25
0
0

Logic Level

The overall difficulty of the logic, used to determine the requirements to access locations and regions. Normal: Suitable for anyone who has beaten the game. Requires backflips and knowing where everything is. Hard: Requires some easier movement tricks such as cling climbing and backwards ultras using solar wind, and more nuanced movement like turning during an air kick. Expert: Requires more difficult movement tricks such as ultrahops and reverse wallkicks, and obscure knowledge. Lunatic: Requires extremely difficult jumps and creative thinking. No holds barred. You have been warned.
25
0
0
0
0

Obscure Logic

Enables logic for obscure knowledge and creative pathing that isn't difficult to execute but may not be obvious or commonly known. This option is forced on if logic level is set to Expert or Lunatic.
25
0
0

Progressive Dream Breaker

Replaces Dream Breaker, Strikebreak, and Soul Cutter with three Progressive Dream Breaker items.
0
25
0

Progressive Slide

Replaces Slide and Solar Wind with two Progressive Slide items.
0
25
0

Split Sun Greaves

Replaces Sun Greaves and Heliacal Power with four individual Air Kicks.
25
0
0

Split Cling Gem

Replaces Cling Gem with three Cling Shard items. Each Cling Shard increases your wall run limit by two.
25
0
0

Start With Breaker

Places Dream Breaker (or one Progressive Dream Breaker) in the starting inventory.
25
0
0

Start With Map

Places the map item (Memento) in the starting inventory. If Full Gold version is selected, this option has no effect.
25
0
0

Randomize Time Trials

Opens the time trials for randomization and puts the outfits in the item pool. If turned off, the time trials will not have items and the outfits are placed in the starting inventory. If Full Gold version is selected, this option has no effect.
25
0
0

Randomize Goats

Adds goatlings as locations. Talk to the goatling to get the item. This option adds 19 locations on map patch and 17 locations on full gold. For each location added, an essentially useless filler item is also added to the item pool.
25
0
0

Randomize Chairs

Adds places Sybil can sit as locations. Sit down to get the item. This option adds 16 locations. For each location added, an essentially useless filler item is also added to the item pool.
25
0
0

Randomize Books

Adds books in the library as locations. Read the book to get the item. This option adds 13 locations. For each location added, an essentially useless filler item is also added to the item pool.
25
0
0

Randomize Notes

Adds notes as locations. Read the note to get the item. This option adds 4 locations. For each location added, an essentially useless filler item is also added to the item pool.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.