Pseudoregalia

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Logic Level

The overall difficulty of the logic, used to determine the requirements to access locations and regions. Normal: Suitable for anyone who has beaten the game. Requires backflips and knowing where everything is. Hard: Requires some easier movement tricks such as cling climbing, and more nuanced movement like turning during an air kick. Expert: Requires more difficult movement tricks such as ultrahops and reverse wallkicks, and obscure knowledge. Lunatic: Requires extremely difficult jumps and creative thinking. No holds barred. You have been warned. Currently applies to Castle, Dungeon, Library, Keep, and Underbelly.
25
0
0
0
0

Obscure Logic

Enables logic for obscure knowledge and creative pathing that isn't difficult to execute but may not be obvious or commonly known. This option is forced on if logic level is set to Expert or Lunatic. Currently applies to Castle, Dungeon, Library, Keep, and Underbelly.
25
0
0

Progressive Dream Breaker

Replaces Dream Breaker, Strikebreak, and Soul Cutter with three Progressive Dream Breaker items.
0
25
0

Progressive Slide

Replaces Slide and Solar Wind with two Progressive Slide items.
0
25
0

Split Sun Greaves

Replaces Sun Greaves and Heliacal Power with four individual Air Kicks.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.