Powerwash Simulator

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.

Start With Van

Start with Van as the random starting level
25
0
0

Land Vehicle Locations

Locations: ["Van", "Vintage Car", "Grandpa Miller's Car", "Fire Truck", "Dirt Bike", "Golf Cart", "Motorbike and Sidecar", "SUV", "Penny Farthing", "Recreation Vehicle", "Drill", "Monster Truck"] "All" - adds all locations above

Water Vehicle Locations

Locations: ["Frolic Boat", "Fishing Boat"] "All" - adds all locations above

Air Vehicle Locations

Locations: ["Fire Helicopter", "Private Jet", "Stunt Plane", "Recreational Vehicle (Again)"] "All" - adds all locations above

Place Locations

Locations: ["Back Garden", "Bungalow", "Playground", "Detached House", "Shoe House", "Fire Station", "Skatepark", "Forest Cottage", "Mayor's Mansion", "Carousel", "Tree House", "Temple", "Washroom", "Helter Skelter", "Ferris Wheel", "Subway Platform", "Fortune Teller's Wagon", "Ancient Statue", "Ancient Monument", "Lost City Palace"] "All" - adds all locations above

Bonus Job Locations

Locations: ["Mars Rover", "Gnome Fountain", "Mini Golf Course", "Steam Locomotive", "Food Truck", "Satellite Dish", "Solar Station", "Paintball Arena", "Spanish Villa", "Excavator", "Aquarium", "Submarine", "Modern Mansion", "Fire Plane", "Dessert Parlor", "Subway Train", "Sculpture Park"] "All" - adds all locations above

Midgar Locations

Locations: ["Scorpion Sentinel", "Hardy-Daytona & Shinra Hauler", "Seventh Heaven", "Mako Energy Exhibit", "Airbuster"] "All" - adds all locations above

Tomb Raider Locations

Locations: ["Croft Manor", "Lara Croft's Obstacle Course and Quad Bike", "Lara Croft's Jeep and Motorboat", "Croft Manor's Maze", "Croft Manor's Treasure Room"] "All" - adds all locations above

Sanities

Which sanities should be enabled? Percentsanity: every % total cleaned of a level is a check Objectsanity: each part of a cleanable object is a check Objectsanity can only be enabled if the host has `allow_objectsanity` enabled in their host.yaml

percentsanity

What intervals of cleaned % to have checks at default 20: checks at 20%, 40%, 60%, 80%, and 100% host yaml setting `allow_percentsanity_below_7` (off by default) will allow % below 7%
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0

local_fill

Minimums: - Percentsanity or Objectsanity: 55% - Percentsanity and Objectsanity: 97% the host yaml setting `allow_below_localfill_minimums` will allow for local fill to go below the minimums
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Goal Type

What is required to goal? 0 = mcguffin hunt (find a certain amount of `A Job Well Done`s to goal) 1 = level hunt (complete levels to goal)
25
0
0

Levels to Goal

Which levels to beat to goal (accepts any level)

Amount of Levels to Goal

How many levels needed to goal if n == 0 then all levels specified in levels_to_goal will be required if n < 0 then a random amount of levels (<= 7) specified in levels_to_goal will be required the same will happen if n > # of levels in levels_to_goal
This is a range option.

Accepted values:
Normal range: -1 - 164
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.