Portal 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Location Options

Open World

If all maps are accessible from the start. Default is false, only 1 map from each chapter is accessible and maps are unlocked through completing previous ones. If true all maps are accessible from the start. This makes it easier to play but does break intended level progression logic
25
0
0

Early Playability Percentage

What percentage of starting maps are in the first round of map selection Minimum of 60 -> Over half of the starting maps are available from the get go, slightly slower start Maximum of 100 -> All starting maps are available from the get go, a very quick start
This is a range option.

Accepted values:
Normal range: 60 - 100
0
25
0
0
0
0
0

Cutscene Levels

Determines whether cutscene maps are added to the map pool
25
0
0

Wheatley Monitors

Determines whether breaking Wheatly monitors will send location checks
25
0
0
Trap Options

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Motion Blur Trap Weight

Likelihood of receiving a trap which makes it a little hard to see
0
0
25
0
0

Fizzle Portal Trap Weight

Likelihood of receiving a trap which fizzles ALL portals on the map
0
0
25
0
0

Butter Fingers Trap Weight

Likelihood of receiving a trap which makes it a little hard to hold items
0
0
25
0
0

Cube Confetti Trap Weight

Likelihood of receiving a trap which makes an explosion of colorful cubes at your feet
0
0
25
0
0

Slippery Floor Trap Weight

Likelihood of receiving a trap which makes Chell slip and slide
0
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.