Pikuniku

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0
Sanity Options

Coinsanity

Adds every freestanding coin in the world as a location check. When enabled, Coins are added to the item pool as progression items, and shop purchases logically require receiving Coins.
25
0
0
Item Options

Early Pencil Hat

Determines how the Pencil Hat is placed. - Early Local: Placed in an early sphere in your own world. - Early Global: Placed in an early sphere any world in the multiworld. (Default) - Shuffled: Placed anywhere in the multiworld. This will make you get stuck quickly.
0
25
0
0
Cosmetic Options

Piku Color

Randomizes Piku's color scheme. Accepts one of the named modes below, or a 6-digit hex color code (e.g. "#FF0000" or "FF0000") to force Piku to always use that exact color. - Off: Piku keeps its normal color. (Default) - Random Per Screen: Piku is given a new random color every time you enter a screen. - Random Per Seed: Piku is given a single random color for the entire seed.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0
Death Link Options

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

How many deaths it takes to send a DeathLink. DeathLinks only apply during the platforming challenges or bossfights.
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0
Excluded Locations

Excluded Locations

Prevent these locations from having an important item.
 
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.