Peggle Deluxe

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal

Determines the victory condition. Gold Pegs + Final Level: Collect enough Gold Pegs to unlock a Final Level and clear it. Gold Peg Hunt: Collect a set number of Gold Pegs spread across the multiworld.
25
0
0

Gold Pegs Total

Determines how many Gold Pegs are in the item pool. This number will not be allowed to go over 2 * (number of levels) and will be clamped accordingly if so.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Gold Pegs Required

Determines how many Gold Pegs are required to either win or unlock the final level. If this number is higher than the total number of Gold Pegs, it will be set to that number instead.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0
Master Options

Master Selection Mode

Determines how Masters are selected for the multiworld. Single Master: Only one Master will be randomly picked from your selection and usable for the entire game. Multiple Masters: Multiple Masters will be randomly picked from your selection. You will be granted a Starting Master. Others will have to be unlocked by receiving their corresponding item before they can be used.
0
25
0

Master Selection

Determines which Masters can be considered for inclusion in the multiworld. Set any Master you don't want to possibly play as to false. At least one Master needs to be selected to play this implementation.
This option needs to be configured manually in the YAML file.

Master Count

Determines how many Masters will be picked from your selection for inclusion in the multiworld. If this number is higher than the size of your Master selection, it will be set to that number instead. If Master Selection Mode is set to Single Master, this option will be ignored and only 1 Master will be selected.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0
Level Options

Level Selection

Determines which Levels can be considered for inclusion in the multiworld. Set any Level you don't want to possibly play to false. A minimum of 5 Levels must be selected to play this implementation.
This option needs to be configured manually in the YAML file.

Level Count

Determines how many Levels will be picked from your selection for inclusion in the multiworld. If this number is higher than the size of your Level selection, it will be set to that number instead.
This is a range option.

Accepted values:
Normal range: 5 - 55
0
25
0
0
0
0
0
Location Options

Include Full Clears

If enabled, locations for fully clearing levels will be created when generating the multiworld. WARNING: This can be extremely difficult, especially without the proper Masters to tackle each level. Be advised.
25
0
0
Target Score Options

Target Score Requirement Mode

Determines how Target Score requirements are set. Same for All Levels: A single percentage will be applied to the Target Scores of all levels Random per Level: Each level will have a random percentage applied to its Target Scores
25
0
0

Target Score Difficulty Percentage

Determines the percentage to apply Target Scores. You will not unlock location checks until you reach or exceed the Target Scores on a given level. When the requirement mode is set to random per level, the specified percentage will act as the maximum possible. The Peggle Deluxe Archipelago client will display the expected scores for each level under the Peggle Deluxe tab.
This is a range option.

Accepted values:
Normal range: 50 - 150
0
25
0
0
0
0
0
Gameplay Options

Maximum Starting Ball Count

Determines the number of balls you will start with after receiving all Progressive Starting Ball Increase items. Some of the logic will pivot on this value.
This is a range option.

Accepted values:
Normal range: 8 - 20
0
25
0
0
0
0
0
Useful Item Options

Useful Item Percentage

Determines what percentage of filler items will get converted to useful items. Useful items are: Fever Meter Permanent Bonus, Full Clear Discount, Score Multiplier, Target Score Discount. These will make the game slightly easier, but are also level-specific for balance purposes. The Peggle Deluxe Archipelago client will display the useful items assigned to each level under the Peggle Deluxe tab.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Useful Item Weights

Determines the relative weights of each useful item type when a useful item replaces a filler item. Each weight needs to be at least 1.
This option needs to be configured manually in the YAML file.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.