Paint

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.

Logic Percent

Sets the maximum percent similarity required for a check to be in logic. Higher values are more difficult and items/locations will not be generated beyond this number.
This is a range option.

Accepted values:
Normal range: 50 - 95
0
25
0
0
0
0
0

Goal Percent

Sets the percent similarity required to achieve your goal. If this number is higher than the value for logic percent, reaching goal will be in logic upon obtaining all progression items.
This is a range option.

Accepted values:
Normal range: 50 - 95
0
25
0
0
0
0
0

Half Percent Checks

Sets the lowest percent at which locations will be created for each 0.5% of similarity. Below this number, there will be a check every 1%. Above this number, there will be a check every 0.5%.
This is a range option.

Accepted values:
Normal range: 0 - 95
0
25
0
0
0
0
0

Quarter Percent Checks

Sets the lowest percent at which locations will be created for each 0.25% of similarity. This number will override Half Percent Checks if it is lower.
This is a range option.

Accepted values:
Normal range: 0 - 95
0
25
0
0
0
0
0

Canvas Size Increment

Sets the number of pixels the canvas will expand for each width/height item received. Ensure an adequate number of locations are generated if setting this below 50.
0
0
25
0

starting_tool

Sets which tool (other than Magnifier) you will be able to use from the start.
25
0
0
0
0
0
0
0
0

Trap Fill Percent

Sets the percentage of filler items to be replaced by random traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Death Link

If on, using the Undo or Clear Image functions will send a death to all other players with death link on. Receiving a death will clear the image and reset the history. This option also prevents Undo and Clear Image traps from being generated in the item pool.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.