PEAK

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
General Options

Goal

Determines the goal of the seed Reach Peak: Reach the peak on the specified ascent level Complete All Badges: Collect the specified number of badges 24 Karat Badge: Toss the Ancient Idol into The Kiln's lava.
25
0
0
0

Required Ascent Count

The ascent level required to complete the Reach Peak goal (0-7) Higher ascents add more difficulty modifiers and challenges
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
0

Required Badge Count

The number of badges required to complete the Complete All Badges goal There are 54 total badges available in the game
This is a range option.

Accepted values:
Normal range: 1 - 54
0
25
0
0
0
0
0
Stamina

Progressive Stamina

Enable progressive stamina bars Players start with 25% stamina and unlock 25% more with each upgrade until reaching 100%
25
0
0

Additional Stamina Bars

Enable 4 additional stamina bars beyond the base 100% Allows players to reach up to 200% total stamina (requires Progressive Stamina to be enabled)
25
0
0
Multiplayer Links

Ring Link

When enabled, ring pickups are shared among all players with Ring Link enabled For PEAK; rings are stamina. Consuming food will send Rings to other players with Ring Link enabled. Poisonous food will send negative rings.
25
0
0

Hard Ring Link

When enabled, ring pickups are shared among all players with Hard Ring Link enabled Similar to Ring Link, but instead of sending rings when consuming food, rings are sent from certain actions and events.
25
0
0

Energy Link

When enabled, allows sending and receiving energy from a shared server pool Players can contribute stamina to help others in need
25
0
0

Trap Link

When enabled, traps you receive are also sent to other players with Trap Link enabled You will also receive any linked traps from other players with Trap Link enabled, if you have a weight above "none" set for that trap
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Behavior

Determines what happens when a Death Link is received Kill Random Player: A random player in your lobby will be killed Reset to Last Checkpoint: All players will be teleported to the last checkpoint/campfire
25
0
0

Death Link Send Behavior

Determines when Death Links are sent to other players Any Player Dies: Send Death Link whenever any player in your game dies All Players Dead: Send Death Link only when all players are dead (game over)
25
0
0
Traps

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

InstantDeathTrap Weight

Likelihood of receiving a trap which instantly kills a player
0
0
25
0
0

ItemsToBombs Weight

Likelihood of receiving a trap which drops the currently held item and replaces it with Dynamite
0
0
25
0
0

PokemonTriviaTrap Weight

Likelihood of receiving a trap which quizzes the player with Pokemon trivia
0
0
25
0
0

BlackoutTrap Weight

Likelihood of receiving a trap which blacks out the player's screen temporarily
0
0
25
0
0

SpawnBeeSwarm Weight

Likelihood of receiving a trap which spawns a swarm of bees
0
0
25
0
0

BananaPeelTrap Weight

Likelihood of receiving a trap which spawns a berrynana peel in front of a player
0
0
25
0
0

MinorPoisonTrap Weight

Likelihood of receiving a trap which applies a weak Poison Affliction to a player
0
0
25
0
0

PoisonTrap Weight

Likelihood of receiving a trap which applies a Poison Affliction to a player
0
0
25
0
0

DeadlyPoisonTrap Weight

Likelihood of receiving a trap which applies a strong Poison Affliction to a player
0
0
25
0
0

TornadoTrap Weight

Likelihood of receiving a trap which spawns a tornado on a player
0
0
25
0
0

SwapTrap Weight

Likelihood of receiving a trap which swaps the position of all players
0
0
25
0
0

NapTimeTrap Weight

Likelihood of receiving a trap which applies a Drowsy Affliction to a player
0
0
25
0
0

HungryHungryCamperTrap Weight

Likelihood of receiving a trap which applies a Hunger Affliction to a player
0
0
25
0
0

BalloonTrap Weight

Likelihood of receiving a trap which ties a bundle of balloons to a player
0
0
25
0
0

SlipTrap Weight

Likelihood of receiving a trap which makes a player slip and fall
0
0
25
0
0

FreezeTrap Weight

Likelihood of receiving a trap which applies a Cold Affliction to a player
0
0
25
0
0

ColdTrap Weight

Likelihood of receiving a trap which applies a mild Cold Affliction to a player
0
0
25
0
0

HotTrap Weight

Likelihood of receiving a trap which applies a Hot Affliction to a player
0
0
25
0
0

InjuryTrap Weight

Likelihood of receiving a trap which applies an Injury Affliction to a player
0
0
25
0
0

CactusBallTrap Weight

Likelihood of receiving a trap which replaces a players currently held item with a Cactus Ball
0
0
25
0
0

YeetTrap Weight

Likelihood of receiving a trap which causes a player to throw their currently held item at max force
0
0
25
0
0

TumbleweedTrap Weight

Likelihood of receiving a trap which spawns a tumbleweed that chases a player
0
0
25
0
0

ZombieHordeTrap Weight

Likelihood of receiving a trap which spawns a horde of mushroom zombies
0
0
25
0
0

GustTrap Weight

Likelihood of receiving a trap which spawns a wind storm that pushes players around
0
0
25
0
0

MandrakeTrap Weight

Likelihood of receiving a trap which replaces a player's currently held item with a Mandrake
0
0
25
0
0

FungalInfectionTrap Weight

Likelihood of receiving a trap which applies a Spores Affliction over time to a player
0
0
25
0
0

FearTrap Weight

Likelihood of receiving a spooky trap
0
0
25
0
0

ScoutmasterTrap Weight

Likelihood of receiving a trap which summons the Scoutmaster to hinder a player
0
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.