Outer Wilds

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The victory condition for your MultiworldGG run. Goals involving the Prisoner require enable_eote_dlc to be true. Song of Five: Reach the Eye Song of the Nomai: Reach the Eye after meeting Solanum Song of the Stranger: Reach the Eye after meeting the Prisoner Song of Six: Reach the Eye after meeting either Solanum or the Prisoner Song of Seven: Reach the Eye after meeting both Solanum and the Prisoner Echoes of the Eye: Meet the Prisoner and complete the DLC
25
0
0
0
0
0
0

Spawn

Where you wake up at the start of each loop. 'vanilla' is the same as the base game: you wake up in TH Village, talk to Hornfels to get the Launch Codes, then walk by the Nomai statue to start the time loop. All other options (including timber_hearth) will spawn you in your spacesuit, with the time loop already started, and the Launch Codes item placed randomly like any other AP item. stranger of course requires enable_eotc_dlc to be true. The idea is that non-vanilla spawns will require you to play "shipless" for a while, possibly using Nomai Warp Codes to visit other planets. The ship will still spawn nearby, so you can use the ship log/tracker right away. When playing with non-vanilla spawns, we recommend: - Consider enabling randomize_warp_platforms for greater variety if you get warp codes early - Consider using early_key_item, especially in non-solo games - Install a fast-forward mod such as Alter Time or Cheat And Debug Mod, since you may need to do a lot of waiting for e.g. Ash Twin sand or Giant's Deep islands
25
0
0
0
0
0
0
0

Early Key Item

Ensure that one of Translator, Nomai Warp Codes, Launch Codes, or Stranger Light Modulator will be somewhere in sphere 1 and in your own world, guaranteeing you can find it without waiting on other players. `any` will randomly select one of these items that's relevant to your spawn (especially useful with `spawn: random`). For base game spawns it will choose Translator, NWC or LC, and for stranger spawns it will choose LC or SLM. If split_translator is also on, then "Translator" means the one for your spawn planet. Recommended for games with non-vanilla spawns, especially async games. In addition, without this AP seems to almost always put Launch Codes in sphere 1, so `any` also helps increase variety.
25
0
0
0
0
0
0

Enable Echoes of the Eye DLC

Incorporates Echoes of the Eye content into the randomizer with an additional 10 items and 34 locations. If logsanity is enabled, that will add another 72 locations, for a total of 106 DLC locations. When this is enabled, the randomizer mod will give you the "The Stranger" ship log automatically, so you can fly there without repeating the satellite puzzle (once you have Launch Codes).
25
0
0

DLC Only

Sets enable_eote_dlc to true, spawn to stranger, goal to echoes_of_the_eye (see descriptions of those options), and then prevents generation of all the base game locations and of many items not useful in the DLC. Not compatible with story mods.
25
0
0

Randomize Coordinates

Randomize the Eye of the Universe coordinates needed to reach the end of the game.
0
25
0

Randomize Orbits

Randomizes: - The order of the five planets (the Hourglass Twins as a whole, Timber Hearth, Brittle Hollow, Giant's Deep, Dark Bramble), i.e. which ones are closer or farther from the sun - The orbit angles of the five planets, as well as four satellites (Sun Station, Attlerock, Hollow's Lantern, and the Orbital Probe Cannon)
0
25
0

Randomize Rotations

Randomizes the axes of rotation for Ember Twin, Ash Twin, Timber Hearth and Brittle Hollow. This often causes the Hourglass Twins' sand pillar to pass through different areas, and structures inside the ATP to move differently (becoming a hazard for the player).
0
25
0

Randomize Warp Platforms

Randomize which Nomai warp platforms are connected to each other. Warp connections are still 'coupled', i.e. if platform A warps to platform B, then B will take you back to A. Highly recommended when playing with non-vanilla spawns.
25
0
0

Randomize Dark Bramble Layout

Randomizes which Dark Bramble 'rooms' link to which other rooms, so you can't rely on your memory of the vanilla layout. Be aware that randomized layouts are often significantly harder to navigate than vanilla Dark Bramble, since they allow several paths to the same room and more complex loops / recursion. 'hub_start' forces the first room to be Hub (same as the vanilla game), which tends to generate shorter and simpler paths than full randomization.
25
0
0
0

Trap Chance

The probability for each filler item (including unique filler) to be replaced with a trap item. The exact number of trap items will still be somewhat random, so you can't know if you've seen the 'last trap' in your world without checking the spoiler log. If you don't want any traps, set this to 0.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Type Weights

When a filler item is replaced with a trap, these weights determine the odds for each trap type to be selected. If you don't want a specific trap type, set its weight to 0. Setting all weights to 0 is the same as setting trap_chance to 0.
This option cannot be modified here. Please edit your .yaml file manually.

Death Link

When you die, everyone dies. Of course the reverse is true too. The "default" option will not include deaths to meditation, the supernova, the time loop ending, or 'deaths' that merely enter or exit the dreamworld. Be aware that the game mod provides a 'Death Link Override' setting, in case you change your mind later.
25
0
0
0

Logsanity

Adds 176 locations for all the (non-rumor, non-missable) ship log facts in the game. Also affects how many locations are added by enable_eote_dlc.
25
0
0

Shuffle Spacesuit

Puts the spacesuit into the MultiworldGG item pool, forcing you to play suitless until it's found. This option is incompatible with non-vanilla spawns (i.e. generation will fail), since those imply playing "shipless" at first, and almost nothing can be done both shipless and suitless.
25
0
0

Split Translator

Splits the "Translator" item into 6 items: 5 for the main planets and their satellites, plus a "Translator (Other)" for smaller parts of the vanilla system and systems added by story mods.
25
0
0

Enable Hearth's Neighbor Story Mod

Incorporates Hearth's Neighbor story mod content into the randomizer with an additional 3 items and 20 locations. If logsanity is enabled, that will add another 41 locations, for a total of 61 HN1 locations.
25
0
0

Enable The Outsider Story Mod

Incorporates The Outsider story mod content into the randomizer with an additional 21 locations. If logsanity is enabled, that will add another 44 locations, for a total of 65 TO (The Outsider) locations. split_translator is highly recommended with this mod, since it adds a lot of Translator checks to Dark Bramble. If randomize_orbits is true, this option forces GD and DB to be in their vanilla "lanes" and have the same orbit angle.
25
0
0

Enable Astral Codec Story Mod

Incorporates Astral Codec story mod content into the randomizer with an additional 1 item and 21 locations. If logsanity is enabled, that will add another 39 locations, for a total of 60 AC locations. If randomize_warp_platforms is true, this option will ensure there's a warp from the Hourglass Twins to Timber Hearth.
25
0
0

Enable Hearth's Neighbor 2: Magistarium Story Mod

Incorporates Hearth's Neighbor 2: Magistarium story mod content into the randomizer with an additional 4 items and 18 locations. If logsanity is enabled, that will add another 30 locations, for a total of 48 HN2 locations.
25
0
0

Enable Fret's Quest Story Mod

Incorporates Fret's Quest story mod content into the randomizer with an additional 1 item and 18 locations. If logsanity is enabled, that will add another 38 locations, for a total of 56 FQ locations.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.