Ori and the Blind Forest

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Choose the end goal. All goals determine what unlocks the final Horu escape sequence All Skill Trees: Find all 10 skill trees (including Kuro's feather) All Maps: Place all 9 mapstones around the map Warmth Fragments: Collect the required number of Warmth Fragments World Tour: Collect the required number of Relics. Up to 11 areas (default 8) around Nibel will be chosen to contain a relic in a random location None: No extra conditions, just reach and finish the final escape
25
0
0
0
0
0

Warmth Fragments Available

The number of Warmth Fragments that exist
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Warmth Fragments Required

The number of Warmth Fragments needed for the goal
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Relic Count

The number of areas chosen to contain Relics
This is a range option.

Accepted values:
Normal range: 1 - 11
0
25
0
0
0
0
0

Difficulty

Sets the difficulty of the logic
25
0
0
0
0
0

Keystone Logic

Choose how keystones can be used. Anywhere: All keystones can be used anywhere. Area Specific: Keystones are restricted to be used only in their given area.
25
0
0

Mapstone Logic

Choose how mapstones can be used. Anywhere: All mapstones can be used anywhere. Area Specific: Mapstones are restricted to be used only in their given area. Progressive: Similar to anywhere, but it doesn't matter where the mapstone is used. The first mapstone used will always send ProgressiveMapstone1 and the last will send ProgressiveMapstone9
25
0
0
0

Extra Mapstones

Adds extra mapstones to the pool to make it easier to get the 9 required. Affects anywhere and progressive mapstone logic
This is a range option.

Accepted values:
Normal range: 0 - 9
25
0
0
0
0
0

Death Link

Enable Death Link Disabled: Death Link is disabled Partial: Death Link is enabled, but will not send a death for any instant kill deaths. Full: Death Link is enabled, and will send for every death
25
0
0
0

Enable Lure

Allows luring enemies to be considered for logic. Affects standard and above, but higher difficulties may require more difficult lures.
0
25
0

Enable Damage Boost

Allows taking damage to be considered for logic. Affects all difficulties, but higher difficulties may require more damage. Use of Ultra Defense ability limited to master. At least 12 ability cells will be in logic before needing to use this ability.
0
25
0

Enable Double Bash

Allows double bash technique to be considered for logic. Affects expert and above.
0
25
0

Enable Grenade Jump

Allows grenade jump technique to be considered for logic. Affects master.
0
25
0

Enable Air Dash

Allows air dash ability to be considered for logic. Affects standard and above. At least 3 ability cells will be in logic before needing to use this ability.
0
25
0

Enable Charge Dash

Allows charge dash ability to be considered for logic. Affects expert and above. At least 6 ability cells will be in logic before needing to use this ability.
0
25
0

Enable Triple Jump

Allows triple jump ability to be considered for logic. Only affects master. At least 12 ability cells will be in logic before needing to use this ability.
0
25
0

Enable Charge Flame Burn

Allows charge flame burn ability to be considered for logic. Only affects master. At least 3 ability cells will be in logic before needing to use this ability.
0
25
0

Enable Rekindle

Allows rekindle ability to be considered for logic. Only affects standard, expert, and master for specifically the Ghost Lever trick in Blackroot Burrows
0
25
0

Restrict Dungeon Keys

Due to teleporters, it is possible for dungeon keys (ex. GinsoKey) to end up placed inside their dungeon. This option prevents those keys from being placed there
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.