Scenario Options
Scenario
Choose which scenario you'd like to play! Random won't choose scenarios that are unreasonably difficult/tedious.
Future updates will allow custom scenarios.
Difficulty
Choose a difficulty for the randomization. This will make rides have more difficult stat results (If that's enabled), as well as affect
things such as the loan interest rate.
Scenario Length
Choose how long this game will last. This will affect things such as unlock shop prices and if prerequisites are required before purchase. It's recommended to choose based on how long other worlds in the multi-world take to complete.
Synchronous Short: Around 2 hours to complete.
Synchronous Long: Around 4 hours to complete.
Lengthy: Recommended for Asyncs.
Marathon: Recommended for Asyncs.
Randomization Range
Influences how spread random values will be (Mostly this affects the excitement, intensity, and nausea ratings). The more extreme this value,
the more extreme the difficulty will swing, with easy becoming much easier and hard becoming much more difficult.
Randomize Park Values
Randomizes values such as starting cash, starting bank loan amount, and the max bank loan
Base Land Price
Sets the base price of land. Setting this to 201 will keep the default land price in the scenario, which will then be randomized based on randomization range. Monopoly mode overrides this setting.
This is a range option.
Accepted values:
Normal range: 10 - 201
Base Construction Rights Price
Sets the base price of construction rights. Setting this to 201 will keep the default construction rights price in the scenario, which will then be randomized based on randomization range. Monopoly mode overrides this setting.
This is a range option.
Accepted values:
Normal range: 10 - 201
Preferred Intensity
Choose a preferred intensity for your guests. Less intense will limit guests to a maximum of 4 intensity, and more intense will limit guests
to a minimum of 8 intensity in most circumstances. Normal is highly recommended for most players! Seriously, unless you really know what you
are doing and want the (likely very tedious) challenge, you shouldn't change this.
Stat Re-Rolls
How often to re-randomize the stats for ride types. Build the Theme Park of Theseus!
Ignore Ride Stat Changes
Disables changes to base ride stats. If enabled, rides will always behave like they do in the base game.
Goal Options
Guest Objective
Choose how many guests are required to win the scenario
This is a range option.
Accepted values:
Normal range: 1 - 7500
Park Value Objective
If enabled, choose what park value (In USD) is required to win the scenario.
This is a range option.
Accepted values:
Normal range: 0 - 1000000
Roller Coaster Objective
If enabled, choose how many coasters, and what prerequisites they need to beat the scenario.
This is a range option.
Accepted values:
Normal range: 0 - 20
Excitement Requirement
Select the minimum excitement 😀 for a coaster to count towards your objective. 0 will disable a minimum excitement rating.
This is a range option.
Accepted values:
Normal range: 0 - 9
Intensity Requirement
Select the minimum intensity 😬 for a coaster to count towards your objective. 0 will disable a minimum intensity rating.
This is a range option.
Accepted values:
Normal range: 0 - 9
Nausea Requirement
Select the minimum nausea 🤢 for a coaster to count towards your objective. 0 will disable a minimum nausea rating.
This is a range option.
Accepted values:
Normal range: 0 - 6
Unique Ride Requirement
Requires specific rides to be built before scenario completion is awarded. These will tend to appear in the later half of the game.
It's highly recommended to have this set to at least 1!
This is a range option.
Accepted values:
Normal range: 0 - 20
Include Shops for Goal
Select whether shops and stalls should elligible to be included in the required rides list for completion.
Park Rating Objective
If enabled, choose the minimum park rating needed to beat the scenario.
This is a range option.
Accepted values:
Normal range: 0 - 999
Pay Off Loan
Require Loan to be paid off before scenario completion is awarded. Multiple objectives can be enabled!
Monopoly Mode
Monopoly Mode is a new objective type. Every unowned tile will be set to purchasable (Or purchasable construction rights for any unowned tile with a grounded path. Elevated paths will not be purchasable). To complete the objective, all tiles on the map must be purchased. Multiple Objectives can be enabled!
Fireworks
Have an explosive firework display on victory! Strongly discouraged if you intend to keep playing after victory or if you expect to have a huge park.
Shop Options
Balance Guest Counts
Attempts to balance the minimum guest requirements to the ride they're attached to. Low throughput rides
like Spiral Slides will tend towards the minimum, while high throughput rides like roller coasters will
tend towards the maximum.
Visibility
Choose how much the unlock shop displays.
"Nothing" tells you nothing about the item you'll purchase.
Progression tells you what class of item (Normal, Progression, Useful Trap) you're sending.
Recipient tells you who will receive the item, but not what they'll receive.
Progression Recipient tells you both the class of item and who receives it.
Full tells you what you're buying and who receives it.
Awards
Choose what types (if any) of awards will have checks behind them.
Negative awards will always reward a trap item, even if they're otherwise disabled!
All Awards will have a check behind every award in the game.
Positive will only place a check behind awards with positive attributes.
None will not place checks behind awards.
Exclude Safest Park Award
Exclude the Safest Park Award from having a check. This may be useful depending on deathlink settings.
Minimum Shop Excitement Requirement
If the shop determines you need a ride with a minimum excitement, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 10
Maximum Shop Excitement Requirement
If the shop determines you need a ride with a minimum excitement, this value will be the highest it can ask for.
This is a range option.
Accepted values:
Normal range: 0 - 10
Minimum Shop Intensity Requirement
If the shop determines you need a ride with a minimum intensity, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 7
Maximum Shop Intensity Requirement
If the shop determines you need a ride with a minimum intensity, this value will be the highest it can ask for.
This is a range option.
Accepted values:
Normal range: 0 - 7
Minimum Shop Nausea Requirement
If the shop determines you need a ride with a minimum nausea, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 4
Maximum Shop Nausea Requirement
If the shop determines you need a ride with a minimum nausea, this value will be the highest it can ask for.
This is a range option.
Accepted values:
Normal range: 0 - 4
Minimum Shop Length Requirement
If the shop determines you need a ride with a minimum length (In Meters), this value in meters will
be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a
mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 2500
Maximum Shop Length Requirement
If the shop determines you need a ride with a minimum length (In Meters),
this value will be the highest it can ask for.
This is a range option.
Accepted values:
Normal range: 0 - 2500
Minimum Shop Customers Requirement
If the shop determines you need a ride with a minimum total number of customers, this value will be the
lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and
set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Maximum Shop Total Customers Requirement
If the shop determines you need a ride with a minimum total number of customers, this value will be the
highest it can ask for.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Maximum Roller Coasters Required
When the shop requires multiple roller coasters, sets the maximum
it can ask for. The default is the reccomended value.
This is a range option.
Accepted values:
Normal range: 1 - 10
Maximum Tracked Rides Required
When the shop requires multiple tracked rides, sets the maximum
it can ask for. The default is the reccomended value.
This is a range option.
Accepted values:
Normal range: 1 - 10
Maximum Specific Rides (Early) Required
When the shop requires a specific, trackless ride
early in the game, sets the maximum it can ask for. The
default is the reccomended value.
This is a range option.
Accepted values:
Normal range: 1 - 10
Maximum Specific Rides Required
When the shop requires a specific, trackless ride
later in the game, sets the maximum it can ask for.
The default is the reccomended value.
This is a range option.
Accepted values:
Normal range: 1 - 10
Maximum Transport/Water Rides Required
When the shop requires transport rides, water rides,
and unwieldy roller coasters, sets the maximum it can ask
for. The default is the reccomended value.
This is a range option.
Accepted values:
Normal range: 1 - 10
Maximum Stalls Required
When the shop requires shops and stalls, sets the
maximum it can ask for. The default is the
reccomended value.
This is a range option.
Accepted values:
Normal range: 1 - 10
Maximum Other Rides Required
When the shop requires other rides and categories,
(Mostly flat rides) sets the maximum it can ask for.
The default is the reccomended value.
This is a range option.
Accepted values:
Normal range: 1 - 10
Item & Trap Options
Filler
How many extra filler items to add to the mix as a percentage. This will mostly consist of Cash Bonuses.
This is a range option.
Accepted values:
Normal range: 1 - 50
Include ATM
Includes an ATM in the item list, regardless of whether it normally appears in the chosen scenario.
Include First Aid Room
Includes a First Aid Room in the item list, regardless of whether it normally appears in the chosen scenario.
Include Gamespeed Items
If included, the ability to use the speed toggle will be restricted behind an item. 4 items total will be added, each progressively unlocking a faster speed.
Skips
By default, every game starts with a single skip to ignore a shop requirement. This will add additional skips to
be found in the item pool.
This is a range option.
Accepted values:
Normal range: 0 - 100
Land Discounts
Adds Land Discounts to the pool. 0 means no discounts will be included in the pool. More discounts will make individual discounts easier to find, but less effective. Monopoly mode will raise the minimum to 20.
This is a range option.
Accepted values:
Normal range: 0 - 50
Construction Rights Discounts
Adds Construction Rights Discounts to the pool. 0 means no discounts will be included in the pool. More discounts will make individual discounts easier to find, but less effective. Monopoly mode will raise the minimum to 20.
This is a range option.
Accepted values:
Normal range: 0 - 50
Furry Convention Traps
When found, instantly hosts a furry convention in your park! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Bathroom Traps
When found, instantly maxes out the bathroom stat of every guest! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Spam Traps
When found, spams ads all over the screen! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Loan Shark Traps
When found, increases your loan! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Food poisoning Traps
When found, gives everybody with food in the park Norovirus! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Trap Link
When your friends recieve a trap, you get it too! Of course the same is true the other direction. Works with comatible games.
Include All Rides and Scenery (Base Game)
Adds every ride and scenery pack in the base game to the item pool. This will make for a significantly longer scenario.
Include All Rides and Scenery (Expansion Packs)
Adds every ride and scenery pack in the RCT2 Expansion Packs to the item pool. If this is true the base game rides and
scenery will also be included. This will make for a significantly longer scenario.