OpenRCT2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
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0

Ignore Ride Stat Changes

Disables changes to base ride stats. If enabled, rides will always behave like they do in the base game.
25
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0

DeathLink

If you die, everybody dies, and vise versa! - This manifests itself in exploding rides. Somebody dying will cause a random ride to crash, and building rides badly will cause others to die. There's a 20 second timer between deathlink events. Fix that coaster quickly!
0
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Scenario Options

Scenario

Choose which scenario you'd like to play! Random won't choose scenarios that are unreasonably difficult/tedious. Future updates will allow custom scenarios.
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Difficulty

Choose a difficulty for the randomization. This will make rides have more difficult stat results (If that's enabled), as well as affect things like the loan interest rate.
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Scenario Length

Choose how long this game will last. This will affect things such as unlock shop prices and if prerequisites are required before purchase. It's recommended to choose based on how long other worlds in the multi-world take to complete. Synchronous Short: Around 2 hours to complete. Synchronous Long: Around 4 hours to complete. Lengthy: Recommended for Asyncs. Marathon: Recommended for Asyncs.
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Randomization Range

Influences how spread random values will be (Mostly this affects the excitement, intensity, and nausea ratings). The more extreme this value, the more extreme the difficulty will swing, with easy becoming much easier and hard becoming much more difficult.
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Randomize Park Values

Randomizes values such as starting cash, starting bank loan amount, and the max bank loan
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Preferred Intensity

Choose a preferred intensity for your guests. Less intense will limit guests to a maximum of 4 intensity, and more intense will limit guests to a minimum of 8 intensity in most circumstances. Normal is recommended for most players.
0
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0

Stat Re-Rolls

How often to re-randomize the stats for ride types. Build the Theme Park of Theseus!
0
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Goal Options

Guest Objective

Choose how many guests are required to win the scenario
This is a range option.

Accepted values:
Normal range: 1 - 7500
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Park Value Objective

If enabled, choose what park value (In USD) is required to win the scenario.
This is a range option.

Accepted values:
Normal range: 0 - 1000000
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Roller Coaster Objective

If enabled, choose how many coasters, and what prerequisites they need to beat the scenario.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Excitement Requirement

Select the minimum excitement 😀 for a coaster to count towards your objective. 0 will disable a minimum excitement rating.
This is a range option.

Accepted values:
Normal range: 0 - 9
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Intensity Requirement

Select the minimum intensity 😬 for a coaster to count towards your objective. 0 will disable a minimum intensity rating.
This is a range option.

Accepted values:
Normal range: 0 - 9
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Nausea Requirement

Select the minimum nausea 🤢 for a coaster to count towards your objective. 0 will disable a minimum nausea rating.
This is a range option.

Accepted values:
Normal range: 0 - 6
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Unique Ride Requirement

Requires specific rides to be built before scenario completion is awarded. These will tend to appear in the later half of the game. It's highly recommended to have this set to at least 1!
This is a range option.

Accepted values:
Normal range: 0 - 10
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Park Rating Objective

If enabled, choose the minimum park rating needed to beat the scenario.
This is a range option.

Accepted values:
Normal range: 0 - 999
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Pay Off Loan

Require Loan to be paid off before scenario completion is awarded. Multiple objectives can be enabled!
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Monopoly Mode

Monopoly Mode is a new objective type. Every unowned tile will be set to purchasable (Or purchasable construction rights for any unowned tile with a grounded path. Elevated paths will not be purchasable). To complete the objective, all tiles on the map must be purchased. Multiple Objectives can be enabled!
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Rules

Difficult Guest Generation

Makes guests harder to generate. Unlockable puts an item in generation that disables the rule when found.
0
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Difficult Park Rating

Makes park rating harder to improve. Unlockable puts an item in generation that disables the rule when found.
0
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0

Forbid High Construction

Limits building to tree height. Unlockable puts an item in generation that disables the rule when found.
0
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Forbid Landscape Changes

Forbids the landscape from being altered. Unlockable puts an item in generation that disables the rule when found.
0
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Forbid Marketing Campaigns

Forbids marketing campaigns. Unlockable puts an item in generation that disables the rule when found.
0
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Forbid Tree Removal

Forbids removing trees. Unlockable puts an item in generation that disables the rule when found.
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Shop Options

Minimum Shop Excitement Requirement

If the shop determines you need a ride with a minimum excitement, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
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Maximum Shop Excitement Requirement

If the shop determines you need a ride with a maximum excitement, this value will be the highest it can ask for.
This is a range option.

Accepted values:
Normal range: 0 - 10
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Minimum Shop Intensity Requirement

If the shop determines you need a ride with a minimum intensity, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 7
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Maximum Shop Intensity Requirement

If the shop determines you need a ride with a maximum intensity, this value will be the highest it can ask for.
This is a range option.

Accepted values:
Normal range: 0 - 7
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Minimum Shop Nausea Requirement

If the shop determines you need a ride with a minimum nausea, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 4
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Maximum Shop Nausea Requirement

If the shop determines you need a ride with a maximum nausea, this value will be the highest it can ask for.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
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0

Visibility

Choose how much the unlock shop displays. "Nothing" tells you nothing about the item you'll purchase. Recipient tells you who will receive the item, but not what they'll receive. Full tells you what you're buying and who receives it.
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Item & Trap Options

Filler

How many extra filler items to add to the mix as a percentage. This will mostly consist of Cash Bonuses.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
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Include ATM

Includes an ATM in the item list, regardless of whether it normally appears in the chosen scenario.
0
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Include First Aid Room

Includes a First Aid Room in the item list, regardless of whether it normally appears in the chosen scenario.
0
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Include Gamespeed Items

If included, the ability to use the speed toggle will be restricted behind an item. 4 items total will be added, each progressively unlocking a faster speed.
0
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0

Skips

By default, every game starts with a single skip to ignore a shop requirement. This will add additional skips to be found in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
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0

Furry Convention Trap

When found, instantly hosts a furry convention in your park! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
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0

Bathroom Trap

When found, instantly maxes out the bathroom stat of every guest! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Spam Trap

When found, spams ads all over the screen! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Include All Rides and Scenery (Base Game)

Adds every ride and scenery pack in the base game to the item pool. This will make for a significantly longer scenario.
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Include All Rides and Scenery (Expansion Packs)

Adds every ride and scenery pack in the RCT2 Expansion Packs to the item pool. If this is true the base game rides and scenery will also be included. This will make for a significantly longer scenario.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.